I thought it would be interesting to see what people thought about this change.
Personally I like the change, the fact that you can basically ignore it if you want and get a minor boost if you use it is nice.
I am not sure how we are supposed to react to it IC though. Some of you have not been eating for centuries and now all of a sudden you need to, seems like it would cause a big uproar. Or do players generally just ignore this kind of mechanical change IC?
A couple of points on the topic of food/eating:
1. I get annoyed when I spend 400 gold on something that does not change my hunger status even a single level while using satiation. This is compared with food that costs 75 gold that can remove half my total hunger. There is no way to tell how filling something is before I buy it so this is always frustrating to me.
2. I am always amused at how I can sip my drink a million times but I can only take one "bite" of my food. I find this makes eating difficult to RP around. I actually tend to buy something and then "fake" eat it with emotes to have it play out while the item just sits in my inventory. Am I missing something here?
3. No one ever washes their hands.
Typically In Game: JST (GMT+9) 6AM-8AM and 6PM-10PM
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Comments
A skewered kebab appears to be moderately filling.
A skewered kebab appears to be lacking in nourishment.
A skewered kebab appears to be quite nourishing.
A skewered kebab will leave absolutely no room for dessert after consumption.
etc.
Besides that, I'm a huge fan of this change! Cooking is such a fun tradeskill, but before it was always limited in usefulness to people <level 80, or for roleplay. Super happy to see it have some relevance!
Bare in mind the change is so fresh, people stocking food probably don't know exactly how nutritious their old designs were, and are pricing based off of...comms and probably matching general pricing. I would expect you'll see a change in price reflecting nutrition once everyone gets an idea of what their current recipes offer.
Other thoughts?
I was thinking about the issue with corpses, and how they don't actually have sustenance to them, and how it would subsequently be a ginormous pain to assign each corpse individually a sustenance value, or make 80 million different types of meat to accompany said corpses/creative whims.
What if Esterport got itself a butcher?
With said butcher, you could pay 100 (or whatever, yay goldsink) gold to exchange a corpse for a package of $(corpse) meat.
That package itself would be what holds the sustenance value to it (and could for all intents and purposes have a generic meat sustenance level), and you allow players the ability to be creative with whatever bizarre types of meat they'd like to use without having to go through the aforementioned struggles above.
Sentient corpses, to save some coding struggle and avoid funky noun collisions, would just be a package of (whatever race they are) meat. Maybe that's a shadier type of deal that costs a bit more gold.
This could theoretically:
- Introduce a minor gold sink
- Save time having to introduce dozens of other meat types to cater to creative whims while still allowing dishes to accurately account for the sustenance the meat contains
- Potentially save you from digging into the horror that is corpse code!
There's the lazy way which would swap it for a generic meat parcel regardless of what it is (by far the easiest and less headache, but reduces clarity for designs. The fancy descriptors disappear in DESIGN (num) COMPONENTS and default to whatever the base mother is - as seen with some of the bone items).
Having more discernible variety would require:
- Organizing the mothers (essentially the root template) of all of the mobiles in the game into categories.
- Making new mother items for each of those categories.
Which may not seem like a lot..but...it is.
So, we are working on an avenue for that! Just trying to find a balance between most sane + room for flexibility.
p design2138
Ooey, gooey and deliciously tart, this pie's filling is a simple muddle of blueberries, baked within a thin, flaky crust. A lattice-work topping gives tantalizing glimpses of the glistening filling, inviting one to slice it open and dig right in.
This item is a design template. It will be crafted at the time of purchase.
H:5861 M:5861 Mad:0% [cb eb]
p pie101188
A thick, buttery short crust pastry encloses this savory pie, sealing in a rich gravy filling. Chunks of slow-roasted tundral hare have been simmered with slices of carrot and onion to make a tender sauce. A delicate design has been fancifully embossed across the top, imprinting the image of a proud lion atop the piece's center.
It has 4 weeks of usefulness left.
It weighs 8 ounce(s).
It appears to be extraordinarily nourishing.
H:5861 M:5861 Mad:0% [cb eb]
a dingy pelican -> name = pelican -> package name becomes pelicanmeat, a package of pelican meat
etc.
In the event that it's a sentient, or the name field is a proper noun type deal, the word that prefixes meat in the name field could be subbed with the race. Kinda like how corpses work, where it's more of a dynamic thing.
EDIT: Didn't realize in the components it defaults to the base mother. Ew. Imagine that route would mean reconfiguring how the design components output goes, gross.
CLASSLEAD 7331 PROBLEM tiur has bad taste
CLASSLEAD 7331 SOLUTION 1 delete tiur
CLASSLEAD 7331 SOLUTION 2 simply banish tiur to whatever alternate dimension he came from
CLASSLEAD 7331 SOLUTION 3 force tiur to eat nothing but turmeric for the rest of his immortal life
CLASSLEAD 7331 SUBMIT
Hi.