@Oleis, @Razmael, @Valdus -- I'm pointing this log out to you because I just don't get it. I know a liaison round is coming, but after looking at this log, none of the changes to Bloodborn addresses the crazy affliction rate and -stackability- of attacks they have. Plenty of nerfs were suggested by others on light side classes, but
http://hastebin.com/fevexiseqo.xml
A few notes: every time the BB takes damage, I received Haemophilia. He didn't even have to use his ritual that could of randomized my health and mana to give me uncurable recklessness. I also received passive afflictions from the wisp, which now being trackable, lets them track healing better, had insane hinders on me slowing down balance time, and had a ritual giving me -even more- passive afflictions in the form of rune flaring.
They can layer asthma on every attack, comboing it with two other affs. No other class in the game can do that by choice (Luminary slam has a hard locked second affliction because it was decided it was too OP for us to be able to combo slam with anything other than haemophilia... which BB get to do -passively).
Now, in looking through the approved liaison reports, I see:
A buff on whispers to no longer require ritual fade.
A cooldown on their vitality skill (what, this didn't exist?!)
A reduction of the cooldown on mindburrow (which he didn't even have to use, and is just as effective in team combat when multiple BB use it on you... yet Templar retribution is getting a nerf because of -its- team capability).
A shadowblow cooldown (will help -slightly-, but with a passive health\mana drain in the form of temptations, plus health and mana damage on every attack via slash\dwhisper, is all of that even needed? Again, no other class in the game can actively give you 3 afflictions, health, and mana at the same time.)
A ritual to bypass silence vibe (ok, so... one of the -few- defenses to bloodborn just got blown up).
Removal of pacifism as an affliction (could create a passivelock, but it's not even -needed-. Needed nerf, but a token one).
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Don't get me wrong, other classes are getting buffs, but I played Templar solely because at the time it was the only class that could compete with BB. The tactics I used, such as maingauche, are being nerfed this round after it was attempted -last- round to nerf them. A rampage against passive curing was waged, as was nerfs to skills no one used as curing (bliss, anyone?).
It's an affliction overload and stacking scheme that is near impossible to handle without severe turtling (which does no one good, as it just makes it a 'who runs out of end\wp first).
I feel that the liaison system right now puts far too much stock in letting whoever can posture as the brightest to be the deciding factor. Ezalor is a brilliant fighter, and I'm taking nothing away from that. I respect the hell out of him, and he's beaten me in several classes. But when anyone can pick up BB, write an AI, and suddenly dominate -everyone- when they only ever had mediocre success in any other class, then I believe that's a tell that the class might be too powerful.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Comments
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
As far as Bloodmeld, I realize you can't see comments, but I did add this:
I've had it go active repeatedly on me. Is it random? How does it fire? When it does it makes you lose1-2 rounds of sipping because unlike recklessness, it will still trip curing. When you're playing at an edge against the big bleeding you guys can do. I maintain: No other class can do the damage, afflictions, and mana attacks -active- that you guys can do. No one certainly gets that PLUS multiple passive drains as well... and don't seduction\temptation -also- work as -passive- healing for you, giving you some of the health\mana siphoned away? Also, care cures the affliction, but unless I'm misunderstanding, yours give it -back- to us?
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
So, basically, you wiped the floor with me using the -exact- same system you run without even having to use half your BB skills. That makes me feel warm and fuzzy inside knowing that you're not even having to try.... and I get that Ashmer is good at combat. You are too. I'm -not- saying that you aren't. But you're not a god... you couldn't beat Ashmer as a Templar. Does it not strike you as odd that neither of you can be killed yet both of you run the same class?
Your class gets to do things NO other class can do... and man, look, I get it. I -was- the best in this game years ago (a title I haven't claimed in a long time). I know you feel like you're being attacked, and that people are attacking your own ability when they attack the class... but we're really not. Everyone considers BB to be insane, save those that either don't have to fight BB often -or- who have the class themselves. You used to say 'do this mod, that mod, et cetera' to systems and you'll be fine. So I did that. Still got wiped. Then you fought Ashmer as a non BB and -you- got wiped. You and Ashmer can't beat each other, possibly, but class v class fights are almost always a stalemate. Edain and I have done the same thing multiple times lately.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
As far as the Templar vs BB thing, you've seen my combat log in that class. It is full of inefficiencies in how I handle my commands and secrets procs was the main reason I was losing. I still managed to win a few fights against him, and I'm sure if I bothered to streamline it I could find much more success. I would actually say Ashmer's AI is better than my Templar one by quite a bit.
But that's what bugs me -- you're beating everyone because you're giving impossible choices. Do I cure asthma and let them vlock me, or do I cure impatience so I can focus? Do I cure epilepsy? Epilepsy + Stupidity is beyond insanity, combine it with anything else like berserking and it gets even worse. You're not using only Mentis, though. You're still using Bloodmeld, your wisp is still firing, your other attacks are still firing.
New players flock to classes they believe are strong:
Guild Novice Score Member Score
------------------------------------------------------------
Syssin 0 731
Indorani 1 550
Luminaries 2 535
Bloodborn 18 502
Atabahi 0 487
Carnifex 1 442
Sentinels 0 393
Sciomancers 0 344
Teradrim 0 329
Cabalists 1 326
Daru 0 312
Sentaari 0 262
Shamans 0 192
Ascendril 0 192
Templars 13 85
Bahkatu 0 77
------------------------------------------------------------
Those numbers sort of show it off there. You have people that want to be prototypical knights (but, perhaps also because Templar are good though the nerf stick keeps hitting them over and over again while BB are largely given token nerfs. This is, perhaps, what bugs me the most).
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
If you are running full artifacts in a class that is supposed to deal at least a decent amount of health damage, should you not be able to outpace people with no artifacts at all? If you have no artifacts vs no artifacts and they outheal your damage and then upgrade to full artifacts vs no artifacts and they still outheal your damage, why would you be getting artifacts in the first place? If we are going to move combat to a state where you will never outdamage a person's sipping unless they have recklessness/anorexia, then a lot of artifacts should be removed or changed into bashing only. I might have misunderstood the point of your comment, but it seems to me like a decent balance that full artifacts vs full artifacts will deal with damage easily whereas full artifacts vs no artifacts at all should get damage pressured. There is a wide range going from nil to maxed out when it comes to artifacts, but these two extremes should function as described. Or am I missing something?
Re: Bloodborn
Just listening to more experienced combatants, Bloodborn seems to be one of the most powerful classes in the game. If the top combatants (Ezalor and Ashmer were mentioned in this thread) decided to main mage, monk, indorani or even teradrim, they would not have the same level of success as Bloodborn (or possibly even Templar/Syssin/Praenomen). In the hierarchy of classes (as in not taking peoples' skill into account), Bloodborn has a huge top potential that most classes simply do not reach. There are a lot liaison changes going in this round. I am not a combatant. I have no idea whether these changes will make combat more balanced or not at all. However, I can sympathize with the frustration some people must be feeling at the thought of fighting a class that, as Aishia so aptly put it, gets to have the cake and eat it. And have it.
Basically, the top tier potential of Bloodborn seems to exceed that of other classes. When people willingly nerf themselves by not using a class to its full potential or by fighting multiple people at once and winning, the class is either too strong or the person playing it has outmatched the entirety of Aetolia's combatant community. The former would constitute a problem. Or at least that is my opinion.
EDIT:
I would like to add that Templar nerfs are not relevant to this conversation at all. Bloodborns' capacity at murdering people are not in proportion to the amount of nerfs the Templar class has received.
As far as my handicaps, the only reason I am able to kill anyone doing what I am doing is because of severe mistakes in their curing. I've reviewed each of my handicapped fights and in all of them I could pinpoint the exact moment someone lost because of a mistake they made in their curing. Fighting like this, I've actually found the specifics of how to break each of the common systems I fight against. The point of doing what I'm doing (beyond giving myself a challenge) is to prove that the core BB skills aren't the reason I've been killing people (if I didn't have my custom deathsight, you'd see that almost all of them are feed kills, not annihilate). The way I'm fighting is closer to Praenomen-without-a-minion than BB. I'm also not able to lock Feichin at all even going fully affing Praenomen, so it's definitely not an issue of just Weaponry + Mentis being too strong.
Paralysis is being nerfed. This will affect both the BB and the class fighting the BB. I'm not sure how that will play out balance wise, and no amount of theory-crafting can ever say for sure.
Confusion is being nerfed - an affliction which is particularly useful against mentis users. So, same deal as paralysis in several of the matchups.
Later you mentioned how your self-cure is weak, though you did concede that it cures paralysis. Which in my opinion makes it up there with the #1 active curing abilities in the game (of the ones that use eq/bal, and are not vlock breakers). If you're paralysed and look to be staying that way, being able to spend your balance on something is golden. I really miss metamorphosis' "might" ability.
I'm not saying either way whether BB are balanced or not, as I am still not getting the most out of my classes. I do feel though, that BB damage-bleeding-manadrain is insanely high, especially when all those affs are pushing me to renew/focus frequently, or impatience is halving mana sips.
I took your advice and changed the way (tripwire) clots, to leave bleeding going for longer, and to sip mana long before health. When the BB selects hindering affs, I'm forced to cure them, or not attack back. Even if I cure them, I'm being hindered and can't fight back with decent momentum. Moss alone doesn't handle all of the health damage, and sooner or later I have to divert mana sipping to health.
Problem: this is all the BB needs to do. Eventually my mana will run down, and I have to cure slower because of that mana. This isn't actually a stalemate. Of course I can run to heal up, shield etc - it just seems as though the class has it all. I can't pick a weakness out as is possible with most classes.
Bloodborn in itself isn't really the problem - the affliction combat in general is. If you look at the list of classes that are generally cited as the most powerful ones in 1v1, what do you see? Bloodborn, Templar, Syssin, maybe Sentinel (idk why so few people play that one) - all of them being affliction classes. Bloodborn just happens to be the most powerful of the bunch, but Ezalor's usage of the class clearly indicates that it's the affliction combat in general that is the issue - in short, it's too potent.
I've been mulling over some ideas in this regard, and I am likely going to throw a proposal on @Valdus some time soon, and I guess we'll see what happens afterwards - it is not a simple problem to solve.
To address a few random points raised here:
The upcoming paralysis/stupidity changes, as well as the other changes (not sure if it was announced, but BB will likely lose access to berserking), should also affect the situation quite a bit, even if they don't remove the underlying issue.
Bloodshield has a 10% proc rate, so either it's bugged or you got really unlucky there at the beginning.
Bloodmeld only transfers affs, it doesn't cure them.
On bleeding, we have reduced that one massively in the last round and serration is likewise gone - the class has a rather low bleeding output nowadays.
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Edit: Wording and added some ass kissing.
I think part of the issue with BB is the ease at which they can deliver asthma. Luminaries can also truelock (Templar cannot) but to pull it off, Luminaries have to first get at least two other kelp afflictions stuck on you (and remember, we can't combo asthma with anything because it was decided it was too OP). Then, we have to hope hellsight gives you slickness just to get the lock off. BB can deliver asthma every attack while doing 2 afflictions of their choice plus the other stuff, and I think that's a big part of it. Then, as Irruel said, yes there are some nerfs coming to other afflictions (stupidity was even my report) -- but as much as this helps other classes being able to HIT the BB, it also makes it harder to HINDER the BB which means any slowdown that could be delivered currently will also be eliminated. I've asked in the past for the ability to wield a weapon and slash+chasten, which would be a weak version of slash+mentis and was shot down by many, many people saying it would be too OP.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
@Daskalos Luminaries and vampires are the exact same in regards to getting asthma stuck. If vampires get asthma and impatience stuck for one round they can slickness anorexia indifference to seal the lock. If Luminaries get asthma and impatience stuck for one round they can slickness anorexia to seal the lock. Weapon + Chasten would be OP because the Chasten aff pool is much deadlier for locks than the Mentis one (namely hypochondria). To call it a weak version of Weaponry + Mentis is just false after the Chasten buffs. Vampires can only deliver 1 kelp/paralysis aff per combo out of their 3 affs, Luminaries can deliver 2 every combo. I've actually noticed people using the weariness shield attack when their enemy has asthma on them, this is incredibly unnecessary and just giving your opponent an opportunity to cure out. It does require you to go "outside the box" a bit, but angel anorexia -> throw a dagger with slickness would be much better than relying on Hellsight.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Affliction classes are probably 10x easier to code in than a limb class(I count lycan as an aff class, despite its limb-destroying type offense, because you have a very clear-cut method to damage limbs up to the point. breaks from rend and hamstring, mangle, destroy, each pushing a limb to the next thresh-hold in a pretty easy-to-track manner. The only time I've ever found Lycan to be remotely ambiguous is with head/torso work.
Honestly the reason I've never picked monk back up again, and have never considered actually pvping with it, is just because you basically CANNOT track limb damage without doing WOUNDS <whoever> and eating up a unicornload of time you could be better spending attacking.
I remember, involve me and I
learn.
-Benjamin Franklin
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
I remember, involve me and I
learn.
-Benjamin Franklin