Liaison Changes - 3/24/2013
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ANNOUNCE NEWS #2110
Date: 3/24/2013 at 8:38
From: Keroc
To : Everyone
Subj: Liaison changes - part 2
Animation
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- Wrack instead will now deliver heartflutter and paralysis if the
opponent has a mangled torso.
Crystalism
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- Lowered vibe tick time on Dissonance to 9 seconds, down from 10.
- Lowered vibe tick time on Lullaby to 10 seconds, down from 11.
- Lowered vibe tick time on Adduction to 7 seconds, down from 8.
- Increased bleeding damage from Crystalforest to 150, up from 50.
Devotion
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- You can now perform a Rite of Prayer at any time of the day/night.
* Do note that all other requirements still apply, such as you
can only attend one Rite of Prayer per Aetolian day.
- Lowered minimum required amount of players for a Rite of Prayer
to five, down from seven.
- Peace now additionally delivers the pacifism affliction.
Elemancy
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- Increased Watersprite life span to 20 minutes, up from 10.
- Lowered willpower cost on Replicate absorb to 100, down from 300.
- Lowered mana cost on Replicate to 300, down from 500.
- Replicate will now give you a message letting you know what you
absorbed.
Enchantment
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- Pestilence ring can now be used if you are fallen.
- Pestilence ring equilibrium time lowered to 3 seconds, down from 4.
Necromancy
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- Leech equilibrium time reduced to 3 seconds, down from 4.
Numerology
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- Removed the equilibrium loss after Return finishes channeling.
Primality
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- Leafstorm (boosted) no longer knocks off equilibrium.
- Leafstorm (boosted) bleeding damage increased to 120, up from 50.
Sciomancy
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- Lowered willpower cost on Replicate steal to 100, down from 300.
- Lowered mana cost on Replicate to 300, down from 500.
- Replicate will now give you a message letting you know what you
stole.
Subterfuge
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- Increased endurance cost on Doublestab to 30, up from 10.
Tattoos
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- Increased new Flame tattoo charges to 20, up from 15.
- Decreased new Shield tattoo charges to 50, down from 75.
Tarot
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- Devil procs now consume 15 endurance from the user.
Warhounds
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- Ululate will no longer hit the warhound owner.
Misceallaneous
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- Reduced Warmth/Miasma/etc damage protection to 5%, down from 10%.
- Death revival defences can no longer be stacked.
- Spears and Tridents are now part of the small blades group.
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Discuss!
Some pretty interesting changes this time around. I asked Keroc what we can expect from the Miasma/Warmth/Safeguard change as it seemed my audit hadn't changed much. It's about a 3% change which isn't too bad. It's supposed to give non-endgamers the chance to compete alongside some mechanical changes to resists vs armor according to him.
I'm also a pretty strong supporter of no longer stacking death revive abilities. Too powerful, and a one-off resurrection is all it should be. Good changes all in all.
1
Comments
<P>Subterfuge<BR>============================<BR>- Increased endurance cost on Doublestab to 30, up from 10.</P>
<P> </P>
<P> </P>
<P>How big an impact is this going to have I wonder, and why change it. Anyone got an idea on this?</P>
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
9.4.2 CONSTITUTION
Most magical damage is caused by the forces of magical energy simply pounding away at your body in different forms. Constitution will train your body to resist this magical damage.
Once you are transcendent in this skill you will begin to store a portion of this magical damage as energy. You can RELEASE ENERGY FOR ENDURANCE/WILLPOWER to restore lost endurance or willpower respectively.
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In addition to that, there are the willpower and endurance regen artis, phoenix hearts and bull's eyes, the willpower and endurance shrine powers....the list goes on.
Edit: As for the benefit of getting endgame...the statpacks are more powerful than the normal ones, you still get -some- damage protection, you get 100% complete freedom in defining your character, you can pick almost -any- racial skill and you get natural health and mana regeneration. Those are some impressive benefits.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax