Hey folks,
Just wanted to post a short update to keep you all abreast of what we have going on internally and our plans.
Our main focus for the foreseeable future is going to be the war system. I have no timeline or deadlines for this, and it's very much a "it'll be done when it's ready" sort of thing. Our intention with it is to create a multi-layered system that everybody can contribute to in some form - even without being a combatant. I don't have any more details to share on this right now as it's still in its earliest stages and will no doubt be changing considerably over time.
This doesn't mean we won't be working on other things, of course, just that our main focus lies in the war system. We'll still be releasing areas, liaisons and other bits. For example,
@Oleis has something coming out soon you should find useful: Fluidcaches, which is essentially a form of cache that you store fluids in, meaning you don't need to carry around a billion vials. Regardless, if it seems like updates in the coming months feel slower than usual, it's probably because we're working on war.
After we've completed the war system, our main focus is going to be on releasing new content, systems, classes, and mechanics, and giving you all more things to do. We'll still look at old content and revamp it occasionally, but this isn't our main priority.
Anyway, that's a quick update on our plans and goals. Watch out for the month of October as it's Aetolia's 14th birthday. We'll have some games and events for you to participate in, for which we'll have details posted within the next few days. October is also the start of our next liaison round, and reports will open for submission on October 1st. Start thinking about what you want to submit!
Comments
Edit:
Are fluidcache interactions going to have the same restrictions as the cache? AKA, will filling a vial require free arms, no paralysis, no web? Will it have unique restrictions?
Will arti vials be given any new features to compliment this system?
Will poultice uses be stored in this cache as well?
Supported fluids are elixirs, salves, serums, tinctures, poultices, venoms, and resins.
At least nobody had bloodroot either.
My love for Oleis has expanded. POWER. UP.
Has there been any change in the Communication/Espionage plans (cancelled, put on hold, still being worked on, etc)?
I disagree with the idea of the fluidcache/vialbelt system. We need more goldsinks in the game, not less. By removing the need to have 100+ vials (i have 250 on me at any good point in time), you're removing one of the goldsinks we have within the game as well as somewhat destroying the economy. As is it, each vial goes for 60+ gold apiece.... now you're saying we'll only need 40 or so vials to be completely viable? Thats a huge hit to gold gain via shops, unless shop owners are going to be like, "Well, let me augment the gold loss by jacking the prices of X up by 500%." which personally, I don't see happening. There's nothing wrong with having to carry 100+ vials on your as it won't be any different to having a cache'd system.
Edit: Throw in the fact that alot of us may or may not have multiple artivials, which further eliminates the need to buy vials. I feel like this implementation could possibly destroy the economy to even MAKE vials at all, with the exception of crafters wanting to craft a vial for shits and giggles.
We took this into account when deciding to implement the fluidcache and have appropriate changes planned.
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
Way back, Galleus released mercantile skills (concoctions/reanimation and forging were the choices), with the intent of changing other skillsets into mercantile skills over time (enchantments and venoms, unless I'm misremembering). Is this something the current administration has discussed at all, or are you happy with the current status of mercantile skills?
My current focus as of the moment is getting Sanguis revamps completed and shipped out to you guys. This doesn't involve completely remaking the class - it will still based around the duality of frenzy/venom and Mentis - instead the revamp is designed to remove Hematurgy and put all the best bits of both skillsets into one neat package. This allows us to keep the focus upon the one skillset rather then being split over Hematurgy and Sanguis like it currently is.
Once the Sanguis revamp is complete, my focus will then be shifted to Syssin and getting Venom pushed into a Mercantile skillset. This will be a mostly quick affair, as we will be splitting Subterfuge into two skillsets, one named Assassination which will contain your PK centric abilities, and the other with the stealth and manipulation abilities left over. There will be some minor tweaks and there to old abilities, but nothing particularly huge.
Those of you that rely on Spitting, it would be a good idea to milk yourself some venoms and stockpile them into your fluidcache, as it will no longer be available once Venom is shifted to a Mercantile ability.
After that, Sentinel will come next. This will be mostly focused on expanding upon traps and resins to give the class a more unique feel from the other knight classes.
And then I will be working on Cabalists, which will involve two new skillsets that replace Necromancy and Domination.
This sums up our plans going forward. Liaison reports will be sprinkled in between where necessary, but this round is shaping up to be a fairly simple one, so I don't foresee any hold ups.
If you have anything you'd like to ask, feel free!
And bravo, @Keroc, sounds like you got some really neat stuff coming forward.
Plenty of classes only have 1 method of killing people, though most are limb-specific, and I don't think it's the end of the world there either. Some classes are more supply heavy (here's looking at you Carnifex) than others.
I will say I think venom rag should make a comeback, but with fluidcache, venom issues should be pretty easily handled.
I'd like to see Spitting remain in one of the skillets, that way if a Syssin chooses to take Venom as their mercantile skill, they can still benefit from that convenience.
I remember, involve me and I
learn.
-Benjamin Franklin
The lack of a resource is not going to be something that Aetolia balances around.
I remember, involve me and I
learn.
-Benjamin Franklin
Let's remember to keep things friendly, folks.
Syssin have to pay attention to resource upkeep like numerous other classes already do.
Sounds like of foolish to fight over when it's put into layman's terms.