It looks like you're new here. Sign in or register to get started.
Instead of having one person in charge of the whole army (or like, everyone in charge of one army), divide it into branches? Or at least, let us do it. So you can assign divisions to various groups, and appoint a general/a few other people so they can lead their own smaller army - involves more people, gets some political play going (who's the best general? Do you help your rival general out with your troops or do you 'accidentally' let his guys get slaughtered so you can save the day?).Examples:ASSIGN <troop> ARMY 2APPOINT TOZ GENERAL OF 2and then I can appoint aides to help me manage MY troop section
Feedback:- Can we get the telescope command enabled while the rest is tweaked and worked on, so we can scout and stuff?- Can we get these guys flagged as troops for CITY CONSCRIPT LIST TROOPS or add a command to see where they all are at a glance.- Can we get a command to see a fuller version of the above with the orders/types/status appended to them, to get a deeper look at the army at a glance. Alternatively, maybe just x info troop#, instead of the tells (someone muted can't do war, for example, and tells have a CD, so it's harder to run scripts (I know I will be writing scripts) to clean up tracking/grab info.)- Could we get a troop log to track stuff. Ideally make it two logs - the overall log shows big stuff like battle engagements, while a smaller log would show individual orders given and executed to each division. Ideally also include a way to leave notes on each log. Right now, there's no accountability or tracking so anyone aided to war can just come in and give orders and we have no idea who did it or why.- Can you reconsider the 10/rooms a turn and maybe have it scale in duration for numbers of rooms marched, or consider some changes to the marching? Right now, it is going to punishingly long to take alternative routes if we don't want the men marching through the rooms laid out by the internal path finder, but without those alternative routes as an option, the whole area/geographical knowledge and forts and all that become less engaging and tactical.
Though unless those arbitrary factions have troops it's not gonna do much good. This is still a 'this event only' system, yes? Because it seems like people are talking and planning like this is going to escalate into a full-blown war system.
Can a copy of the ledger be put into the war room for each city?
We have a barracks. There's no war room that I could find. Unless the old 'ancient heartwood' room still exists.
"Oh my arms are suddenly lubed"
The war ledgers will be left in the barracks because this really isn't a war system and it really doesn't matter where the thing is so long as it is accessible.@Xavin: That is an oversight (the check uses loyalty and your armies are loyal to eastcoal). I'll be fixing it sometime today or tomorrow morning (busy busy IRL day today).
Assuming the territory capture system is a success, I wonder if there could ever be a fast paced territory arena event similar to capture the flag.
The issue here is that until we have a bit more data on things, balancing is going to be difficult - along with having actual players behind Juxa's troops to react to equally large armies.