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An Atzob cultist says, "Is a shamatato as tasty as a potato?"
(Tells): From afar, Mephistoles hisses harshly to you, "Hey baby, show me your ovipositor?"
The mighty Jy'Barrak Golgotha opens his maw, catches the glowing spear in his many jagged teeth, and chomps down. The Divine spear breaks with a noise like thunder, shards toppling from the Emperor's jaws. "OM NOM NOM!" He declares, then spits the last of the ruined weapon from his lips.
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Comments
Group fights were: Damage or affliction or limbs.
They will now be: Writhe.
Not sure how this benefits group combat. I'm sure on it being a sucky experience for the people who get hit with five types of writhe on start of combat and just stand there to die. Have this happen to you once and you'll probably stop going to group combat. If that's why you play, then this change will cost us more players.
Someone taught me a phrase for why they stopped playing WoW: Design Churn. (edit: someone brought it up to me at work today and I probably remembered it wrong, but it's basically designers constantly adding or taking away things so it adds more work on the player and takes away from enjoyment time.)
You keep retooling what isn't broken and forcing people to abandon aspects of the game. PvE got their experience malus. PvP now has writhe and the fear of more sweeping changes. You're going in the wrong direction.
Maybe I'm WAY WRONG though. Maybe this was the number one issue brought up over and over during classleads. I'll admit I haven't been as focused on things as of late.
This technically opens up more options - if people only writhe stack, then the target can possibly just tank it forever. Unicorns, we currently have people tanking it forever in small group fights just because of how beefy they are.
You're welcome.
You realize this means that in 1v1 a shaman can now wait for Spider Spirit to web and then use Strangle -much- more effectively? Most people will struggle with only 2 applications of Thorns, so imagine what an extra 2-3 seconds added to that writhe time can do.
I think it could be easily abused.
@Leana this opens up group combat because it provides real options, and for the first time since limb combat, which is still rly hard cause no one can recognize a kill condition and code it without someone elses help, that people can make an alias and help in ways that isn't 'overload them with damage' without overlapping afflictions and being suboptimal. They can be on transfix duty and not overlap the other newb on web duty, or they can be on disperse duty.
As I mentioned, disperse clears every writhe aff on a target /at once/. If you have web, ropes, vines, transfix, and I use disperse on you? All gone. It is a very potent counter.
However, the change is still ultimately more beneficial to Spirit tether. Spider ent was already strong in group combat, and opened up Overwhelm, but now the shaman that is boosting vinelashes is going to strangle you to death in an instant. Sentinels are capable of stripping flame defence from a single specific target (100% will be our group leader every time, unless all of us are on) as well, removing their only defence and causing a reliance on outside sources. I don't mind the reliance, because the less brain dead group combat is the more fun it is, but there's a greater burden upon Shadow tether to master disperse use before one single person edits Sunder to take advantage of writhe stacking.
Spirits fortifaction powers only make matters worse. You're going to eat that trap.
Add in the fact that they're the only tether with on demand physical disruption just for shits and giggles. Honestly, in my head, if they're writhe stacking, then only one Templar is on phys disruption duty, so you're going to clear it pretty easy I would like to think. Reality is probably oculus/disrupt.
There might be some unintended interactions and consequences. We'll fix them!
#MakeHangedmanGreatAgain
#BringBackCocooon
No really don't do any of this.