I'm wondering how you guys deal with spam. I'm going to share my ideas, both executed and planned.
Done so far:
1. What I call "push to next line." Example:
You have recovered balance on all limbs.
Laying your bone dagger flat upon your palm, you flick it sharply towards a common man. The blade speeds through the air and shatters on impact, before suddenly reappearing in your hand.
H:94, M:94, E:89, W:99, (b) [e-] Balance Used: 3.50.
--
H:98, M:100, E:89, W:100, (b) [eb] Damage taken: 85. (putrefaction)
H:100, M:100, E:89, W:100, (b) [eb] Health gain: 85.
2. Line shortening / replacing:
You expend some mana to clot your wounds.
That's about 1/3rd the length of the standard message.
3. Gags.
Do you guys have any other things that you do?
I have found that combining these techniques together can really reduce the spam significantly without costing me in terms of information. For example, I gagged putrefaction and the damage number messages, then pushed them over to the next line.
What I want to do:
I want to make a thing that concentrates multiple attacks into a single message, mostly for team combat.
So, after a certain number of third party attacks, it would start gagging them and releasing a general message every X seconds.
So, every 4 seconds it would say something like "An eld is being attacked by a X, Y and Z." Eventually with color coding based upon the identities of the attackers. This mode would start once a certain number of third-party attack messages is received (probably more than 2 within 5 seconds).
Comments
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
i am rapture coder
I remember, involve me and I
learn.
-Benjamin Franklin
In the future, my hope is that there becomes another option - TUNNELVISION @TAR 3rd which shows not just what you do to the target, but what others do to the target as well. Right now, there's a ton of drawbacks to the skill, unfortunately. I usually just turn on my offense, because even though the screen refresh doesn't keep up the scripts do in the background, and I just hope I scripted good enough to get kills in big team combat.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Some of those combos would otherwise be 12 or more lines long.
It'd be nice if combat messages could do that automatically, but unless/until they can show:
the inline envenom info
miss, dodge, divert, rebound, my discernment of the venom coming off, the balance used and whatever else is in there, then all it is is another line for me to sub out!
I want a single line saying:
Dhuriv slash/slice stupidity/paresis, hit Moirean but diverted (2.4s)
Info: Tripwire: +DEF saliva
(or whatever it is. Going from memory here).
My own system, when I still used it, mimicked mudbot/IMTS echoes, which were almost all short and appended on the prompt.
I've put quite a bit of effort into modding tripwire to do the same, but I've only managed to get about a third of them onto the prompt where they belong.
As far as I know, every other system is spam-happy with their system messages. Some less so than others, admittedly.