Greetings, fellow mortals! I am here to make a case for why Aetolia needs katanas. BIG OL FAT NOTE, HOWEVER: I am actually wholly in-favor of having an in-universe name for them. I actually think the argument for avoiding the
word itself is pretty solid given the game's setting in general. This is solidly about why we need an entirely separate item type.
My argument for Katanas-In-Aetolia (KIA if you will) is simple: we don't have a good way to describe this type of weapon. Yes, we have curved swords already (scimitars and sabres), and we already have longswords, but these conditions are limited. Specifically, the appearance, the
most-seen, and arguably the
most important line for any crafted item, has a 50 character limit, and devoting this to lines that really sell the aesthetic of the crafted item is going to reduce crafting creativity. Examples:
- a single-edged, curved longsword (64% of the appearance character allocation)
- a thinly-forged scimitar (48% of the appearance character allocation)
- a sabre that's kinda not a sabre but is straightish but still curved (136% of the appearance character allocation!)
vs:
- a kituna (a mere 16% of the appearance allocation!)
I'm actually total butt at naming things (please do not name it a kituna) but that's the crux of my argument. A katana is a distinct weapon from a sabre, and while it
is arguably comparable to a longsword, it really could serve as either its own item type, or as a reference for longswords, simply because it gives people a lot more freedom for customization and crafting.
That's my main argument, and honestly I think that alone is pretty compelling, but I'm sure others have better ones, or good ways to tell me why I'm wrong and stupid and a weeb, even though I've only watched, like, three animes.
EDIT: Made this thread more broad to be about items you'd like to see in Aetolia that are currently a huge pain in the rear to design. I think I made the solid case on
why having specific names is good, so now it's time: come up with your own weapons and other items that have no Aetolian counterpart! Also please come up with a better name that kituna.
Comments
Maybe we can still pretend it's pronounced kitana if you've got a southern drawl?
If you guys want to start a thread (or repurpose this one/maybe change the title? Your call) to come up with Aetolia-specific versions of things that make sense in-game but their names wouldn't, and there's a general sort of consensus that this Aetolia'd version of it is acceptable, she'll happily take them into consideration for creation.
EDIT: a kituna
Edit: also yeah repurposing this thread for a general Weapons Request Thread is 100% my jam, edited the title to reflect that. Everyone give weapon types you'd like to see, and give name suggestions. Hopefully better than "kituna"
My thanks for that.
Okay, this is admittedly a niche request based on story flavor, but I keep thinking that some form of wearable claws would be so cool. Maybe like gauntlets with claws protruding from the knuckles that become viable when a fist is made. Or actual claw-tipped fingers with reinforcement.
As much as I love elegant weapons like the fabled kituna, I would totally show up for some weapons that are more primal in nature.
Maybe it would be a bit redundant as an actual weapon, but even wearable gear for the sake of RP flavor would be cool as hell.
Also, how is scimitar or flyssa fine but katana isn't?
Can we please introduce opalite as a crafting material to Aetolia?
- Cuisses (go over the legs)
- Greaves (for ur shins)
- sabbatons (this one could probably be combined with greaves but watch the HEMA nerds get FROTHY at me suggesting it. They go over ur feet.)
Whether they belong in Tailoring like Gauntlets and Vambraces (as references for pants/boots) or in forging like Pauldrons is up to Someone Powerful, but I feel really silly having to write out things like "armored pants" or "metal-reinforced pants" or even "plate pants." Feels silly, and with the reference/identity having to be in the description, there's no way to really make it better.