To not derail the Statpack announcement thread, creating this for the numbers + obvious dismay to be voiced.
Also crazy perks that are found (please share!)
I am in the process of making a very interactive spreadsheet for fleshing out Statpack combos, so once the free-period is gone, those who don't have a adaptation/transmutation gem can play with the numbers.
My grief:
My issue with the Templar nerf-stick on this end is that before at x2
Balance and level 2 runes, I could DSK with my maces to get ahead of
salve balance for..you know..Bruising. Which in turn was rupture..which
was damage kill. Now with damage nerfed AND being slowed to a crawl, the
salve balance slow is in no way enough to make that big of a
difference.
Since Rupture never got the approval to have a
BBT-esque kill (3x Rupture you dead) it was purely just oodles of damage
built up to combine with penance...Now we no do paltry amount of
damage, AND are much slower.
Also..I just got L3 Strength like 3 weeks ago. Sad diminishing nerf
Comments
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
@Oleis or any other admin type of person/liaison (dont think any of them will know)...
Has Lycan rend/hamstring been slowered as im finding it nearly impossible to do lycan combat with enhance balance .. Or is this on of the things Admins will be looking into?
With salve balance being "* Normal salve balance from 1.00 to 1.10 seconds." and rend/hamstring being slowed down from 2.32? to now being 2..51 .... even with howling anorexia, etc ... it was just really impossible to pull off..
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I wish we could have done the statpack change and the balance change separately. It's hard to judge whether the new hindrances in combat (3 of 4 Templar routes going away, Monks 3 BBT instakill timer issues, passive healing and tankiness across the board getting a boost) are related to the statpacks or the new classes. As a min-maxer with artifacts, I'm theoretically at the new 'max speed' that combat is based around, but I'm a lot tankier now with -more- health because I can effectively min-max what I need and let artifacts handle the dex enough to bring me up to 12 so I don't get the penalty.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Little problems like that will be easy to fix though. If the writhe time drops below the balance time, then the balance time on jawlock will need to be reduced.
Regarding tankiness - I more and more feel that powerful shouldn't have 14 con. I shouldn't be able to hit max strength without any tradeoff.
Powerful +1str, +bal, +blunt
and two more to spend on resists
I think it needs 12 con, like muscular. I don't know where those points could be spread to balance that out and keep it distinctly different to muscular, but as it stands it is strong AND defensive, and unique because of that.
Luminary seem to be a weird class to pick for, do you go dex or wise since both are doable now as before it as mainly wise for combat ... and dex needed more skill toward it ...
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
* Enhancing your speed stat will decrease your max health and mana by 6%.
I thought it was giving 10% because I read the web thing - point stands! Need level 10000000. I counted.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax