I'm wondering how you guys deal with spam. I'm going to share my ideas, both executed and planned.
Done so far:
1. What I call "push to next line." Example:
You have recovered balance on all limbs.
Laying your bone dagger flat upon your palm, you flick it sharply towards a common man. The blade speeds through the air and shatters on impact, before suddenly reappearing in your hand.
H:94, M:94, E:89, W:99, (b) [e-] Balance Used: 3.50.
H:98, M:100, E:89, W:100, (b) [eb] Damage taken: 85. (putrefaction)
H:100, M:100, E:89, W:100, (b) [eb] Health gain: 85.
2. Line shortening / replacing:
You expend some mana to clot your wounds.
That's about 1/3rd the length of the standard message.
Do you guys have any other things that you do?
I have found that combining these techniques together can really reduce the spam significantly without costing me in terms of information. For example, I gagged putrefaction and the damage number messages, then pushed them over to the next line.
What I want to do:
I want to make a thing that concentrates multiple attacks into a single message, mostly for team combat.
So, after a certain number of third party attacks, it would start gagging them and releasing a general message every X seconds.
So, every 4 seconds it would say something like "An eld is being attacked by a X, Y and Z." Eventually with color coding based upon the identities of the attackers. This mode would start once a certain number of third-party attack messages is received (probably more than 2 within 5 seconds).