Announce post #2838: Promotion Reminder
<pre>4/29/2018 at 3:32
Tiur, the Gnosis
Everyone
Promotion Reminder
Hello everyone!
This is a reminder that yes, the promotion is on schedule, so the Wheel will be ending soon, as will the lottery! If you have any intention of playing, time is running out.
No, there will be no last minute Mass Drops of tickets or more skull tokens. They've been kinda fun, and might make a comeback later, but for now they seemed a bit of a flop.
Since we now have forum threads attached to this, please feel free to use this as a discussion of the Wheel promo, Massdrop promo, etc, and I'll share feedback on why we didn't like Massdrop and such.
-T
Penned by my hand on Closday, the 20th of Variach, in the year 473 MA.</pre>
0
Comments
1: Sales seemed to tank on anything that might end up a massdrop. Why spend $$ when it could come up for ingame currency?
2: Some deals wouldn't always make it to a good point. I don't like gambling with credits very much.. it's one thing to have some up and down over with a chest that has a solid, calculated average value, but when you could flat out overpay for something because the sale point wasn't met? I don't like that.
3: Not having tradein/retirement value on good deals again makes me feel shifty. As much as I love getting rid of credits, it feels like punishing players for being thrifty.
(Their return might be more involved with gold and IC, instead of credits. I planned too heavily on credits)
I'd go for the wheel as a promotional if it wasn't 10 bucks a spin. That's an indie game on Steam per lootbox. I will probably get much more value out of that than the lootbox.
It's been said before but for me this sentiment is especially strong here: "Give me a reason to pop a couple bucks on Aetolia and feel good about it." This would be a good way to do that, I feel.
Valkyrior system
I was hopeful on the massdrops to spend some gold, I had saved some specifically for them.
I was informed you had decided to stop them though so I made use of the gold otherwise, but I wasnt really aware of it until it just kinda stopped.
Either way, I prefer promotions that are easier to buy in on, I feel like years ago the buy in on alot of them was 4.99 and now they are 9.99. Like Evalyne said, thats a game on steam, or like ...dinner.
I know you guys will come up with plans, and learn from things that didnt work and create things that do, so dont let me discourage, I just thought I would be another voice in the crowd to share my opinion! I appreciate the thoughtfulness of what is beneficial and the fact you are human in feeling bad about a promotion being kinda iffy.
EDIT: I dont know why I wrote Leana, I meant Evalyne...I hope this didnt all sound abrasive or anything, I generally love the work being done.
Let me throw out a caveat about promo discussions too... I totally get that you might have an economic issue with the balance of credits/promotions, etc. I have no power over that. My job is to make them interesting to players and keep them within a certain range of value, so as not to devalue existing things vs new things, not create a disparity between different games, etc.
If what you mean is that you'd prefer to pay less for a skull token, but get proportionately less.. I think I get that? I might be able to act on that in the future. The sad part is the kinds of prizes that would be available for reduced costs. It's like, giftbags come out to a similar value of $/cr as chests, but people like chests way more because their stuff is cooler... (If however, your point is that you don't like the average value of a $ in Aetolia, again, I'm not your audience, sorry. I'll just kibosh those discussions in favor of things I can actually effect.)
E:
I am perhaps thinking I should kill the swinginess? Maybe in the future I'll bring the value more into a midlane. But of course, if I remove crappy prizes like chocolates, I have to bring down awesome prizes to keep the average sane)
Personally and speaking only for myself, I'd be okay with for example, having the current prize table on a reduced cost buyin, and one with less faff, for the current cost. Or something to that effect. I'm fine with the idea of tiers where better off players can pay for a better prize table. I'm fine with being off in the cheapo tables, as long as the cheapo tables exist to begin with. Right now so much of Aetolia isn't economically feasible for me. I want a way to give you guys a fiver and feel good about it but I really don't have that.
postscript: Hell, let me buy another spin on the free table for a small amount of cash, I'd be cool with that, too. It's not like the free table is garbage either (though the paid one is much more desirable ofc)
(edit: in retrospect I'm not sure if I made much sense in the above paragraph, I blame the meds. If you need clarification, please ask!)
To provide an unrelated to gambling example, I liked the previous artifact cart where I could buy chocolates for that reason, because they were directly helpful to me (if consumable, that's fine whatever), and they let me give you guys small amounts of cash as I was able to provide.
Valkyrior system
The wheel is enough of a promotion for the month and having the massdrop was a nice bonus. I was sad to see it go. There was plenty of room for smaller scale stuff (like 5k gold massdrops for consumable items like pills/hearts/eyes or something new). It could easily holdup to be its own promotion if a few more steps were taken and the schedule of the drops was known.
As for the wheel.. I love the wheel promotion, wish you would bring back the IG purchase of skull tokens to the artifact cart. My only issue is that you spin the wheel with a skull token and get a chest. You get all excited oooo a chest.. open it to find a plush token. The market got flooded with plush tokens, I know I am sitting at like three with all the plushes. They had no tradein value and most people will not pay more than three credits for them. That kind of bummed me out. But other than that, I love the wheel. I cannot afford the outrageous prize of skull token with RL money, but will go broke IG if skull tokens were more accessible IG.
Anyway.. just my opinion.
Edited:
I agree with @Leana it would have been nice to see smaller prizes on the massdrop. Maybe unique minipet, or smaller scale prizes for gold. There was plenty room to add different items, and not just cater to those who do PVP and PVE. Maybe even some crafting boons or those portfolios we had a while back.
I like the idea of Massdrop a lot, even with all the flaws. If no one bought spider boots, for example, except Vyxsis and I, we would have still come out on top with an 80credit savings. That is with it not even counting towards my retire value (which Leana's value is already broken because of how old she is) and it's one of those artifacts no one should really tradein(even though I traded in my first pair years prior). My only issue is not being able to have it on another item, but that can probably be worked out later. I have dozens of suggestions for Massdrop potential options if input is ever requested. (I've already volunteered a lot without asking, I know)
The chocolate massdrop is what stopped me from buying money spins for the Wheel. The market got flooded and I don't normally use them, so I would feel completely cheated. I liked that you could get minipets (rare ones too), style scrolls and iterators, though I wish there was a change for more than one. If there was no massdrop for Chocolates, and chocolates were less likely to be gained from the wheel, I would have bought paid spins for me and others. I would complain when I didn't win big, but I would be happy with the rest of the prize pool.
Oldbie nostalgia time:
The old wheel was fun because it could benefit you in crazy ways but it could hurt you in crazy ways. You could spin and die instantly, or change gender for a day, or get every possible affliction at once, or level up instantly, or get an artifact! You also had to hunt for it kind of like you hunt for a lesser foci, but let's never bring that back. There was a fun bug that if a Tekal got the level up, they'd instantly make it to like level 150 XD. In all seriousness, people spent hundreds of dollars on lowbies to bypass hunting to endgame with wheel spins.
They used to be $2 a spin and you got one free spin each RL day you logged in and there was only one wheel in Esterport. That brought players together, created conflict, created laughs, and helped socialization. With there being five wheels, everyone is disjointed. With there being no negatives, there is only the expectation of great prizes or crap prizes. I know there were good reasons they removed it across the board(all ires are all good prizes, Achaea being crazily good but their economy is overly inflated which can support that). It may have been a bad idea to get rid of bad prizes. Probably something that a larger pool of input would be needed if Tiur were open to messing with prizes in that way.
It's solid on its own and the average return is about the same or more than cryptic chests/giftbags, so you're never screwed in larger numbers. I strongly suggest all the wheels are removed and only Esterport's remain, with PATH FIND WHEEL leading you there.
Just don't bring back death. Probably the only negative I, and pretty much a majority of endgame players would say no to. a minimum of 1% lost just because you decided to take a risk? no thanks.
Additional idea: include the negatives mostly on the free level, but do that balancing you were talking about where you would be just a bit more likely to get something like a premium spin for the risk, and all that, or maybe a chance at one of the lower-cost artifact items, like arti vials and stuff. We're talking the stuff that caps out at 50cr at most though.