Hey folks,
Just going to copy/paste/sticky a post I've just made on the Leaders news board, as the information is relevant to all players, not just leaders.
LEADERS NEWS #401
Date: 8/19/2014 at 18:11
From: Razmael, the Synthesist
To : Everyone
Subj: Guild requirements (GR1 - GR3)
Hey folks,
This isn't going to be a popular post for some of you, but is something we've been needing to crack
down on for a long time. This post is about the maximum requirements for someone to reach GR3 that
you guys are allowed to impose on players. You'll find below a template of example requirements.
This is what we consider to be the 'ceiling' for difficulty on requirements to get GR3. Your
requirements can be easier than what I've listed, but should be no harder.
Also, forget about any kind of essays, they're terrible. You can include essays in your optional
GR3+ requirements if you want, but they should never be used for the GR1 to GR3 requirements.
Please remember that choosing to progress through the guild IS ENTIRELY OPTIONAL. I don't care if
someone sits at whatever guildrank they are all day, that's their prerogative as a player of a GAME.
If you guys have any concerns or questions about your requirements in relation to this post, please
bring it up during our meeting with you.
Novicehood -> GR1
-----------------
Nothing, this is what the GRADUATE FROM NOVICEHOOD command is for.
GR1 -> GR2
----------
- May be advised to find a sponsor within a guild. Not required, but advised.
- Level 35
- Have a description
- Be fully clothed (if you have a guild uniform/armor/weapons, get those)
- Graduate from a city's academy
- Familiarize yourself with the TASKS system and complete as many as you'd like
- Familiarize yourself with HELP LAWS
- Be able to find the post office, bank, and guild hall
- Be prepared to answer an open-ended question such as, "Why are you here/what's your goal/etc."
GR2 -> GR3
---------------
- Obtain 5 health and mana vials, along with 2 vials of every salve and remaining elixirs.
- Obtain 100 of each herbal curative. (HELP CURES)
- Obtain 25 rations.
- Obtain a tinderbox and three pipes and know how to properly smoke a pipe.
- Level 60
- Attend 3 lessers
- Read NO MORE THAN 1 book (of appropriate length) on guild history, and be prepared to summarize it
in an interview, no essays
- Be able to talk about the tenets of one similarly-aligned god
- Know how to find 3 bashing areas
- Donate 5000 gold
- Know basic curing (how to turn firstaid on)
GR3 and beyond
--------------
Whatever you like.
Penned by my hand on the 24th of Lleian, in the year 427 MA.
LEADERS NEWS #402
Date: 8/19/2014 at 18:14
From: Razmael, the Synthesist
To : Everyone
Subj: Experienced players
Someone just asked me if they're allowed to impose harder requirements on experienced players.
Simple answer: no.
Penned by my hand on the 24th of Lleian, in the year 427 MA.
LEADERS NEWS #403
Date: 8/19/2014 at 18:27
From: Razmael, the Synthesist
To : Everyone
Subj: Re: Houses and these requirements
Another good question about how this applies to houses. Obviously the system you guys have is a bit
different to guilds, but you can consider these requirements as the requirements necessary for
someone to get full class in any organization. In the case of houses, this means getting embraced.
Penned by my hand on the 24th of Lleian, in the year 427 MA.
28
Comments
I've implemented a new parallel sort of progression in Carnifex recently in response to interest from players. This is a more customized and advanced - and demanding - thing that people (experienced people, not newbies) can OPTIONALLY choose as an alternative to normal progression.
Putting this in has brought up the thought of guild structure as a whole - atm it's very linear and without much room for customization. This means more unique options or even just divergence from the straight 1-20 climb have to be shoved in, highlighted through non-traditional methods, or covered through the bajillion clans each guild has. The result is that stuff feels scattered, clunky and not really legitimate and it simply doesn't feel as "real" or cool - getting a rank in a clan isn't nearly as nice as seeing something on honors or score.
Some ideas I wanted to suggest included things like:
- Customizable progression types.
For example, instead of having rank 1, 2, 3, a guild could choose to have multiple parallel ranks up the ladder. 1a, 2a, 3a and 1b, 2b, 3b, etc.
- More powers and places to slot them, divorced from rank.
Right now, you're basically a secretary, a novice aide or climbing through the ranks, but it would be really nice if we could give guild privs out to individuals - for example, I wanted to make Bakhtuh a guild librarian because he's really into research and stuff. The only way I could do that was to put the library privs at his guildrank (ie for half the guild), which kinda undercuts the unique role I was giving him. There have been enough posts in the past about new types of privs and guild roles that I won't elaborate more, unless more discussion is desired, except just to say that more powers (and the ability to customize who gets them) would give people at all levels of gameplay more ways to get involved.
- Unique *official* titles and player notes.
We can title someone something special, but being able to see a line in honors, score and/or GWHO makes it carry 10x more weight and prestige, as well as saves people tons of time. Why should I have to update a project every day? That's so tedious and tiring, and GR 1 can't even access projects. Being able to type GWHO to see at a glance who path x members are or who to go to with donations or typing PNOTE TOZ to review the details about his latest project would be so much easier.
- Make paths official so we can do away with clans.
Basically fold in the functionality of clans to the guild system itself, letting secretaries be set as the head of path x, induct people to it, create ranks/titles, have GHELPs only path members can read, etc. Having to be part of tons of clans is messy, tedious to manage, and think how much more badass it would be to type score and see:
| You are the Guildmaster of the Carnifex guild.
| You are a Novice aide in the Carnifex guild.
| You are an initiate in the Path of Carnage.
| You are the Head Researcher of the Soullore Scholars.
Paths currently struggle at being attractive. Most guilds put a lot of work into them, but their lack of legitimacy and reward means that you usually only see people going through them for gold/credits/guildfavors. From my experience, a lot of people in this game are motivated by the feeling of being SPECIAL and IMPORTANT and a side-effect of folding clan functionality in and cleaning stuff up would be that people would be given more motivation to get engaged with their orgs.
- Let us have guild artifacts.
I know this has been shot down in the past, but that was years ago, so worth asking again? In the Carnifex, I hold a tournament and the winner gets a really nice weapon with several artifact runes attached which they then get to use until the weapon decays (just in time for the next tournament). The issue is, if I ever stop playing or decide to just keep the artis for myself, the guild is boned - but that prize is a REALLY cool one and people really wanted to win it. Guild artifacts are a great way to recognize people for work and temporarily reward them, be it for winning a contest, completing a big task, holding a special guild role - the options are really very versatile and would let us leaders create a ton of imaginative things. Being able to create guild artifacts like this would also mean that we could do most of the work, saving admin valuable time, AND it would mean that guilds have more tangible long-term goals to work towards (Guys, we're fundraising to get a new arti! Etc).
Dislike. But at least it outlines stuff so people aren't arguing over it all the time.
PATH FIND GUILD
PATH FIND POST
PATH FIND PYLON
PATH FIND BANK
PATH FIND ETC
Requirements != things that are tested. They're just required knowledge. Tested knowledge is something different.
I remember, involve me and I
learn.
-Benjamin Franklin
i am rapture coder