ANNOUNCE NEWS #2141
Date: 6/17/2013 at 15:57
From: Razmael, the Synthesist
To : Everyone
Subj: Archery
We've just released a fairly significant change to how archery works in
Aetolia. Details as follows:
- Arrows will no longer instantly hit/miss a target after being shot.
- They instead will travel between each room at a fast rate.
- They will lose damage and accuracy for each room traveled.
- The damage formula has also been changed.
- We'll be making continued adjustments to this as needed.
- Arrows that travel through firewalls will lose any venoms on them.
- But they'll set their target on fire.
- If the target is already on fire, it'll do more
damage to them.
- New Vision skill: EagleEye.
- When turned on, allows you see projectiles incoming
to your room.
- Doesn't work on projectiles that are SNIPEd.
- New Weaponry skill: Archery
- Confers use of LONGBOWS only.
- Does not grant access to the aiming skill.
- Does not grant ability to shoot meteors.
We'll be watching bow use carefully and adjusting balance costs, damage
and other aspects of the system as required.
Penned by my hand on the 8th of Midsummer, in the year 393 MA.
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(The Front Line): Daskalos says, "<-- artifacts."
1
Comments
How does this affect arti bows, if at all? Will AIMING still be able to be purchased and placed on those bows? Will arti bows still be able to shoot meteor arrows?
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(The Front Line): Daskalos says, "<-- artifacts."
- longbow, 15 dex: 365 damage
- longbow, 21 dex: 514 damage
- level 1 bow, 15 dex: 828 damage
- level 3 bow, 15 dex: 970 damage
- level 3 bow, 21 dex: 1364 damage
Longbows are 3.50 neutral balance, each artifact level reduces this by 0.25.
Aiming is still purchasable, and yes, artifact bows are still capable of using meteor arrows.
EDIT: Additionally, nobody should be doing more damage than they were previously. We reduced the contribution of dexterity and reduced damage the further away the bow is fired from. I would ensure that the maximum health and audits of the players in question are examined closely when making the comparison, since both have a large effect on the damage seen.
As per my previous post, this change has been in the works since January or roundabouts. The scaling on bow damage has been an issue even longer.
RE bow types: Crossbows will be exclusive to Sentinels for the purposes of Tracking, while Darkbows are exclusive to Syssin. We'll be redoing crossbows as a whole as Tracking is worked on.
I think this is a good thing for our ranged game. Lessens the disparity by a fair bit.
I only seem to see this with the Aetolia forums and game.
Strange...someone should really look into that.
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(The Front Line): Daskalos says, "<-- artifacts."
Anyone (on any side of the game) who's been playing for any substantial amount of time can tell you that this is a change that's been needed for RL -years-. Arrow damage has always been insane, and buying an arti bow has always been a gamechanger no matter what your class (which is ridiculous).
Very much looking forward to seeing how this turns out.
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(The Front Line): Daskalos says, "<-- artifacts."
My question is thus: How do you specify BOWSTANCE? If I'm wearing a longbow AND a darkbow, will it default to darkbow, or will we add in a BOWSTANCE <bow> syntax?
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Edit: I wouldn't mind refunds being made for artifact bows at this point.