Announce post #3108: Ylemnics hobby!
6/28/2020 at 0:27
Ceraen
Everyone
Ylemnics hobby!
So, you're heading home through the usual paths in your beloved city. You reach
a door, pull out your trusty keyring and stick the key in the door. Thoughts
begin to fill your mind: "I'm a friggin Princess, why do I have to open the
door?!"
Well, fear no longer your highness! The Ylemnics hobby is here, and opening
doors is only scratching at the possibilities!
Ylemnics is a hobby which enables you to create various contraptions by
arranging blocks on something called a thaumizer. The thaumizer uses ylem dust
to power the blocks and interact with itself and the environment. Each type of
block provides rather fundamental functionality, leaving it to your creativity
to come up with exciting and useful contraptions. However, here are just a few
examples of the possibilities:
- Automatically open the door to your home when you arrive.
- Unlock your secret treasure chest only when you're around.
- Dispense drinks to everyone who shows up to your birthday party.
- Create an adding machine so you no longer need a master Numerologist.
- Build a working clock, with no clunky gears and springs.
Blocks come in a wide variety ranging from simple buttons, mathematical
operators and chest-manipulating blocks. There are even blocks to let two
thaumizers communicate together!
Most people encountering thaumizers will be well served by simply reading HELP
YLEMNICS.
However, be forewarned that Ylemnics does have a learning curve. Hence why
there is a rather thick manual describing concepts, groups of blocks and
individual blocks. Due to how much information there is, it has been placed on
the website, rather than the giant helpfile it would be.
You can find this manual here:
https://www.aetolia.com/local/ylemnics/
The hobby costs 1000 lessons. To obtain, simply visit Rappu at v66405 and:
LEARN HOBBY OF YLEMNICS FROM RAPPU
P.S.: The price of a lock and key combo from your local locksmith has been
reduced to 10000 gold, down from 30000. This should make it more affordable to
use chests with Ylemnics, as they must be lockable to work. Simply ATTACH LOCK
TO <chest>.
Penned by my hand on Gosday, the 14th of Slyphian, in the year 488 MA.
5
Comments
I should have quoted @Church for this response, I am confused, but also kinda with Ylemnics too...
Either way I esteemed pools for recognition to whoever created this monstrosity of code, you have some super nerds doing nerd stuff already with your creation.
I will stick to making cakes, but this is an amazing hobby....I think.... once I see the cool stuff being made I will give my official response.
WISHLIST:
- Guild Blocks (limit to guild, like city blocks)
- "Heard", an anticipator that is looing for a keyword/phrase
- An anticipator that fires when someone places something in the attuned chest (like a donation box sorta thing)
- An anticipator like the above, but looking for a specific amount of gold (Could make a whole thing that spits the gold back out if it's the wrong amount, too!)
- An exhibitor that fires a preset phrase ("Thanks for playing!" etc)
EDIT, ADDITIONAL WISH: A Limiter that lets each person do the thing X number of times - that is, like ONE, but with a tweakable number. So, everyone gets 3 tries, or 200 tries, or whatever.
Whoever made this please knmow that you're amazing, I love you, you're perfect, I hope your life rocks forever.
- Allow certain exhibitor blocks (e.g. NUM, LIT) to be written on for something like:
One hundred and twenty-three thousand, four hundred and fifty-six
- Allow thaumizers to be transferred to a specific city ministry. Alternatively, allow transfer to a specific city, where aides to Development could tweak them like owners.
- A failure [FAL] exhibitor, that causes the ONE limit not be toggled. (e.g. if there's a chest full of one-per-customer goodies, but the chest is empty; the customer didn't get their one, so let them have a chance later)
- A payment [PAY] exhibitor, which causes a chest to grab gold on the floor. This would output the amount of gold grabbed.
- An insert [INS] anticipator, which lets you INSERT item IN thaumizer. If the item stacks with something in the thaumizer or matches the tweaked value, the item is returned to the inserter and '1' is output. Otherwise, the item is just returned.
- A put [PUT] anticipator, which lets you PUT item IN thaumizer. If the item stacks with something in the thaumizer or matches the tweaked value, the item is left safe in the thaumizer and '1' is output. Otherwise, the item is returned.
- New artifact, or maybe a ylem ware, or Ruppa item: thaumic resonator. New exhibitor block: resonate [RES]. ATTUNE block TO resonator and, when the exhibitor is activated, the resonator pulses with light in your inventory. The color of that message is based on the input to RES.
Possibly bugs?
- Let unlocked chests trigger GET/GLD (right now, they just whir noisily for me when the chest is opened). It's not a big impediment, but it's a nuisance during testing.
Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245
My thoughts on Ylemnics so far:
- Probably the best use of MXP integration in the entire game. With that said, would love to see right-click functionality on the installed blocks to quickly fill out move/output/value operations as well.
- I don't know that this is possible, but some way to refer to thaumizers based on the color in which you dye them would greatly save time.
- The ATTUNE syntax is confusing if you also own a sacrificial dagger. Suggest overriding the dagger's error message if any Ylemnics replica is the target of the ATTUNE verb.
- The syntax in general, while not at all hard to parse, is a little verbose. It would be super cool to get abbreviations (ex: "TM 123456 B1 C3" moves block B1 to block C3 in thaumizer123456).
- The DIAL/TURN/TWIST verbs do not accept the word forms of numbers ("ten" vs. "10", etc.).
- How would you feel about a mini-thaumizer (uses a 5x5 grid, lower max energy storage) that can be used from a player's inventory?
And the big pie-in-the-sky wishlist of blocks:A vending [VND] block attunable to chests, that gives the triggering player a random item from its contents.Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245
Also, I would love a block cache or even some sort of arti to store them and intelligently retrieve them whenever they're included in a command!
Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245
my only issue with it, is that dependency on an URI to read the manual and look at the exams needed to advance the skill. I am not familiar of any thing in the game requiring an outside source like this. I wonder if this is a trial run of something like this, and if that is the case, I would rather it be in a help file, and the exams be their own additional help file like others are, or add the exam part into the AB files themselves.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245
edit: this comment aged badly
can we PLEASE have more stuff like this!! I cannot say how much I have LOVED working on this!!
wish there was a Trans skill that gave you more exams, like a faction with a daily quest maybe? that would be awesome, and a great way to introduce new possibilities that the player base has not come up with on their own?
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
you know for those sneaky devices to be used in sneaky ways! hehe
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Also with the limited number of blocks in the shop currently, this would help to cut back on the possibility of blocks being sold out, when more people start to work with this skill
also with the draft idea, allow a shopping list, where we can use the schematic to buy all the blocks we need for that item
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allow RCV blocks to be attuned to the SND thaumizer so you can have two RCV blocks and output different colors based on which SND thaumizer responded
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a block that passes a value from the VAR on to the next block. so that you can build multiple compare lines for different outputs
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245
ah I see it in the manual, I missed it, thank you. Just seems to me that those blocks would not be a function like that in a logical sense. I figured the VAR block would take input and pass it along if one is not set for it already.
thanks!
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Hi.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Hi.