I'm pleased to announce that Serenity is now available for purchase!
If you have questions, or if you would like to purchase the system, please either send me or Sheirosia a message in game, or send an e-mail to serenity@pharanyx.com.
Documentation and some information about system features can be found at http://www.pharanyx.com/. Please note, while the system itself has been released, most of the documentation is incomplete and in-progress. The best way to get more information at this point is to speak with Sheirosia or I.
There is a clan set up for the system in-game, and it's open to everyone who's interested in the system, regardless of whether or not you've purchased it. Just ask to be inducted into the clan in your message or e-mail.
Big thanks to @Sheirosia and the rest of the Serenity team for the months of work that have gone into it up to this point, and for all the work that's still ahead of us in the coming months. YAY.
Note for this thread: Please don't use it for feature requests or bug reports. For those of you already using the system, use the project management application (fancy, yeah?) at http://redmine.pharanyx.com/. Sheirosia and I review and assign these daily, and there will be weekly updates to the system itself. Thanks!
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Comments
Finally got there! It took a little longer than expected, but the system will now fully auto-update for you. It will check every hour, simply correlating version numbers with the server. Should an update be available, the system will append [Update] onto your prompt. As soon as you are ready to apply the update, just type 'update' and Serenity will do the rest.
This is a pretty big milestone for the progress of Serenity as it will now seamlessly update without even requiring you restart Mudlet.
YAY
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Serenity News Update:
This is especially notable for those of you with offense code, currently:
http://forums.aetolia.com/discussion/1259/liaison-changes#latest
I'll start work on the necessary alterations to the various aspects of the system immediately. Some of the changes I'll obviously have to wait to start until after the changes go in, but please report any incongruences you notice by submitting a bug. I'll deal with parsing whether or not the bug is already known personally.
I anticipate 100% completion on liaison changeover by the 5.11.14 update, but will be submitting updates for download as I make the changes, to allow the smoothest transition.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
The serenity scripts are completely obfuscated. In other words, you can't fix a bug yourself, or look at it to see how it works if the documentation is unclear or incomplete.
For some, maybe many, this is fine. You might not ever want to look at code, and be happy (or even relieved) that someone else is going to take care of all that for you. For others, not so much.
Just make sure you know which sort of person you are before you buy it.
Thanks for the feedback.
* Change reflected at http://www.pharanyx.com/purchase/
https://i.imgur.com/Xie5a2N.png
Serenity Changelog 0.91 (4.30.14)
* Patch (unissued) Fixed a minor timer error.
* Patch (unissued) Added preliminary paresis curing.
* Patch #03 Fixed a bug that caused the chat capture to miss certain tells.
* Patch #15 Hotfixed a bug that caused the chat capture to stop working if you disconnected mid-session.
* Patch #17 Fixed the Bloodborn defenses.
* Feature (unissued) Completely changed the visual theme of the User Interface.
* Feature (unissued) Added web calling and web listening.
* Feature #02 Added an alias to adjust UI font size.
* Feature #11 Added a highlight for your current target.
* Feature #12 Added documentation for basic system aliases to the clan documentation.
Note for this update only: Please restart Mudlet after performing the live update to fully populate the changes.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
* Patch (unissued) Fixed a bug with the pipelist/syringelist math and added Flare handling.
* Patch #26 Fixed a minor syntax error in the defset delete and defset remove aliases.
* Feature #22 Added Sentinel defenses, minus Masking and Alacrity.
* Feature #28 Added basic precache handling and made the curing a touch faster.
Notes:
* This update will require you re-download your system from the server.
* This update means a change in overall procedure - due to the precaching update, the system will now eat herbs and THEN outc. Please make sure to do PREC 5 (or however many of each cure you want to outcache) as part of your session setup.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Just a quick note, with the way we're picking up speed I'll be consolidating the changelogs for all of the updates through version 1.0 into one changelog that will go out with the 1.0 update.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Hi! This is a general call and a request for people to submit feature requests (http://redmine.pharanyx.com/) for documentation that they would like to see. I'm not guaranteeing that all of it will be written, but I would like to get a sense of what's needed before I sic my Deadly Viper Documentation Assassination Squad on the project. Most of you have been using the system long enough to get a feel for the basic handling, so I'm hoping this will prove a useful experiment in user feedback.
Please begin at any time.
Thanks!
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Apologies for the short warning, but this is simply required.
I'll be starting the upgrade in about an hour from now.
Please accept my apologies for the inconvenience and your patience is appreciated during this time.
-marty
As I noted previously, I'll be putting out a comprehensive changelog with the release of version 1.0. Notably, this update includes Templar defenses - including specialized handling for Righteousness - preliminary handling for Indorani afflictions, and I've fully integrated paresis into each offense, so you can actually use those priorities again.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
I've heard a few questions about this, so I thought it would be worth adding to @Irruel's point. I'll be siccing my Deadly Viper Documentation Assassination squad on the useful inbuilt functions in the near future, following the full curing revamp that got started tonight. More to come!
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
My main concern is that you'll stop playng Aetolia six months from now, due to some unforeseen RL event (new job, wife, kids whatever). It helps that there are two developers though.
Failing that, if I were to lose my leg in a freak accident involving a crocodile, a Yiddish priest, and a 70s-era jukebox and the experience caused immediate enlightenment and I ascended to Nirvana, then yeah, we'd make the source for the curing system available.
In seriousness: I'm not familiar with what happened with Citadel, though it sounds like something happened there and I appreciate your concern. I can confidently tell you that that won't be the case. I don't anticipate quitting, and if I do I'll know ahead of time and be able to either turn it over with the structural integrity required to keep the system intact, or @Sheirosia would open the source. Serenity's a real project for me, and I treat it with the same respect I do my job, as weird as that might sound.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Hi!
This is just a public service announcement to warn you that there will be spam for the next several hours, possibly spreading into tomorrow evening, as I download my personal system notes into the Redmine feature request pages. This will let me centralize everything, so I'm not working from my personal notes separately from your user-reported feature requests. It should make the whole process more cohesive and a lot smoother as we continue to update the system.
Thanks for your understanding.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
Hello!
Serenity version 0.97 just went live.
Due to the changes to the core code for this version, it will require a fresh profile and a re-download of the system.
As stated in previous news posts, version 1.0 will include a full changelog for all of the changes - for now, you've already received updates on the individual feature requests you've submitted.
Though it isn't published yet, there's some new documentation that got complete with this update! I'll be beginning to manage the wiki this week, and my plan is to have the documentation go live on the website for version 1.0.
Thanks!
Additional note:
HUGE thanks to @Sheirosia for sticking with me through this one. I think the changes overall took four or five hours to tweak and crash-test, including an almost-failed spar against @Mazzion. <.< @Sheirosia ftw.
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
There have been fundamental changes for this update; most notably, the curing has seen some pretty hefty speed improvements. While most of the work done is behind the scenes, rest assured that the system now performs even faster than before. (How is this even possible?!?)
As with the previous release, there have been a number of changes to the XML, so this will be a fresh download and install again.
Changelog:
* Inclusion of the command separator for curing and defup methods.
* Player database massively updated. Serenity will automatically add any characters is detects as not being in the database and grab a range of data from
IRE API such that things like current class of your enemy is quickly and easily ascertained.
* Lots of user interface updates are in. I've gone ahead an enabled the left pane toggles for testing. (The user definable ones are still disabled).
* Parrying! It's in! (Multiple modes available).
* Tattoo inker. (This is essentially indentical to the one I wrote for Tripwire).
* HTML5 colour logging! Sample: http://www.pharanyx.com/test_log.html
* Many behind the scenes improvements.
I'll get the full changelog up on the server later today, though for now... Enjoy!
As always, if there are any questions, please feel free to message me in game or contact via email: support@pharanyx.com
We're declaring an end to the Tripwire User Discount tomorrow. I'll extend it through the end of the night tomorrow night, EST, just to make it available to people, but for those of you who wanted your chance, here it is!
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine