Just wanted to post a short update to keep you all abreast of what we have going on internally and our plans.
Our main focus for the foreseeable future is going to be the war system. I have no timeline or deadlines for this, and it's very much a "it'll be done when it's ready" sort of thing. Our intention with it is to create a multi-layered system that everybody can contribute to in some form - even without being a combatant. I don't have any more details to share on this right now as it's still in its earliest stages and will no doubt be changing considerably over time.
This doesn't mean we won't be working on other things, of course, just that our main focus lies in the war system. We'll still be releasing areas, liaisons and other bits. For example, @Oleis
has something coming out soon you should find useful: Fluidcaches, which is essentially a form of cache that you store fluids in, meaning you don't need to carry around a billion vials. Regardless, if it seems like updates in the coming months feel slower than usual, it's probably because we're working on war.
After we've completed the war system, our main focus is going to be on releasing new content, systems, classes, and mechanics, and giving you all more things to do. We'll still look at old content and revamp it occasionally, but this isn't our main priority.
Anyway, that's a quick update on our plans and goals. Watch out for the month of October as it's Aetolia's 14th birthday. We'll have some games and events for you to participate in, for which we'll have details posted within the next few days. October is also the start of our next liaison round, and reports will open for submission on October 1st. Start thinking about what you want to submit!