Does anyone know how to capture the Gmcp.Char.Skills in Cmud? so I can work of it..
I'm wanting to put it within a Variable so I can detect what I can and can not do skill wise...
Thanks in advance.
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DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
#VA skills %gmcp.char.skills ?
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Alternatively, you can just put each guild's settings into different classes and make an alias to set your currently active class. Have that alias set all your other guild variables to 0 and enable/disable classes as appropriate.
Eg
#t- indorani
#t- teradrim
#t+ carnifex
indorani=0
teradrim=0
carnifex=1
Then for specific settings that you want to adjust based on what class you are in, just do something like this:
With gmcp, does that trigger constantly get and parse info? How much delay does it add to a system? Never used gmcp.
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DaskalosCredit Whore ExtraordinareRolling amongst piles of credits.
Everytime the game sends you a line of any sort, GMCP data is transmitted, which means GMCP info fires a lot more than a prompt trigger and can induce bits of lag. What I do for GMCP is I grab it when needed instead of capturing and using it in a variable, that way it just uses the last received line.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24 "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
BUT.. I do have another GMCP Issue with right_arm and left_arm ....
You have recovered balance on your left arm. leftarm 1 : rightarm 1 combo Eld sdk ucp ucp You have recovered balance on your right arm. combo Eld sdk ucp ucp
Any one know why right_arm and left_arm are both showing as 1, even tho I don't have balance on the right arm... or is it because both are sent within the same prompt that it messes things up?
And, anyone know a way around this besides triggering my stuff from prompt?
The gmcp vitals message is sent once every prompt. Aetolia might also send it at the top of the paragraph, I don't remember. But anyhow, the vitals message has already been processed by the time cmud processes either one of those two messages for trigger matching.
So, really, just make that a pattern prompt trigger, or a gmcp trigger.
You don't have to do that. Should be gathering your info off a gmcp trigger and dumping it into a variable. Then all you have to do is name the gmcp trigger so when you get blackout you just do:
#t- "gmcp_trig"
#class blackout 1
That way you don't have redundant/too many triggers to slow your system down. When you cure blackout have it do the opposite.
#t+ "gmcp_trig"
#class blackout 0
You're just alternating how you gather the info. 1 trigger versus the million needed for balance lines.
Comments
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
1 ""name=Vision|rank=Transcendent 100%""
2 ""name=Avoidance|rank=Transcendent 100%""
etc etc.. so how would you call that?
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
BUT.. I do have another GMCP Issue with right_arm and left_arm ....
You have recovered balance on your left arm.
leftarm 1 : rightarm 1
combo Eld sdk ucp ucp
You have recovered balance on your right arm.
combo Eld sdk ucp ucp
Any one know why right_arm and left_arm are both showing as 1, even tho I don't have balance on the right arm... or is it because both are sent within the same prompt that it messes things up?
And, anyone know a way around this besides triggering my stuff from prompt?
Thanks again
How do people handle balances while in blackout? Im currently using GMCP and it just stops working while in blackout..
Any one have ideas on how to handle balances (bal/eq/herb/salve/etc) since GMCP does't like to work.. ?
Guess I'll make a if in blackout stuff.. Thanks