See below for details and post questions/feedback/etc:
ANNOUNCE NEWS #2437
Date: 8/20/2015 at 1:03
From: Razmael, the Synthesist
To : Everyone
Subj: First Aid updates
Hey folks,
We've got quite a few updates to FirstAid for you today, including some big ones like pre-
restoration support, the ability to tell FirstAid you think you're afflicted with something, and the
ability to save, switch between, and share different sets of priorities.
PRE-RESTORATION SUPPORT
-----------------------
You can now set priorities for FirstAid to handle pre-restoring limbs.
Syntax: FIRSTAID PRIORITY PRESTORE
FIRSTAID PRESTORE ON|OFF
For example, FIRSTAID PRIORITY PRESTORE LEFT LEG 15% 7. So, if your limb damage on the left leg is
at 15% or above, then FirstAid will apply restoration to it assuming you have no other salve
afflictions with priority greater than 7. You can use RESET in place of a priority level to unset
pre-restoration for that limb/percent combination. You can also use FIRSTAID PRESTORE ON|OFF to
completely disable/enable pre-restoration without needing to adjust your priorities.
You can have multiple percent values for the same limb too. This lets you do something such as
prioritise restoring your head if its damage is above 20%, followed by restoring your limbs if
they're above 20%, followed by restoring your head if it's above 5%.
FirstAid will only attempt to cure damage that it knows about. That is, if you take limb damage
through blackout, or mind blank, FirstAid won't know about that and won't attempt to cure it. You
can compensate for this by either using the WOUNDS command to reset your known limb damage, or use
afflict prediction (described below) to adjust your assumed limb damage manually.
AFFLICTION PREDICTION
---------------------
You can now tell FirstAid if you think you're afflicted with a specific affliction. Useful if
someone is using hidden affliction abilities on you!
Normal afflictions:
Syntax: FIRSTAID PREDICT
FIRSTAID UNPREDICT
FIRSTAID UNPREDICT ALL
FIRSTAID PREDICTIONS
Limb damage:
Syntax: FIRSTAID PREDICT
For normal afflictions, this is pretty straight-forward. Example syntax is just FIRSTAID PREDICT
STUPIDITY. Predicting an affliction will cause FirstAid to attempt to cure it with respect to your
set priorities. If it fails to cure it, then it'll clear the prediction. This includes through
methods such as FOCUS hitting an affliction that's below the predicted affliction in its curing
order, or TOUCH TREE not hitting anything. Using DIAGNOSE will also reset all your predictions.
For limb damage, you can either tell FirstAid to set your assumed limb damage to the specified
amount, e.g. FIRSTAID PREDICT LEFT LEG 12.45%. Alternatively, you can tell FirstAid to increase your
limb damage by a specified amount instead, by adding a + sign in front of the percent, e.g. FIRSTAID
PREDICT LEFT LEG +3.55%. Limb damage prediction supports up to two decimal places.
PRIORITY SETS
-------------
FirstAid now supports the ability to save and switch between different priority sets. Switching a
priority set will switch all your affliction, defence, and pre-restore priorities. You can have a
max of 5 named sets, and the default unnamed set makes a total of 6.
Syntaxes as follows: (You can also just do CURESET instead of FIRSTAID CURESET)
FIRSTAID CURESET NEW
Creates a new cureset entry, which will have the game's default priorities.
FIRSTAID CURESET COPYTO
Wipes the target set's priorities and then copies your current priorities from your active set to it.
FIRSTAID CURESET LIST
Lists your sets.
FIRSTAID CURESET SWITCH
Switches your priorities to one of your other sets. Use 'none', 'default', or '0', to go back to the
unnamed default set.
FIRSTAID CURESET DELETE
Deletes a set.
FIRSTAID CURESET SHARE
Offer to share your current priorities to a target.
FIRSTAID CURESET ACCEPT
Accepts the share offer, and saves it in a new cure set with the specified name. You need to have a
free set slot for this.
OTHER CHANGES
-------------
Along with those big changes, I've made some other tweaks.
Endgame curing: I've improved how FirstAid utilizes endgame curing. If you were using QUEUE to chain
your balance/equilibrium, it's possible that FirstAid would never use Renew due to never being on
balance to use it. If you are off-balance and FirstAid wants to use Renew, it will utilize the Renew
queue instead so that it will fire as soon as you recover balance. If you've manually set your Renew
queue however, FirstAid will not override it. Also if FirstAid has queued Renew but you no longer
have any afflictions for it to cure, FirstAid will automatically clear the queue so you don't waste
the Renew balance.
New command: FIRSTAID FORCEHEALTH <%>. This works just like the 'forcemana' equivalent. In the event
that both health and mana are below their force percent, then force is ignored and normal sipper
behaviour resumes (i.e. follows vitals priority).
New defences have been added to the defence handling:
- temperance (frost elixir/refrigerative serum)
- speed (speed elixir/nerivine serum)
- venom_resistance (venom elixir/carminative serum)
And lastly, I've updated the display of FIRSTAID PRIORITY LIST.
14
Comments
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
:P
I remember, involve me and I
learn.
-Benjamin Franklin
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
Firstaid doesn't maintain the insulation defence, which means you have to keep track of salves and salve balance yourself, defeating the purpose of server-side curing.
When you're afflicted with blackout, it touches tree, which doesn't cure blackout and therefore seems pointless aside from wasting a balance.
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
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Firstaid elevate -def/aff- like it also does for afflictions?