The game said:
You take a moment to consult a strategic telescope, assessing your area for tactical value.
The village of Tasur'ke has 3 strategic points of control.
These points are located at coordinates v4058, v4302 and v4269.
The area is controlled by the regime of Juxa Steelhew.
The village of Tasur'ke is not currently contested.
Hello again guys! I'm posting this thread as a bit of a heads-up and sneak peek of some developments we have planned for the next few weeks. Unfortunately they're proving a bit more complex to write than I was expecting, so the Juxa Steelhew world event has been lagging a bit behind - I do apologise for that!
As the arc progresses, we're going to be experimenting with a brand new territory control mechanic - right now, it's very much a test of the waters, and to begin with it will doubtlessly be as buggy as anything.
The long and the short of it is that areas in the northeast and southeast of Sapience (the areas involved in the Steelhew war) will be given between two and five 'control points'. If a unit of troops is standing on the control point without an enemy unit contesting it, it will be considered to hold that point. Hold all the points in an area and you control that area. It's pretty simple, and faster in many respects than the old room capture system.
Troops will be given to the factions involved in the war rather than generated with comms; this is just for the event, and not a permanent concept. There will be six troop classes with varying advantages and disadvantages over each other, and at least for the duration of the event Juxa will also possess troops that must be killed by players (as she is not likely to have PVPers of her own to get involved!)
Unit orders will be on a delayed system; using say or tell, you can issue orders like 'march to v1234', 'charge to v5678' or 'dig in' to troops, and once per in-game hour all orders will be executed at once. This is intended to try and limit the flaws of the old war system in which massive groups of players would camp on troops for hours at a time, waiting desperately for the chance to issue orders without being killed.
We also intend to trial concepts like using engineers to dig pitfalls and build fortifications, and there will be a PVP element in that troop morale will rise and fall if allied players die or kill enemies within their sight. Supply chains may also make it into this trial, but it's possible that they will prove too time-consuming to finish in a reasonable manner.
I'm very excited to see how this pans out, and I hope everyone will enjoy it; criticism, discussion and concerns can be aired in this thread. If strange things begin happening with Juxa Steelhew's forces ingame, you can likely blame it on being modified and converted over to the warband prog from their special snowflake troll_squad prog.
Thanks for reading!