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A clay golem (golem52746)-------------------------Room: In sight of a convergence of shadow.Area: Tiyen Esityi.Level: 150.Exp: 32399874/39734452.Health: 16500/16500.Escapes to: The Portals of BloodlochPaint: Yellow.I don't really see any problem with golem XP gain. There's no real benefit to leveling it either, you can already keep one alive indefinitely through golem recover and getting one to level 100 for customization is already pretty easy.Also regarding the statpack changing stuff, I bought transmutation and adaptation just so I could still class switch faster but also be able to reincarnate without class switching. There is still a reason to have distinctions between them. As far as testing your statpacks, that's why we have this two week free reincarnates period.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Being an ease of use liaison round, what are people's thoughts on removing the requirements to specify directions with ranged attacks, across the board? Some ranged moves, admittedly only adjacent ones like yank, have never required a direction be specified, so I figure that the reason a direction is needed is not because of a dev choice that it ought to be difficult, but because of resource requirements, i.e. server load, calculating the direction of the target.However, a lot has changed since 1999 and if that is no longer an issue, would people agree that it would be nice not to have to worry about directions in their aliases/macros?I admit that I am a little daunted by the coding needed to manage the different shot types in tracking, especially given how much UI space is already taken up by traps and other directional abilities (block, icewall, leaping etc).
I also want to ask about blackout.As things stand at the moment, shamans very much rely on using blackout to sneak certain important affs in under the radar. Now, I'd rather the class wasn't reliant on blackout at all. In fact, I hate and have always hated, blackout. But as the class does rely on it, the clarity artifact is really unfair. Can I buy an artifact that halves the length of time that abilities which knock herb balance (hello Syssin) actually knock herb balance for? No. But people can buy an artifact which stops me from sneaking premonition in under blackout. And yet, I don't see any reports trying to deal with this. I've tossed ideas around in my head but haven't come up with anything worth posting. What I want to know is - has anyone else got ideas? Is there already a report on it from someone else which I haven't found yet?