From my understanding, venom rags can be made by a toxicologist. I do not know if anyine else has this issue, but trying to find a toxicologist when your rags turn to dust is always an issue. Plus as a character who likes her things unique and customized, I think venom rags should be added to a crafting skill, like tailoring. Then we can make matching vials, rags and pipes! Just my thoughts and not sure if this is doable or where I could have added this in an already made thread... what are your thoughts on custom looking venom rags?
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i think this is somewhat the case with a number of things, honestly. even when there are folks with a particular mercantile skill around, they may have difficulty keeping things stocked due to commodities being limited or unavailable. i basically gave up on stocking pills because of this, and i often don't even bother making my own because of the hassle.
maybe the general drought of commodities/crafters will seem a little off-topic, but i think it's relevant: people aren't (normally) able to have multiple mercantile skills, ostensibly because the admin don't want to encourage self-sufficiency. we're meant to rely on each other. would adding the ability to make venom rags to another skill allow too much self-sufficiency? or is it perhaps unrealistic to expect players to rely on each other so much considering our population?
i don't know. i def like convenience, but i'm not fully opposed to the anti-self-sufficiency reasoning. i'm maybe just not clever enough to crack this nut.
tl;dr i'd be into venom rags being added to a trade skill (e.g. tailoring) as well as making them customizable, but i don't have high hopes for it happening.
Nah, ya'll right, it makes perfect sense for them to be a regular crafting skill.
As someone who regularly stocks clean rags, I can say the the only reason I don't have them stocked more often if because of how time consuming it is to get enough cloth to make a decent batch of them. If you have the perfect timing, you can get a decent haul of 10-15 on a comm shop run, but often I'll have days-long stretches of only scraping by one or two cloth a day. That doesn't go far. Especially if you have more than JUST rags to craft.
Also, selling venoms in shops means you need to shell out 40cr for a cask per venom. Why can't shops have a fluidcache? Herbalists can sell pills from a shop cache, and I realize casks are left over from back before the FC even existed and that the administration is extremely reluctant to delete an artifact, but I'd like for the mercantile skills to be more comparable in investment versus return.
This is actually 75% of the reason I'm not more inclined to actually play Sentinel, despite having a system written for it, when I could just roll something like Shaman, Monk, Zealot or Luminary instead and not worry about venom rags.
I revise my position: Adding them to tailoring seems perfectly reasonable. If anything MORE reasonable than being in toxicology because that means that a toxicologist would have to coordinate with a tailor (or have both skills) to make full use of the skill just like with vials or bandages