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Mudlet Help Desk

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  • Lin said:
    Issue with your function, Dhraen: you're creating a timer object with the same name as your function object, so it's going to be overwritten. Suggest just renaming the function something like "doKeepAlive()", etc.
    Aye, valid concern, mate, but when using the function in this manner, owing to a Mudlet bug, the function will actually get assigned to a UID, so while you concern is very valid (I will indeed change my method), at this time, it is not an issue.

    Thanks for the feedback, though!
    Lin
  • LinLin Blackbird The Moonglade
    Ha! The more ya know.
  • edited July 2013

    if enemy_aura == 0 and enemy_shield == 0 then

      for k,v in ipairs(dslafflist) do

        if cdaff == 0 then

        rendAff(v)

        end

      end

    end


    with the error message


    [ERROR:] object:<rend> function:<Alias39>

             <./mudlet-lua/lua/TableUtils.lua:91: bad argument #1 to 'pairs' (table expected, got 

    string)>




    Edit: Just in case it's important, dslafflist looks like this


    lua display(dslafflist)

    {

      "clumsiness",

      "asthma",

      "paralysis",

      "crippled",

      "mental_disruption",

      "physical_disruption",

      "crippled_body",

      "slickness",

      "broken_left_arm",

      "broken_right_arm"

    }


    Halp?

  • LinLin Blackbird The Moonglade
    Well, the good news is, the code you linked above is not the problem! You'll note how it's throwing an error from pairs(), not ipairs(), which is what you've used in your logic.

    The bad news is you're gonna need to hunt down the actual error. Note the number before the error explanation, that's the line number (#91 in this case).
  • HavenHaven World Burner Flight School
    Always start with the bad news!
    ¤ Si vis pacem, para bellum. ¤
    Someone powerful says, "We're going to have to delete you."
    havenbanner2
  • A trick to help you hunt it down! Obviously in this case the error is in an alias, and this bit of advice only works for scripts. Although you could put the code in a script rather than an alias, I guess.

    Anyway, the error lines in the bug window always reference the first line of code in your script, in an attempt to name it, give you some way to identify it.

    If you're like me, the first (real) line in my scripts is something unhelpful and generic, like this:
    lab = lab or {}


    So, use a comment to name your script:

    --lab.dslafflict()
    lab = lab or {}
    function lab.dslafflict(blah blkah blah


    The error line will always reference that comment first, which should help your debugging hugely.
    MissariLin
  • New fun problem.

    For my envenomer/empowerer I would like it so very much if when the script fired that if the venom on my blade about to go out wouldn't be re-envenomed e.g.

    Left hand sword
    A gleaming scimitar has the following venoms or magical effects on it:
    1) xentio
    2) aconite
    3) curare

    typing "EVENOM LEFT WITH XENTIO" would do nothing, because xentio is already the top venom, but typing "EVENOM LEFT WITH ACONITE" would go through because it's not the venom that will be used with DSK.

    I'm sure there's a table function that I'm just ignorant of, halp plox.
  • SetneSetne The Grand Tyrant
    Missari said:
    New fun problem.

    For my envenomer/empowerer I would like it so very much if when the script fired that if the venom on my blade about to go out wouldn't be re-envenomed e.g.

    Left hand sword
    A gleaming scimitar has the following venoms or magical effects on it:
    1) xentio
    2) aconite
    3) curare

    typing "EVENOM LEFT WITH XENTIO" would do nothing, because xentio is already the top venom, but typing "EVENOM LEFT WITH ACONITE" would go through because it's not the venom that will be used with DSK.

    I'm sure there's a table function that I'm just ignorant of, halp plox.
    function table:getIndex(table, value)

    for i,v in ipairs(table) do

       if v == value then

         return i

       end

    end

       return 0

    end


    Using ^this function(make sure to paste it into a new script first), could either run the check through whatever alias you're using, or a function using the sysDataSendRequest event. I'll post an example for both


    local venom, venom_pos
    venom = matches[3]:lower()
    venom_pos = table:getIndex(venom_table, venom)
    if venom_pos == 1 then
       denyCurrentSend()
    end


    -- add event sysDataSendRequest
    function checkVenom(_, cmd)

    local venom, venom_pos
    venom =
    string.match(cmd:lower(), "envenom %a with (a%)")
    venom_pos = table:getIndex(venom_table, venom)

    if venom_pos == 1 then
       denyCurrentSend()
    end

    end

    Make sure to name the script for the second version checkVenom, it should work out, but it's untested.

    Ingram said:
    "Oh my arms are suddenly lubed"
    Missari
  • Great example of sysDataSendRequest - I've wondered how to use that.
    A question about your actual script though; why use table:getIndex()?
    I can see it could be a useful function and I might even add it to my own toolbox, but in this particular example, why not just do:

    venom = string.match(cmd:lower(), "envenom %a with (a%)")
    if venom_table[1] == venom:lower() then denyCurrentSend() end
  • SetneSetne The Grand Tyrant
    That works too yeah, I just chose to do it the way I did, but table:getIndex() is still a great function to have(credits to demonnic of the Mudlet dev team for giving it to me).

    Ingram said:
    "Oh my arms are suddenly lubed"
  • MacavityMacavity Chicago, Il
    hey does anyone have a system for BB Rituals where they wont fail because of steps firing too fast?  For some reason I am having writers block on this and cannot think of a way to start the code.

    Any suggestions would be great as well to point me in a good direction, I am not afraid to code and test myself!
    “Unless someone like you cares a whole awful lot,
    Nothing is going to get better. It's not.” 
    ― Dr. Seuss, The Lorax

    Veritas says, "Sorry for breaking your system Macavity."
    Veritas says, "My boss fights crash Macavity's computer now."
  • SetneSetne The Grand Tyrant
    Set a variable while doing a step and unset it once the step is complete? Loop through a table and use timers, with values for each key(ritual name/action) being the time it takes to do each step?

    Ingram said:
    "Oh my arms are suddenly lubed"
  • RiluoRiluo The Doctor

    How effective is that in a combat situation? Or is there a better way of doing it so it pumps out each step if for example you regain balance and do not have paralysis.

    Abhorash says, "Ve'kahi has proved that even bastards can earn their place."

  • EzalorEzalor Emperor D'baen Canada
    Stupidity messes that up. What I did was basically set a variable to hold a command such as chant blah blah blah and made an alias execute whatever was in that variable. I then had triggers for each successful step completion to clear that variable and set it to the next step. Then I just mash my alias.

    You could also do it fully automated with limiters and stuff.
    image
    Riluo
  • RiluoRiluo The Doctor
    That is nice and easy to do cheers.

    Abhorash says, "Ve'kahi has proved that even bastards can earn their place."

  • I've made a pretty nice UI for my Mudlet system but whenever I load up mudlet/system I have to go through 3 different things to make it show...

    I remember using earthshaker/soulreaper etcc etc and when I logged into mudlet everything was already loaded..

    My question is.. HOW Do I have my system load when I loadup mudlet?



  • edited August 2013
    All of your stuff in your UI setup should be in functions, have a script call those functions. Then you have that script either trigger on the sysLoadEvent, which will fire when the profile is loaded. You could also put the init scripts at the bottom, as Mudlet goes through the scripts in order on load up.
  • edited August 2013
    well, I have them all in 1 script at present and  the "sysLoadEvent" has the event handler.. and its the first in the scripts.. and, still doesn't work ..

    Its something like

    function load_sys()

    topbar()
    statusbar()
    myaff()
    enemyaff()
    end

    I also trigger the 'load_sys()' on my login which at moment I have my variables set and still doesnt work heh

    I have to run, Lua loadsys() every time

  • SetneSetne The Grand Tyrant
    Have you checked the error view? Wild guess, but I think you're trying to run the functions before they're actually created. Move the init script to the bottom. Also, I've never had an issue with (the little bit of gui stuff I do have) my gui windows not initializing, even if I don't run them through a function.

    Ingram said:
    "Oh my arms are suddenly lubed"
  • I got no errors, Just one with my chat window but that auto loads but my new stuff I created doesn't load til I run the load_sys() script with lua -name- ....

  • Sorry for the double post, but fixed the above issue..

    Does anyone know a site which helps you/tutorial on how to make a Geyser drop down menu?? As the one Mudlet does through buttons looks ugly!

    Any help/Advise on this?

  • Yep doesn't tell you how to make drop down menus..

    I think I have it with help from the mudlet forums, but having issues with the last part and making the drop down disappear again as :hide() and hideWindow() dont want to work..

  • How are you trying to do it? I'd have thought you can create your menu as a VBox, then :show() :hide() the whole thing.
  • SetneSetne The Grand Tyrant
    Azton said:
    Sorry for the double post, but fixed the above issue..

    Does anyone know a site which helps you/tutorial on how to make a Geyser drop down menu?? As the one Mudlet does through buttons looks ugly!

    Any help/Advise on this?

    Azton said:
    Yep doesn't tell you how to make drop down menus..

    I think I have it with help from the mudlet forums, but having issues with the last part and making the drop down disappear again as :hide() and hideWindow() dont want to work..
    @Azton: This may be able to help? http://forums.mudlet.org/viewtopic.php?f=6&t=3585

    Ingram said:
    "Oh my arms are suddenly lubed"
  • Yep I did a post on mudlet forums and he pointed me to it :P Thanks  @ Setne

  • edited September 2013
    CSS stylesheet question:

    labui.trepLA:setStyleSheet([[

    background-color: SteelBlue;

    filter: alpha(opacity=50);

    ]])


    labui.trepLA:setStyleSheet([[

    background-color: SteelBlue;

    opacity: 0.5;

    ]])



    I've tried various versions of this, but I can't get a translucent label using setStyleSheet.

    Anyone got any tips?
  • Never mind, the lightbulb finally turned on and I realised I just need to set the alpha channel for the colour itself, rather than trying to use the opacity property.
  • NalorNalor UK
    edited January 2014
    SOO I have a really really stupid issue happening only on 'ONE PERSON' I use the same system for multiple people and only 1 of them is having this issue...

    Im usiing

    if table.isMember(system.cachedisplay.inks, k) then
    table.insert(inkcache, k .. " "..string.rep(" ", name_len) .."[<orange>" .. v .. "<white>]")
    end

    the ink code is this...

    system.cachedisplay.inks = {
    "redink",
    "blueink",
    "yellowink",
    "greenink",
    "purpleink",
    "goldink",
    }

    Which all works etc but some reason its outputting this

     Inks
    blueink   [2]yellowink [41]goldink   [29]
     goldink   [29]redink    [1]greenink  [45]
     greenink  [45]purpleink [27]
     

    it' doubleing up on -goldink- and -greenink-

    I use the same method on two other things, and 3 other people are using the same system and none of them are having this issue BUT ME! ... also the cache is grabbed from GMCP and it only showing 1 item

    ..... I just did -  
    echo(table.concat( inkcache, " , "))

    and that is showing it correct

    blueink   [<orange>2<white>] ,
    yellowink [<orange>41<white>] , goldink   [<orange>29<white>] , redink    [<orange>1<white>] ,
    greenink  [<orange>45<white>] , purpleink [<orange>27<white>]
    Mudlet Bashing System for sale. Message if interested
  • OleisOleis Producer Emeritus Administrator, Immortal
    That's bound to be in some kind of loop. What does the loop look like?
    You say to Slyphe, "You're so freaking smart."
    [---]
    "^," Slyphe agrees with you.
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