If I try to ' fill 2 empty from cauldron', I get: You do not possess a 2.
#8126
I am not aware you could use a number in front of empty to fill from... the syntax on ab reanimation fermenting still says... FILL <vial> FROM <cauldron>
however there is still that vial bug where you make two vials worth and it fills the first vial with 200 instead of the 100 which removed the full liquid from the cauldron and you still need to create one more to fill the second vial.
“Unless someone like you cares a whole awful lot, Nothing is going to get better. It's not.” ― Dr. Seuss, The Lorax
Veritas says, "Sorry for breaking your system Macavity."
Veritas says, "My boss fights crash Macavity's computer now."
If I try to ' fill 2 empty from cauldron', I get: You do not possess a 2.
#8126
I am not aware you could use a number in front of empty to fill from... the syntax on ab reanimation fermenting still says... FILL <vial> FROM <cauldron>
however there is still that vial bug where you make two vials worth and it fills the first vial with 200 instead of the 100 which removed the full liquid from the cauldron and you still need to create one more to fill the second vial.
Yea, I guess I read the announce post wrong... <.<
The Greenfoot bug, where it stops sprouting Overgrowth if I Consume or Surge Overgrowth. To get it to fire again, I have to leave the room and re-enter.
That you can sip chalices while already under the effect of a chalice (you can't eat chocolates while already benefitting from them, not sure about grimstim pills).
Novices: Guild tutors aren't giving the preset novice greeting (set by GUILD NOVICEGREETING) when kids finish the introduction. I've tried berating our tutor, but she still seems to refuse to greet the new recruits.
This may seem somewhat minor, but it means kids aren't told what to do if nobody is online and it makes it harder to see when new members join. Also, it's tiring to type out the same thing every time we get a new member.
I don't mind manually responding, and have been doing that for each newb I see, it's just I worry about what happens when I'm not online and nobody is around to tell the kid how to get started.
Well, before the implementation of tutors greeting novices, we existed fine for years and years. I don't think it's going to hurt anything for a couple of novices to go without until it's fixed, especially if they're joining a city that can help point them in the right direction.
Edit: So I'm clear, I'm not saying it's something that can wait, I'm just trying to allay your concerns for the time being.
When switching class you suddenly stop wearing a shield, even though shieldstance is in a neutral skillset (Weaponry), which drives me utterly bonkers. Don't have a specific BUG #, as I think last time I made it, it was merged into another, but I haven't seen anything done with it.
When switching class you suddenly stop wearing a shield, even though shieldstance is in a neutral skillset (Weaponry), which drives me utterly bonkers. Don't have a specific BUG #, as I think last time I made it, it was merged into another, but I haven't seen anything done with it.
Think thats intensional rather than a bug, as armour does the same...
Armor is class specific, so that makes sense. Shields are not! Weaponry is something you have in any class, so why would you suddenly stop wearing your shield? That does not compute.
..That still doesn't make any sense. When you log off, your defences (besides starburst) are stripped. Yet I'm still wearing my shield. When you change class, your weapons don't suddenly fly out of your weaponbelt.
Versus armor, which can only be worn per type per class, so it makes sense to fly off your body, as if I go from Templar(fullplate) to Lycan(No armor) and my fullplate is still on..that'd be pretty boss and ridiculous. I could still potentially use shield in Lycan..just would be pretty dumb. One claw! RAWR!
I'm honestly failing to see what combat ramifications/etc there really is. It takes absolutely nothing to wear the shield when you switch, whatsoever. It's just...annoying. Hence it being a nice QOL updoot to keep it worn.
It's easier to code that all defenses are stripped on class switch (to avoid classes getting defenses they shouldn't have access to) than it is to pick and choose and create a whitelist/blacklist.
stripPlayerDefenses = function (player)
for def,param in pairs(db[player].defenses) do
if def ~= "shieldstance" then
db[player].defenses[def] = false
end
end
end
I'm aware that it's easy to code exceptions, but a single line (or however little it takes) meant to strip all defenses is still easier, which is my point.
Bugs: Bug #7989 Reported by: Saybre 2013/06/02 03:27:53: Artifact weaponbelts are described as being able to hold double the weapons of a regular weaponbelt. Regular weaponbelts are made to hold 6 weapons. Yet artifact weaponbelts cap at 11. Ankyrean math appears to be off in this regard.
8187 - This one isn't so much a bug as..only partially introduced the actual liaison report. Bug #8187 Reported by: Saybre 2013/06/28 00:30:59: Bladefire - Resonance: Per Report 1312 decision and Announce 2146, the skill was changed to be set as a timer. However, it is still giving an active affliction that is cured with goldenseal.
Looks like my previous one is hopelessly buried by now, time to post another!
Bug #8253 Reported by: Ilyon 2013/07/06 09:14:22: Loneliness: the affliction is now supposed to prevent all active movement commands except tumble, as long as nobody is in the target room (announce 2149). However, this is not the case, it still behaves identically to how it used to prior to the change, commands such as leap still go through.
So going through coding some attack checks, and I come across this..Which Lord knows how long this typo has existed IG.
How long have Lycans been around..like..literal years and years?
^(%w) savegely bites into your gut, giving a squeal of pleasure.$
And I assure you, that although I grab this from my triggers, that is not a typo on -my- end, that's how they spell 'savagely' IG with that attack. GUT is the attack in ferality, I believe. I'm Typoing it..just...How has no one noticed this before?
Comments
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
When you log off, your defences (besides starburst) are stripped. Yet I'm still wearing my shield.
When you change class, your weapons don't suddenly fly out of your weaponbelt.
Versus armor, which can only be worn per type per class, so it makes sense to fly off your body, as if I go from Templar(fullplate) to Lycan(No armor) and my fullplate is still on..that'd be pretty boss and ridiculous.
I could still potentially use shield in Lycan..just would be pretty dumb. One claw! RAWR!
I'm honestly failing to see what combat ramifications/etc there really is. It takes absolutely nothing to wear the shield when you switch, whatsoever. It's just...annoying. Hence it being a nice QOL updoot to keep it worn.
Bug #7989 Reported by: Saybre
2013/06/02 03:27:53: Artifact weaponbelts are described as being able to hold double the weapons of a regular weaponbelt. Regular weaponbelts are made to hold 6 weapons. Yet artifact weaponbelts cap at 11. Ankyrean math appears to be off in this regard.
8187 - This one isn't so much a bug as..only partially introduced the actual liaison report.
Bug #8187 Reported by: Saybre
2013/06/28 00:30:59: Bladefire - Resonance: Per Report 1312 decision and Announce 2146, the skill was changed to be set as a timer. However, it is still giving an active affliction that is cured with goldenseal.
Bug #8253 Reported by: Ilyon
2013/07/06 09:14:22: Loneliness: the affliction is now supposed to prevent all active movement commands except tumble, as
long as nobody is in the target room (announce 2149). However, this is not the case, it still behaves identically to how it
used to prior to the change, commands such as leap still go through.
How long have Lycans been around..like..literal years and years?
^(%w) savegely bites into your gut, giving a squeal of pleasure.$
And I assure you, that although I grab this from my triggers, that is not a typo on -my- end, that's how they spell 'savagely' IG with that attack. GUT is the attack in ferality, I believe. I'm Typoing it..just...How has no one noticed this before?