Hmm... so it was pretty much impossible to balance? I'd need to make some sort of parser that tried to choose eq times based on how many effects the attacks were performing. I won't say it's impossible, especially if a TON of people really want it, but it was pretty crazy.
It also has a few bugs that were only allowed because it was 24hrs.
What the heck, I can explain!
Mobiles use pre-written attacks. Players can't use those, they're not designed to be the originator... they call on different databases. There is a workaround, but it needs a lot of redesign, basically it needs a huge parser to take the oacts (80+ effects) and translate them into player stuff. SO, I hacked around it. When you attacked with a Savant attack, it spawned a ghost loyal to you, attacked with it, then made it vanish. The problem with that technique is that our progs really don't like to be triggered by mob on mob violence. There's a way to fix it, but it's recent, so we'd need to go over every prog from Aetolia's start to today and put in the fix. Also there are a bunch of exceptions, like @Oonagh 's bees were immune to the form of deletion I used, so they just kept appearing and following him.
I don't post very often on here, but I just wanted to put my hand up of someone who loved this event, and would love to see it happen again in some for or fashion
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Also, @Tiur.... what is the chance of Savant actually being released as a playable class permanently in the future?
It also has a few bugs that were only allowed because it was 24hrs.
What the heck, I can explain!
Mobiles use pre-written attacks. Players can't use those, they're not designed to be the originator... they call on different databases. There is a workaround, but it needs a lot of redesign, basically it needs a huge parser to take the oacts (80+ effects) and translate them into player stuff. SO, I hacked around it. When you attacked with a Savant attack, it spawned a ghost loyal to you, attacked with it, then made it vanish. The problem with that technique is that our progs really don't like to be triggered by mob on mob violence. There's a way to fix it, but it's recent, so we'd need to go over every prog from Aetolia's start to today and put in the fix. Also there are a bunch of exceptions, like @Oonagh 's bees were immune to the form of deletion I used, so they just kept appearing and following him.
Long story short. I really really loved it, and I made an artifact idea in the appropriate thread, soooo...