Announce post #3073: Great Hunt For Things to Do
3/18/2020 at 20:07
Tiur, the Gnosis
Everyone
Great Hunt For Things to Do
It's time for a Great Hunt! I'm sure most everyone is stuck inside, so let's have some fun and give out prizes!
Read HELP GREAT HUNT for more information.
Schedule
Start: GMT 2020/03/21 00:00:01
ET 2020/03/20 20:00:01
PT 2020/03/20 17:00:01
AEDT 2020/03/21 11:00:00
End: 48 hours later
Prizes
1st: 400cr
2nd: 350cr
3rd: 300cr
4th: 250cr
5th: 200cr
6th: 150cr
7th: 100cr
8th: 100cr
9th: 50cr
10th: 50cr
Note: The level 1-98 tier will receive credits as bound, and the level 99+ credits will be unbound.
As is our new tradition, we are normalizing damage across 1-98 so that they compete more evenly. This also lets you swing a bit above your weight class!
EVERYONE GETS PRIZES
100 Points = 5 Bound Credits
1000 Points = 10 Bound Credits
2500 Points = 15 Bound Credits
The EVENTS command will help you time things. I don't want any misunderstandings with times, so make sure your CONFIG TIMEZONE is correct!
Penned by my hand on Kinsday, the 7th of Slyphian, in the year 486 MA.
1
Comments
1-98 is its own bracket, but what about the areas themselves? Will someone like... Say Jhin's, or Iesid's level, get points for hunting somewhere like, I dunno, Mamashi tunnels? That is to say, will they gain points hunting somewhere very much below their level?
In Imperian it was kinda awful to be a level 80 person casually hunting an area that's meant for level 70-80s, only to have some heavily-decked out level 130+ person come ploughing through the area 10x faster than you could manage.
If a high level area is dangerous, and worth 5 points per mob. People are just gonna steamroll midbie areas that give 2-3 points because it's a lot less effort and almost surely works out to much higher points. Double spawn rates only exacerbates the issue, because it means they can hunt it twice as often.
Experience Gained: 47720 (Special) [total: 2933660]
Needed for LVL: 122.00775356245