Clumsiness affects physical ones. Magic_imparied is the copy of the magical ones, except it appears to have a 100% proc rate on making magical attacks miss. Weariness, to my knowledge, just reduces the damage that the target does to you. For example ,if a spinslash normally did 1000 damage to you, someone with weariness doing the same spinslash would have massively reduced damage output. Lethargy increases the time for all actions that require balance.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
Confusion. I believe Confusion completely doubles all EQ costs. At least, it's supposed to. There are miniature copies to each of those skills, being plodding and idiocy. I don't know exactly how much they increase bal/eq times, but each of those affs stack with the increased times that confusion/lethargy give. I also don't know whether they stack additively or multiplicatively.
"And finally, swear to Me: You will give your life to Dendara for you are Tiarna an-Kiar."
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