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Communication: Oleis, Aetolia, and my hopes for the game

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Comments

  • MoireanMoirean Chairmander Portland
    Four boobs. He's offering four boobs.
    Setne
  • IshinIshin Retired Lurker Virginia
    How big are they?
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
  • I think after a few sets on the bench, I could maybe fit into an a cup.

    I think. Idfk what an a cup is. But I feel like there's enough there to be worth trying.
    Slyphe
  • IshinIshin Retired Lurker Virginia
    ....pass.
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
  • I get it. Like them curvy girls. It's cool, man.
  • I can't attend the town meeting. It just doesn't sit neatly with my work hours. Oleis said I could message him as an alternative with my thoughts but I realised that would be an extremely spammy message, he also directed me here, and most of this is commentary.

    Concerns
    My biggest concern with the game currently would be with the plots. I tend to agree with Toz's original post about feeling like you're just shuffling from point A to point B.

    I do believe the gods when they say they are doing non-linear plots. There have been some cool things and I hope they realise that. The problem, then, is why we don't feel like there are these alternative scenarios that could unfold. Are they actually alternative endings or just quest details? If they are actual scenarios, are they actually realistic? That whole thing with dropping Moghedu onto Bloodloch was so outlandishly unlikely that of course we know it's not going to happen, for example. Finally, if there are a bunch of realistic possiblities to a plot arc, why are we always heading for what seems entirely predictable?

    That brings me to my next point, which is that the lifer orgs are far too frequently shoved into a reactionary position. We are forever the people trying to stop the end of the world, being taken advantage of or having some dastardly deed done to us. We are stuck in the Midnight Age and we, as players, are fully aware that the Age of Dawn is never happening. It feels like - I'm not saying it is, just that it feels like - the standard go-to plot is that something/someone has been corrupted and oh noes, we must do something about it. Or not do something about it. Or argue about it. Probably all of them, but we're seldom the ones initiating the whole thing and at best, we get a new bashing area, yay? When you don't have the numbers, but you have the more difficult stance to uphold and the long-term knowledge that you're probably ****ed anyway because that's how it always goes, it's harder. Again, this is where some extra prodding may come in handy. Possess a mob and give us a tidbit of information. Allude to the invisible NPCs in our orgs and what they're up to. Don't try to invent weaknesses - e.g. Enorian's "racism" - because honestly, you don't need to.

    I'm really not just trying to whine here and I'm aware that I'm generalising. As a side note, I admit to just watching gods do their thing in the huge, major scenes myself. I'm not a big fan of emoting to 20 people but that's just me. That is entirely me, not anyone else and not the game, but I suspect I'm not the only one. Maybe there's something in there that feeds into the general sense of disempowerment.

    I like the idea of things being challenging, of decisions and choices being harder and things actually being denied to my character, but people's claims to want this really sit at odds with just about everything posted on the forums.

    There are lots of little things I could add, general observations about novelty and what makes it wear off, character/plot development limitations, self-imposed or otherwise, in a story that never ends where you only write a single character or two etc., but I'm pretty sure that's not going anywhere and I'm tired.


    What I'd like to see

    I prefer more complex events with lasting consequences to a series of short, blink-and-you'll-miss-it events. If I have to choose one major event that takes two weeks over five small ones with no lasting consequences, I will probably choose the former.

    I would be happy to see any of the lifer orgs as the protagonists in more events, getting the ball rolling for a change. Better yet, couldn't we have some lifers serving as the antagonists - remake Kornar so that a bunch of trigger-happy Luminaries are trying to invade and burn them all in loving memory of the living version of Haven Locke? Run an event where Dhar's order tries to force-cure some undead through some newly discovered research?

    I really love the idea of more of this stuff where you feel like your actions have a consequence. I like all the guildranks and privileges ideas others have posted. I even like the idea of being able to do something as minor as capture a region for a year with the sole benefit of getting all its commodities - let's face it, capturing leylines isn't that much more useful with the current ylem stockpiles.

    I'd like to see an Aetolia where there was less of an OOC bleedthrough to IC stuff and the players were generally nicer to each other. I also acknowledge that Oleis is not a miracle worker.

    More tangible outcomes to our actions would be nice. Awhile back in Duiran, someone was telling us to focus on hunting the areas where Nature had been corrupted. I like this idea, but if I send Ciarelle to bash in the Kalydian, for example, there are absolutely no tangible consequences. The animals are going to come back sick and corrupted. The forest doesn't change. I don't even get gold and xp for my efforts. Sure, it's a nice RP thing, but tangible consequences are really nice. Even the tiniest details, the refugees with the same last names as characters or the NPC that remembers that one dude who helped him two centuries ago and has a custom greeting for him, make you feel like you've made a mark. Someone like Dask should have a statue somewhere.

    Finally, I'm looking forward to factions and I like the idea of OOC catch-ups with the gods/admin re: where things are at.


    Questions
    • So, factions! Does anyone have any idea when they will actually be happening?
    • Is there any point at all in mobmessages?
    • In lieu of the above, is there anything OOCly that you can share about how plots get chosen and who gets involved?
    • I almost don't want to point this one out, but I find it depressing and irritating that my guild can sit at the bottom of topguilds for ages no matter what the handful of awesome people logging on do, but it's only when we get a 24/7 afk-er who does nothing that the numbers shoot up. That seems, to me, to be the opposite of fun activity; when I talk to someone and get zero response, I actually get put off, yet that's what, according to the numbers, makes us a better guild. Is there any possibility that the mysterious formula by which topguilds gets calculated can be looked at?
    • This is completely arbitrary, but is there any possibility, ever, that org leaders could do roomwide illusions without needing to rely on a particular class skill? I know I would be a lot more keen on emoting a mob doing something if it wasn't so blatantly obvious that it was actually me typing an emote and forever in the format of something along the lines of "emote (Iernos, the Eidolon of Spirit flaps his madly, his usual placid expression replaced by one of great anxiety.) , in the meantime, looks on and blinks in surprise". You could limit it to certain rooms or something like that.
    I appreciate that this is more than the town meeting's couple of questions limit but I've already written a long post. Why not? Anyway, I'm done, and likely retreating back to forums-retirement. If you want to drag up personal problems with me from last week or 6, 12, 18 months ago directly, knock yourselves out - PM, whatever, but I probably won't give you the response you're looking for in this thread.
    DaskalosArekaEmelleJayce
  • I like the idea of breaking up events into smaller pieces that are more dynamic and customised to player response. It means less premptive preparation by the administration.  It also means less 'omg I'm beat, let's just finish this up'. though it also means we should expect there to be 'timeouts' for mechanical responses (fresh mobs, room descs) to be done up. It could be in half an hour. It could be the next session/day. As a practical matter, these technical breaks need to be communicated though. Maybe through the use of the OOC announcement mechanism. Something to keep people in the loop and appetites whet. 

  • IshinIshin Retired Lurker Virginia
    I don't get why you guys get stuffed into a reactionary role all the time, @Ciarelle. Why don't you guys like...be proactive or something. You know, like...fight back?
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
  • "Fighting back" would be... reacting to a situation that someone else has already initiated. Thanks for helping me make my point, though.
    Jayce
  • RiluoRiluo The Doctor
    edited August 2014
    No one can tell your side what to do, as you decide the outcome the moment you react or decide not to react. Indeed, there is not right or wrong response at all, only the one you decide upon.

    Abhorash says, "Ve'kahi has proved that even bastards can earn their place."

  • AlexinaAlexina the Haunted Soul
    edited August 2014
    O my god.

    Someone needs to victimize me.

    I had so much fun during the Shadow Plague because I was actually forced to struggle. It was awesome.

    EDIT:
    Not trying to belittle Daskalos's point. I think losing all the time would suck a lot, but winning all the time makes things feel pretty linear as well. I think most Divine events are pretty awesome, but experiencing actual loss is great for character development.
    image
    Ishin
  • DaskalosDaskalos Credit Whore Extraordinare Rolling amongst piles of credits.
    The Shadow Plague though was a you versus the environment event. Now imagine if the Shadow Plague was Enorian, and they were PK'ing you everytime you moved for having contracted it.

    image

    image


    Message #17059 Sent By: Oleis           Received On: 1/03/2014/17:24
    "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."

  • There has been a lot of good points here and I'd like to throw in my two cents of what I'd like to see.

    While new to Aetolia I've not been new to IRE before coming here. I've done GM, city leader, order head countless times for long stretches on both 'good' and 'evil' sides of the games, bashed to 100 and further.. more times then I'd like to admit, took part in PvP for a long time. I know how politics go in IRE, I know how hard good leaders work to try to keep things fresh and fun without anyone else realizing it. I've done it before and that's why I've created Ianea as a narrow character to avoid positions of power and politics in general, been there, done that too many times to count and it always burns me out. I wanted to explore aspects that I never have before.

    I came over to Aetolia because it has the reputation of the RP mud of IRE and I haven't been disappointed beyond there being a lot of people who are AFK (or maybe they're all just pretending so they don't have to talk to me). I noticed myself following suit and slipping into that pattern as well, so unless I'm actively playing, I've started logging off.

    The big thing that I would love to see is an improvement in the quests. Quests are an aspect of the games that I've always tried to take part in but failed at time and time again. I'm constantly left wondering if I just don't get it or if the quest is bugged, if it's partial code left over from Achaea that no longer works, etc. It turns something that I think should be fun and immerse, something that expands the view, depth and story of the world into an extremely frustrating endeavour. As an example, Chapel Gardens was one that I was determined to do a month or two ago. I spent close to 2 hours trying to figure out what to say to the person with the key and after talking to multiple people ICly only figured out I was saying things -slightly- off.

    I would love, love, love an adventure board in the city with say 5 quests or so. Even something as simple as this for an example in Duiran.

    -Read board-
    Word has come from the dream realm of those plagued by loss or desire. Seek them out if you care to aid them.

    Timol within the Mamashi Tunnels fixates on the death of his enemies.
    Scrivener Talas in Delve seeks longingly for a simple object.
    etc
    etc.

    Perhaps you could obtain a bit of extra XP for doing the quests listed on the board? (Pure quest XP is pretty horrid, it would be nice if it was looked at as well to be a bit more comparable to bashing.) Have it rotate to new quests at the beginning of the year and not discriminate between 'good' and 'evil' quests. It's up to you to go find the mob and determine if it is a quest your character should undertake or not. Make sure the mob will respond in some leading way to a trigger word on the board. Timol would respond to enemy, for example. Maybe you rack up hidden points for completing quests from the board for the first time you do it in that year. Eventually you would receive a letter with the lead to an honours line quest. 'So and so needs extra help and we immediately thought of you due to your diligent past service.' or something.

    There is just so much potential and lore hidden away in quests and it would be nice if there was a bit more direction to help players see it, especially new players. I understand that it would likely be a lot of work, but I feel like it is a very underutilized portion of the game and it's a shame. (I'd be willing to work at helping with anything regarding this. As I'm sure many others would be as well.)
    RiluoCiarelleIshinJayce
  • IshinIshin Retired Lurker Virginia
    edited August 2014
    Not trying to be a dick here, but maybe if you guys quit going 'wah we're the victims we always get fucked up', and like...you know. Did something. I say 'fight back', but I didn't mean that reactively, @Ciarelle. I meant like. Go exterminate Kornar. Several times. Or uh. El'jazira. Or whatever other undead town there is. Make it into fucking neo Tasur'ke or something.

    You know why we get stuff? Because we DO STUFF. It's like money, in a way. Takes money to make money? Takes stuff to do stuff. You guys are like, 'give us god stuff'. You know what @Moirean does? She goes to them and says, 'hey can we do this?' they go yay or nay. If nay, she tries something else. If yay, she starts, and usually she has enough backing from us that the Gods actually follow up on it a lot of the time.

    The fact that you guys seem to want to get your hands held and walked along the path to victory for your Age of Dawn disgusts me. You'll never get anything without fighting for it. Conflict is what it is. Get used to it, or stop fussing about it, you know?

    Also, @Ianea, come RP at me. I'm all about the feralgrin and charades atm :D It's funny, if nothing else.
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
    MoireanArekaDaskalosIngramRiluoStathan
  • DaskalosDaskalos Credit Whore Extraordinare Rolling amongst piles of credits.
    Did you even read my post or are you just trolling? Your post was nothing but the same negative reaction we've gotten when we've tried stuff in the past. I've tried to get things in motion, I've tried to help push the city along (who do you think thought of the Temple District? This guy).

    image

    image


    Message #17059 Sent By: Oleis           Received On: 1/03/2014/17:24
    "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."

  • IshinIshin Retired Lurker Virginia
    Daskalos said:

    Did you even read my post or are you just trolling? Your post was nothing but the same negative reaction we've gotten when we've tried stuff in the past. I've tried to get things in motion, I've tried to help push the city along (who do you think thought of the Temple District? This guy).

    If I were trolling, I'd have pulled an Exayne and gone 'umadbro' or posted something short about try harder. You guys have like, twice the active god population we do. Spinesreach has a whole two gods on the Divine Advisory. Enorian has 5. As active as ALL of your Gods are, there is -no way- that you guys can't get something going. I refuse to believe that. Re. Fuse.

    Idk. Maybe the problem isn't your gods. Maybe the problem is you guys and your attitudes. I don't know. There's a reason I barely play Resiak at all. Also, you know what, Faerah's gotten help from the gods on your side of the game several times when ours were mia 'cause RL, and that god helped out a metric crapload with the stuff that she asked for.

    Idk what your problem is, but I don't think it's your gods. That's you in the plural, btw, not you singular, Dask. I'm not talking about YOU in particular, bro. We don't always get along very well, but I do respect the effort you put into, and have put into, doing stuff for your people. But one man does not, and CAN not, a city make.
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
  • MoireanMoirean Chairmander Portland
    edited August 2014
    I dunno, @daskalos. In the past, you've cited "examples" of how Spinesreach is helped out tons by the admin, but you've pointed at things like the liquid steel fountain (an item in my personal house that I paid credits for) or Fred (basically a normal guard we just emoted at and talked about like he was a real person until he got made into something official). The ball pit? All citizens with a design template, a carving knife, and emotes, and formalized by a single atmo and a room I built using development commands. The entire SABLE arc/cricket plague/nests/mobs in sewers/quests? Kikon and I being silly with illusions and stuff just snowballing so I emailed Raz to turn it into an arc with quests. The Ironmaw Complex, a huge area full of RP spots and shenanigans spawned because Anfini said he should be imprisoned and I realized we had money and I could build buildings WHENEVER I WANTED. Etc etc etc.

    Yes, admin help us a lot, but a lot of stuff we do on our own. Often, they can just toss a thing or two at us, and the city spins it off on their own. Sometimes nobody up there responds to ideas. They are busy and that's fine. Sometimes they do. Either way, we keep ourselves busy.

    I think Enorian has partially backed themselves into a corner - you've set yourself up so you guys are judging success by things that, on many levels, just aren't possible. You aren't going to be able to wipe out Undeath or destroy Bloodloch. You could, however, cure an important Undead mob or destroy feeder facilities at Vilimo or strap a giant mirror on the lighthouse to amplify the sunlight's rays around the city's borders or get your scientists to build a rainbow cannon that harnesses ylem energy to shoot out sunbeams and unicorns. I think a broader spread of goals would help significantly and let you guys take away more success from story arcs, events and projects.
  • EmelleEmelle Dreamshaper Tecpatl's Cradle
    I'd just like to point out that not everybody has the resources, whatever they may be, to be Moirean -- that's a big part of why she has the awesome reputation she has. There are multiple people here testifying that they have come up with ideas, asked, and still struggled; beyond that, part of the aesthetic of this kind of game is that you shouldn't always have to bear the burden of asking.
  • MoireanMoirean Chairmander Portland
    edited August 2014
    @Emelle - but my point is that you don't have to ask. With things as simple as emoting and illusions, or creative uses of the development ministry, you can make memorable stories or add big changes to your org. Wander around Spinesreach - the new crafting hall, government spire, godspire, orphanage, Ironmaw, shop additions, these are all things we've done as players with admin hopping in to help add polish after we did the legwork.

    The bulk of my resources are a city treasury, a city who trusts me to use it, and citizens with tons of ideas. Eugenides prodded me into posting my to-do list to the leadership clan. I was initially wary. I liked being able to kinda control and refine what happened and was made, but I agreed - and I came back one day later to find stolen catapults, new citizens, and an entire new construction plan being developed to create an outer city wall and army training area. Aarbrok is building a mine field. People like doing stuff, and I think sometimes there's just not enough willingness to relax control and see what happens.
    IshinAarbrokTrigru
  • EmelleEmelle Dreamshaper Tecpatl's Cradle
  • Hm. How to put.

    So, all of @Moirean's suggestions and points are great, good. I think people forget, or don't realize, that a person - or even a group of people in the same/similar position, get tired, get burnt out, get jaded and bitter, when the times they HAVE been actively involved in something, it's shown consistent patterns of backfire.

    Don't mean to keep bringing these up, but I think this is important to understand where a lot of the people on this side are coming from:

    - Bringing the Orcs into Enorian as refugees. Enorianite citizens are suddenly racist - not the player citizens, but the 'citizens citizens'. Leaders and player citizens alike are left trying to understand .. why. They fight against it, but they're in a bad spot - because no matter what they do, one way or the other, it's bad.

    - Moving Moghedu and freeing a whole massive group of people - The Sentaari and Daru got a good bit of involvement in this, as main figures and people that got to know the Mhunna personally. Spent time speaking with her, made to feel like we were actively promoting change, creating a story, being a PART of the story. Suddenly Moghedu hates everyone, closed off to the world, and we're unable to do anything about that, and every role we had in it amounts to -nothing- except.. Moghedu is in a different location, and lore-explosion. (I like the lore explosion by the way, I'm not against that at all and I think the amount of work the admin have put in there is amazing.. but I'm also not able to fully appreciate it because of the taste the way the events played out left in my mouth). I don't think Damariel knocked on enough wood like Nola told him to.

    These are only the most recent I can remember, and sure, the road ahead might seem more supportive to our wants/needs - what have you. But we've been ingrained with this expectation, this disappointment and frustration. I can only speak for myself as far as my feelings - I can understand why the others feel this way. I can understand why they'd be upset or feel neglected. I've been detached from those enough that it's not affecting my drive, but I'm focused on my guild specifically, and I don't have to worry about satisfying/energizing a whole city anymore.

    It's hard to be creative when you feel boxed in, and when you expect it to all go wrong. I think that general feeling that sits like a blanket over the lifer side needs to be alleviated some, to give people the incentive to KEEP trying. Because sometimes people need that.
    EmelleStathanCiarelle
  • MoireanMoirean Chairmander Portland
    Just regarding Moghedu, I can guarantee that is not Enorian being crapped on, but part of the very in-depth and detailed story arc. Moghedu isn't just a plot piece, it's being handled like it's a real city. That's why I posted my logs about it, to help illustrate to the players what I've been seeing to help explain what may seem like stark and even hostile changes. If Duiran suddenly showed up with a new CL and were hostile to you, wouldn't you try to poke around and see what's going on? That's what is happening in Moghedu.
  • IshinIshin Retired Lurker Virginia
    @Nola - Same reasons Texans don't like Mexicans.

    Disclaimer: I don't know if they really do or not, but I feel that the metaphor there is easy enough to spot.
    Tell me and I forget, teach me and
    I remember, involve me and I
    learn.
    -Benjamin Franklin
  • I think the biggest thing, at least from my perspective, is that.. like @moirean said, Enorian has just backed itself into this hole where it really seems like the only valid RP that is going to get any sort of recognition is this Crusade/Dawn/be holy stuff. It's become such a cult of personality thing there, and feels extremely restrictive. You can have that stuff going on in the background, or even the foreground, and not have it consume everything or be the sole identity. Maybe they'll get there. I doubt it. Not with the current power circle, or Advisory. (I challenge you to prove me wrong, here.)

    And even in that regard, nobody seems interested in -projecting-. Or at least, very few. I had a little RP I was doing with @daskalos that could have been fun and ultimately sort of just got forgotten in the pile, but other than that I don't know of anything cool that anyone decided we could do as a city on the holy/crusade vein. Rashar wasn't going to push it, because he doesn't (and I'm kind of meh about it OOCly as well) give a shit about it. In his mind it's like.. You're never going to kill them. They keep coming back. Wtf are you going to do? Why not just make it appealing to be a lifer and reduce their numbers a bit? So I wasn't, as Vanguard, going to push that on my own. Sorry.

    I wasn't around for long enough, but I was going to try and get things done to up the fun levels. I know I talked to @dhar about the first day I was CL, and it was an interesting conversation to say the least. How to ICly tell someone that you just want to make the place funner so that you attract players? Heh. I don't know. He seemed receptive enough, though, so I don't know that he's to fault in that regard.

    The impetus was on us and we (granted, in a really short time) never got beyond squabbling about how dismissive I was or how I wanted to give Moirean the keys to the city or whether or not we were going to muster the ranks and march to liberate the orcs. And really, at the end of the day, my time there was an eyeblink that isn't even relevant - this is something that has built for longer than I've been even a Herald, and doesn't seem to be going away now that I'm gone.

    I don't know. I personally feel like Enorian is just a playground for Dhar's Order, with a few Damarielites sprinkled in on the fringes and a bunch of people from different places who aren't going to get enough headway to make any changes. Are there exceptions? Sure. But it's not far off from the truth, even though of the dozen or so people who'll agree with me when we're talking elsewhere IC/OOC, there might be 1 or 2 that'll come out and say it for fear of being bashed and chastised. I'll be the asshole. :)

    Ishin
  • MoireanMoirean Chairmander Portland
    Rashar said:

    I know I talked to @dhar about the first day I was CL, and it was an interesting conversation to say the least. How to ICly tell someone that you just want to make the place funner so that you attract players? Heh. I don't know.

    I'm honestly confused - what else should a city be aiming for, if not to be a fun place for people to play?
    IshinSetne
  • Well it was more just, the conversation as a whole. Rash was trying to get on the same page as Dhar, who is all grr I'm death, weird glowy eyes because I can't make facial expressions.. and the whole point of it really was like, 'This place is boring and we need to liven it up.'

    I dunno. It was just a comical thing to me, and probably not relevant to the rest of the post.
  • MoireanMoirean Chairmander Portland
    Maybe it's a valid question, though. Maybe things are getting bogged down in logistics and event results and population balance and all that, and people are feeling - as I think I am hearing - like they are not able to really focus on that goal. To get back to the main point of this thread, maybe there are ways that @Oleis and @Razmael can help assist them with that, be it through easier communication, easier leadership commands (let's be honest, it can be tedious sometimes), more mechanics to motivate people so the onus isn't on player leaders (which leads to burnout), different event arcs that inspire people, etc.
    EmelleIshin
  • I promised myself I wasn't going to post any more, at least not while I'm not playing. I'm going to make one last thing and then go back to being quiet.

    A major issue is the 'us/we against them' attitude of the game, on an OOC level. @Daskalos says 'THEY always get good events', @Ishin says, "WE do the work to get good events", etc. I've played both sides. Eno/Duiran have lots of active gods, get lots of blessings, and get attention. Spinesreach has less active gods, gets blessed less, but tends to have their own events because they have people who know how to get events running - and I think having that tends to bring more Gods to play, if that makes sense.

    I can name events that the 'dark' side was excluded from by force, and that's not a good feeling either. Jaru being rebuilt jumps to mind - I went there and saw an orphanage/stuff being re-built and so I called @Borscin (GM of the Carnifex at the time). @Mazzion came to check stuff out too. While we were poking around, a mob got turned invincible and set aggro on us, because we were evil and bad and stuff, I guess - and apparently told Enorian too, because next thing we know there's 19 people (yes, 19. I counted) after us. I dueled @Haven once, got his burst then died once, and then got rolled by 19 people total. When we went back, we got them all with a singularity chain that I baited them into and they quit coming back, but the forum lit up with people complaining we were trolling them, we were horrible people, that we wouldn't let them have anything nice. That attitude is a problem. That attitude is a problem for EITHER SIDE. Conflict tends to be met with overwhelming force and a lot of baww from the losing side, regardless of who that might be. That isn't on admin, or gods, that's on the players. Were I still playing, this would be myself included; in order for things to get better and conflict to matter again, we need to collectively stop being unicorns about losing and accept that sometimes bad things happen to us, and sometimes bad things happen to other people, and that's what makes the game fun in the end.

    If I had my way, things would be a lot different. Events like Neventesh wouldn't be just 'drop Moghedu on BL', it would be BL is trying to kill the Mhuns to beat them back, Enorian is trying to protect Moghedu so that they can finish preparations to move their halls. If BL wins, then Mog stays. If Eno wins, Mog moves. Players just influenced the world, and competed against each other.

    Events don't always have to be pk-fests either. @Iosyne and @Slyphe are naked wrestling. Both need essence to pin the other, so their respective Orders have to bash lots for the next few days to offer, with the most essence offered letting that God/side win. Arget Mawhatever is trying to decide who to ally with against the incoming Grecht Empire. Spinesreach and Duiran send diplomats to try to win them over with emotes and logic and deals - and if Spinesreach offers to protect them, Duiran can try to subvert that later by bashing the area. Spinesreach would then have to actually uphold their agreements and stop the Duiran person from doing it.

    It would probably have to be something people are eased into, because the habit tends to be lose -> run to the forums to cry -> repeat. But I think that, once people get over themselves a little bit and get used to losing in meaningful ways again, the feeling of WINNING in a meaningful way might be enough of a balm to soothe when they lose.

    Arbre-Today at 7:27 PM

    You're a vindictive lil unicorn
    ---------------------------

    Lartus-Today at 7:16 PM

    oh wait, toz is famous

    Karhast-Today at 7:01 PM

    You're a singularity of fucking awfulness Toz
    ---------------------------
    Didi's voice resonates across the land, "Yay tox."
    ---------------------------

    Ictinus11/01/2021

    Block Toz
    ---------------------------

    limToday at 10:38 PM


    you disgust me
    ---------------------------
    (Web): Bryn says, "Toz is why we can't have nice things."

    MoireanEmelleXeniaStathanElieCiarelle
  • DaskalosDaskalos Credit Whore Extraordinare Rolling amongst piles of credits.
    edited August 2014
    Alright, so, some responses:
    The bulk of my resources are a city treasury, a city who trusts me to use it, and citizens with tons of ideas.
    I was told point blank that spending excessive money on Enorian would be a waste because of 'near future plans'. That was back in January. Coming Soon (tm) is still happening, whether it's due to burnout by the gods or time constraints or what, I don't know.

    that god helped out a metric crapload with the stuff that she asked for.
    I'm going to preface this by saying that @Damariel was awesome as guild patron and did everything and then some when I asked. That being said, we built the University out of city funds (actually, out of my own pocket). We did as @Moirean suggested and did a 'wish list' project, complete with pastebin links to completely described items to put in the University to help flesh it out. Things we couldn't do with regular development commands. Despite 3 different gods on our 'very active' advisory being told about it, it was never done.
    Wander around Spinesreach - the new crafting hall, government spire, godspire, orphanage, Ironmaw, shop additions, these are all things we've done as players with admin hopping in to help add polish after we did the legwork.
    In the last year we've consolidated our shops, destroyed the vacant Medina, built the Temple District, moved the gambling pits to the docks to put people down there, and rebuilt the University.

    How to ICly tell someone that you just want to make the place funner so that you attract players? Heh. I don't know.
    You say this as if we weren't trying. We were holding the Luminary Ball bi-annually for a bit there, we tried to hold the Festival of the Gods (until Jaru got attacked in the middle of it). I often setup scavenger hunts around the city with items like minipets, chalices, chocolates, and other trash I had in my inventory. The problem you ran into, Rashar, and bro, it's honestly getting old that you act like we're all a bunch of curmudgeons, is that you didn't want to have fun with our own people, you wanted to have fun with us and the group that the majority of the citizens viewed as 'the enemy'. You can't change the culture overnight like you tried to do, you have to do it in pieces, slowly. When one of your first acts was to say 'What do you guys think about allying Moirean as a show of good faith and she'll ally me to Spinesreach?' you pretty much did yourself in, as it appeared that 1) you were putting the city's security behind your own want to be allied to Spinesreach and 2) that you were ok with letting someone who was a rather loud enemy of Enorian, who within the last 5 IG years had been openly taunting Enorian and slaughtering villagers, walk the streets.

    Spinesreach has less active gods
    Perhaps, but just because a god shows up as active does not make them so, either. Other than 'hello' I can't tell you the last time Daskalos and Dhar had a meaningful conversation. Daskalos had better luck with Damariel lately. @Oleis said gods are burned out, and I think Dhar is there.
    @Daskalos says 'THEY always get good events'
    Not quite. When I've brought this up in the past, I was told 'yes they attack you but you win by fending them off'. It's not that they get the 'good' events, per se, it's that we're used as a crutch when it comes time to needing something. Welp, need a mob to corrupt, let's go look in Enorian. Oh, man, need this to happen but Enorian would fight against it, let's make them think they're helping and just yell ARTIFICE at the end.

    I've always said I can get my ass kicked as long as I get one good lick in to make the other guy remember. We don't get that lick, we take a 12 round beating and win on a disqualification.

    image

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    Message #17059 Sent By: Oleis           Received On: 1/03/2014/17:24
    "If it makes you feel better, just checking your artifact list threatens to crash my mudlet."

    JayceArekaStathan
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