For starters, these changes are super cool, and we've all been anticipating them for a long time. I am very happy that people can start out with some shifter stuff without investing lessons because this means that there will be a lot more shifters to play with and basically anyone will be able to pack up once that part gets released.
I do have some comments/feedback/notes to add, though. Mostly it's nothing super crazy bad or anything, just little stuff:
I'd like it if there were a command you could send to see your madness instead of only adding it to prompt. My understanding is that it takes a huge amount of time to reach madness levels that do anything bad, and I don't want to see it on my prompt all the time, but just want to manually check up on it from time to time at will. I was considering making an alias to swap my prompt back and forth just to check, but that feels like a clunky solution for what I am looking for. Maybe I should just trash mush and go to mudlet where I can do GMCP for it or something, I dunno.
I main shifter as my wolf, like, I have another class but I really only have it because I wanted to be in a guild. There's like 60 lessons in it or something. I hate that all my stuff gets stripped when I revert/mutate, though. I know why we do this for class swapping, the extra defs would make people OP, but is there maybe a way to make defs go dormant instead? I switch back and forth between mutated and nonmutated form on a fairly regular basis for RP purposes and this is kind of burdensome. I know this would be a monstrous change to how defs and class swapping works currently, but it's just something to maybe think about.
Related to shifting, and sort of tied in to the game seeing your mutating/reverting as a class swap, my den keeps disappearing if I revert. I think other people's class tied rooms (tents, etc.) are disappearing when they mutate too. This was normal before, if you swapped out of class your den went poof, but I feel like the way things have been setup and presented now this is probably an unintended side effect.
There was mentioned in another thread by @Oleis that flurry was going to get a shorter balance time, but I didn't see anything about it in the announces with the other stuff that got changed. Is this still in the works and needed more balance thought, or did the idea get scrapped as OP, or something else?
EDIT: Also, eating carrion out of your den reduces madness, but eating the corpse from your inventory does not. Is this intended? Seems like it should work both ways.
Super excited to see the pack changes coming up and uber-thanks for all the hard work and thought that has gone into improving things for us!
@Amberlea Madness is reduced when you eat corpses out of your inventory, as I'm not up to dens and eating both pincher and bandit corpses reduced my madness. Also, Razmael said that non-class defenses would not be stripped on shifting, unless you mean class defenses, which I agree should go dormant if you shapeshift.
Non class defs were being stripped earlier (blindness, deafness, thirdeye, etc.) I'll check again in a minute when I feel like having to re-def.
Perhaps eating the corpses was lowering it. There was no message like there was for eating out of the den and when I killed stuff, and I'm not keeping madness on my prompt so I figured it didn't do anything.
Since there is no restriction on mutating as far as I'm aware, I do not believe making things dormant would be a solid solution. Otherwise, in terms of combat (while a cool concept on paper I think), it'd be a balancing nightmare to consider that one moment you're fightning in X class and then in the next moment you're fighting as a Shapeshifter at the drop of a hat and ready to go and back into the previous class again...
I might be misunderstanding you though but yeah. Redeffing sounds like a necessary evil.
¤ Si vis pacem, para bellum. ¤
Someone powerful says, "We're going to have to delete you."
I think she means that defs you retained (regardless of form) as a non-mutated lycanthrope are completely stripped now when you revert. This makes the current situation worse than before. It is expecially noticeable for people who used lycans as their main class.
In other words, reverting shouldnt wipe all defs, just the shapeshifter specific ones.
Since there is no restriction on mutating as far as I'm aware, I do not believe making things dormant would be a solid solution. Otherwise, in terms of combat (while a cool concept on paper I think), it'd be a balancing nightmare to consider that one moment you're fightning in X class and then in the next moment you're fighting as a Shapeshifter at the drop of a hat and ready to go and back into the previous class again...
Mutation sickness halves your stats and doubles balance/eq regain for one minute after mutating/reverting, to prevent the situation you describe.
Comments
I do have some comments/feedback/notes to add, though. Mostly it's nothing super crazy bad or anything, just little stuff:
I'd like it if there were a command you could send to see your madness instead of only adding it to prompt. My understanding is that it takes a huge amount of time to reach madness levels that do anything bad, and I don't want to see it on my prompt all the time, but just want to manually check up on it from time to time at will. I was considering making an alias to swap my prompt back and forth just to check, but that feels like a clunky solution for what I am looking for. Maybe I should just trash mush and go to mudlet where I can do GMCP for it or something, I dunno.
I main shifter as my wolf, like, I have another class but I really only have it because I wanted to be in a guild. There's like 60 lessons in it or something. I hate that all my stuff gets stripped when I revert/mutate, though. I know why we do this for class swapping, the extra defs would make people OP, but is there maybe a way to make defs go dormant instead? I switch back and forth between mutated and nonmutated form on a fairly regular basis for RP purposes and this is kind of burdensome. I know this would be a monstrous change to how defs and class swapping works currently, but it's just something to maybe think about.
Related to shifting, and sort of tied in to the game seeing your mutating/reverting as a class swap, my den keeps disappearing if I revert. I think other people's class tied rooms (tents, etc.) are disappearing when they mutate too. This was normal before, if you swapped out of class your den went poof, but I feel like the way things have been setup and presented now this is probably an unintended side effect.
There was mentioned in another thread by @Oleis that flurry was going to get a shorter balance time, but I didn't see anything about it in the announces with the other stuff that got changed. Is this still in the works and needed more balance thought, or did the idea get scrapped as OP, or something else?
EDIT: Also, eating carrion out of your den reduces madness, but eating the corpse from your inventory does not. Is this intended? Seems like it should work both ways.
Super excited to see the pack changes coming up and uber-thanks for all the hard work and thought that has gone into improving things for us!
Rawr
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(The Front Line): Daskalos says, "<-- artifacts."
I remember, involve me and I
learn.
-Benjamin Franklin
(Okay, I don't play wow but it sounded familiar and that's the first thing that came up when I googled)
Perhaps eating the corpses was lowering it. There was no message like there was for eating out of the den and when I killed stuff, and I'm not keeping madness on my prompt so I figured it didn't do anything.
Rawr
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
In other words, reverting shouldnt wipe all defs, just the shapeshifter specific ones.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Proof!
Plus, you dogs all smell funny.
This is what I see when I think of werewolves vs werebears
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
I remember, involve me and I
learn.
-Benjamin Franklin
I remember, involve me and I
learn.
-Benjamin Franklin
I remember, involve me and I
learn.
-Benjamin Franklin