Hey everyone, I've been working on a system I call Sunder since I started. It began as something just for me, but I quickly started sharing it with other templars, and then when we realized how darn powerful the functionality to track and call afflictions in a uniform manner was, suddenly I was adding other classes and now it's grown into something that works pretty much across the board.
I've been happily sharing Sunder with anyone who asks for a while now, regardless of class/faction, but I've been getting a lot more people asking about it or needing help recently, so I wanted to put it out here publicly for anyone and in a place where I can more readily respond to frequent questions and stuff instead of having to repeat instructions and what have you to each individual.
So! Here's a public link to a dropbox folder. There's a sunder.trigger in there, along with several .txt files with the important information like how to install and set up Sunder, how to update, and so on. I'll try to remember to post here when I update! The folder link will remain static, so when I do push an update you'll just go to the same one and download the new sunder.trigger inside it.
Let me know if there's any questions, or if something's broken or unclear! My biggest goal with Sunder is to make it as newbie-friendly as possible, to help lower the entry barrier on PvP and get more people out there playing with us! If there's something in the way of that, or something I could change to do it better, I definitely want to know.
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(aka Sunglasses)coming so... at a time in the near-ish future.PS the letters in the limb damage boxes (the light gray ones to the left of the aff boxes) have been changed to stick-figure symbols (\ and O and | and stuff).
Here's the changelog for this update:
v1.7
Fixed a bug with handling necromancy shrivel. Sorry
Added some QOL aliases for lumi, like beckon and stuff.
Added 3p dstab afftracking.
Fixed an issue with looped target calling if listening to each other.
Added mindnet and fullsense calls.
Cleaned up alertness logic.
Added directional keys.
Target calling will now also make you pick up/drop monos on movement.
Fixed a bug with shield swapping for lumi.
Subjected myself to geyser Cleaned up the chat box a lot.
Sunder now has an actual GUI. Not all of it works yet! COMING SOON (TM).
Added tracking for monolith sigil in room.
Added wielding tracking. Still slightly buggy, working on it!
Added a new utilities folder with some stuff for toxicology.
Sunder is now packaged in modules, though I'll also maintain a full package.
NOTE! I'm expecting bugs with this, please try it out and report errors!
Fixed a bug with tekura bashing. Apparently there was no cobra toggle.
The ls alias now supports multiple target callers.
--Corrected a syntax error in absolve for lumis. Thanks Oonagh!
--Dramatically improved shifter tracking and offense. Thanks Taaroshi!
--Mjoll linked up the myaff and enemy aff windows. Thanks Mjoll!
--Fixed up some stuff with a couple of the templar offenses.
--Added some more 1p sentinel tracking. Thanks Stine!
--Also woodlore aff tracking. Also from Stine!
--Added more Carnifex defenses. Thanks Dagun!
--Added a new alias, 'grp', which lets you set a bashing group. Use grp none to clear it.
--Improved the 'wielded' tracking window, it's ALMOST always accurate now.
--Got the toggles windows working on the GUI - it's now officially over halfway functional!
This will cause it to properly load the best target list for you based on your level and faction alignment (spirit vs shadow), assuming you set the latter properly in the options (scripts->sunder->core->variables->options, at the bottom).
If you can give me all of those I can put together a monk defense profile.
After loading the package...
After reloading mudlet.....
For reference you can go to Scripts -> Sunder -> Bashing -> table.
Below are two examples on how to add new targets.
If the area exists:
Suppose I want to add the following targets: "a fluffy squirrel" and "a diseased banana". To do so, you'll insert it into the list, already provided. See below:
If it is a new area:
Suppose I want to add fictional area, "Xenia's Kennels", an area with level for newbies, and targets to kill include: a shark-dog, a mangy warhound, a teeny, weeny dog, a fierce chihuahua, a lazy hound dog. The Area should be formatted in the following style:
{area = "Xenia's Kennels", level = "newbie", targets = {"a shark-dog", "a mangy warhound", "a teeny, weeny dog", "a fierce chihuahua", "a lazy hound dog"}, items = {}},
I'd then insert this into the tables list in the appropriate area, below is an example of how this would work.
{area = "the Valley of Lodi", level = "newbie", targets = {"a cave bat", "a sheep", "a white hen", "a juvenile wildcat", "an adult wildcat"}, items = {}},
{area = "the Village of Gorshire", level = "newbie", targets = {"a guard pig", "a portly gnome sentry", "a gnome man", "a gnome woman", "a little gnome boy", "a gnome sentry", "a little gnome girl", "a skinny gnome sentry", "a deputy constable", "a lithe weasel", "a large grey goose", "a large gray goose"}, items = {}},
becomes
{area = "the Valley of Lodi", level = "newbie", targets = {"a cave bat", "a sheep", "a white hen", "a juvenile wildcat", "an adult wildcat"}, items = {}},
{area = "Xenia's Kennels", level = "newbie", targets = {"a shark-dog", "a mangy warhound", "a teeny, weeny dog", "a fierce chihuahua", "a lazy hound dog"}, items = {}},
{area = "the Village of Gorshire", level = "newbie", targets = {"a guard pig", "a portly gnome sentry", "a gnome man", "a gnome woman", "a little gnome boy", "a gnome sentry", "a little gnome girl", "a skinny gnome sentry", "a deputy constable", "a lithe weasel", "a large grey goose", "a large gray goose"}, items = {}},
Note: In this case the area has no items of interest for quests. if there are items of interest of quests.
Unfortunately, whenever I do aa to bash, nothing happens. I tried it in both the areas I added and in the areas already in the table (endgame areas). See screen. No idea what I'm doing wrong. If I do IH, it doesn't attack even with bashing or fasthunt on. Basically, it doesn't bash at all.
You already have a mount outside the stables. Use RECALL MOUNT.
You begin to raise your fingers to your mouth to whistle for your mount before realising it's
already with you!
You are already mounted upon an immense plough horse.
You already have a mount outside the stables. Use RECALL MOUNT.
You begin to raise your fingers to your mouth to whistle for your mount before realising it's
already with you!
You are already mounted upon an immense plough horse.
You already have a mount outside the stables. Use RECALL MOUNT.
You begin to raise your fingers to your mouth to whistle for your mount before realising it's
already with you!
You are already mounted upon an immense plough horse.
You already have a mount outside the stables. Use RECALL MOUNT.
You begin to raise your fingers to your mouth to whistle for your mount before realising it's
already with you!
You are already mounted upon an immense plough horse.
You already have a mount outside the stables. Use RECALL MOUNT.
You begin to raise your fingers to your mouth to whistle for your mount before realising it's
already with you!
You are already mounted upon an immense plough horse.