So, this idea has been going back and forth in my head lately, and I spoke with people on Raiders and a lot of people seemed really gung-ho about it.
Is it possible to have a new area made that was much like a dungeon (think WoW type dungeons)? This would not be a normal dungeon, no. This dungeon would be explicitly harder than any area we've hunted before. Harder than Tcanna, Tiyen, Vortex, and Xaanhal. This will be THE HARDEST area to bash and it would probably (and most likely) require people to work together. High xp rewards, high gold rewards, honors line chances, maybe a few quest lines, one big boss and a few minibosses.
Now, I understand that things are developed as a team, and that the admin teams have their own projects that they're working on and that everything usually goes through a board process of what wants to be done. However, if the majority of players want to see something like this involved, is it possible to be done? Furthermore, would it be even more possible if a majority of the leg work was completed by us players (mobs, room descriptions, attack lines, may layout, ideas for quest lines, etc)?
I don't want to give afflictions or powers to the player creation ideas because then that would probably make the area too easy for those of us who helped create it. But the foreground stuff takes just as long as the background stuff and is just as important.
I'd love to hear your thoughts on if this is a possibility
@Tiur,
@Oleis,
@Razmael.
Additionally, I'd love to hear from players to see if this is maybe a thing you'd like to see introduced.
Comments
http://forums.aetolia.com/discussion/372/new-instances
Would be interesting for sure to see more mobs that need teamwork and reward for it appropriately.
Where some people had to throw chains on it to hold it still, while others laid the beatdown on it.
That was an awesome fight, by the way.
Cute-Kelli by @Sessizlik.
Some bosses might need a vampire, indorani, and carnifex to take down; and some might need a zealot, Templar, and shaman to fight. Point is it'd be a required team battle with class specific triggers to kill. Make them instanced dungeons to determine light/shadow affinity. Easy dungeons might only need 2 people, hard ones might need 4+ classes.
You could use this system in realm wide events that require all players coming together to defeat an invading force, demon, god, ect...
That said, instanced dungeons would be nice. I was reading over the link @Valingar posted and actually found a lot of it very entertaining and would love to see implemented.
As for the event or lore that would happen to bring this about. I do have a few ideas that might make sense in this becoming an area that we would then just slaughter.
He cycled through weakness to various elements, and could only be damaged when he was weak to certain things. Similar too to the ctenophores.
Cute-Kelli by @Sessizlik.
Or just solo stuff and win better.
But, either way, I like cooperation.