Announce post #3359: Hunting - Overdrive
5/11/2022 at 6:17
Ictinus, the Architect
Everyone
Hunting - Overdrive
Hi folks,
There is now a new ability in the Hunting skill: OVERDRIVE. This ability is intended to fill some of the gap left by the removal of caramels, and provides some bonuses while affected by shock. It should be particularly good for low armoured or less tanky classes.
We are interested in exploring more conditional/situational options like this that provide for additional dps and risk vs reward without the straight overpoweredness that was caramel chocolates.
On that same note, I want to let you all know that we are also reviewing the power of hazelnut and almond chococolates and may be making changes to these in the near future.
The power of chocolates is so high that their existence heavily limits design space for what we can do in PvE, especially when it comes to balancing bashing areas and bosses without wildly swinging between far too easy and frustratingly hard. Tackling this problem opens up far more flexibility, and will give us some room to consider additional QoL upgrades for these buffs in the future.
Enjoy!
Penned by my hand on Gosday, the 6th of Midsummer, in the year 502 MA.
6
Comments
Also, hey, thank you guys, gals, and thems upstairs for delivering a buff relatively quickly after removing caramels. Really hyped. Do experience next!
- Remove xp loss at the very least from PVE. So much time is lost, especially once you get into the 180's and 190's from deaths.
- Wholesale delete grapples, if not all writhe-inducing moves, from high end bashing zones. It's actual Russian Roulette and is 90% of the reason I die anymore. Maybe exceptions for areas like Wel-to which seem to be intentionally balanced to be a group zone.
- Redistribute the crit table. A while ago, they redistributed the crit ratio for the various crits to reduce DPS across the board. I think tweaking this to put more weight into heavier crits could make a massive difference. Most of the major DPS increase on average comes from Annihilating crits, so I think those would have to be increased (maybe doubled--which sounds extreme, but they only really proc like 1% of the time (I think, maybe 1.5%, I haven't saved my numbers).
- Hey just maybe boost bashing DPS on classes.
- Maybe change overdrive so you can also proc it manually after taking some arbitrary amount of damage, or give us another limit break of some kind. Like "every 300% of your health pool of damage you take, you can use a skill that gives you a guaranteed Annihilating critical." or something idk. Lots of ways to do it.
In all honesty, I'm looking at this less as a boost to bashing to replace caramels (even though that's the explicit purpose), it seems like a way to make Shock Kinda Neat and make lowbie bashing hopefully less horrific. I agree that it's not enough, but it's encouraging to me to see something come this quickly. Just hope we see more.Good riddance and hello to new bashing changes. Legyn also pointed out some solid points.
Chocolates are just bad.
Overall, I am excited for a world in which exciting toys and tools can be added to bashing without compounding the insane powercreep of chocolates.
I've seen this mentioned a lot but the 200 push almost never factors into our discussions about PvE changes and our concerns are always centred around balance, mostly to dungeon and event bosses but also to mobs in general.
We have no plans to adjust mints (or chalices, or other sources of xp), which would be a much simpler targetted nerf if our aim was slowing down the 200 push. With the streamlining / standardising of level 200 classes, it wouldn't make sense for us to want to do this. As things stand, removal of caramels is roughly ~12-14% less xp/hour (obviously highly variable depending on your bashing skill and how juiced up your character is) which, while obviously impactful, isn't as big a hit as it may initially seem.
Obviously I realise that PvE changes DO still affect the 200 push, which is a separate conversation we may have to have, but the truth is there's never going to be a vacuum to change chocolates where nobody is pushing towards 200. Because of that, we chose to make the changes now when nobody is more than 50% of the way there (50% = Level 186 approximately, 25% = Level 172, 10% = Level 154) after the latest batch of class releases (and a few more to come).