The game said:
You take a moment to consult a strategic telescope, assessing your area for tactical value.
The village of Tasur'ke has 3 strategic points of control.
These points are located at coordinates v4058, v4302 and v4269.
The area is controlled by the regime of Juxa Steelhew.
The village of Tasur'ke is not currently contested.
Hello again guys! I'm posting this thread as a bit of a heads-up and sneak peek of some developments we have planned for the next few weeks. Unfortunately they're proving a bit more complex to write than I was expecting, so the Juxa Steelhew world event has been lagging a bit behind - I do apologise for that!
As the arc progresses, we're going to be experimenting with a brand new territory control mechanic - right now, it's very much a test of the waters, and to begin with it will doubtlessly be as buggy as anything.
The long and the short of it is that areas in the northeast and southeast of Sapience (the areas involved in the Steelhew war) will be given between two and five 'control points'. If a unit of troops is standing on the control point without an enemy unit contesting it, it will be considered to hold that point. Hold all the points in an area and you control that area. It's pretty simple, and faster in many respects than the old room capture system.
Troops will be given to the factions involved in the war rather than generated with comms; this is just for the event, and not a permanent concept. There will be six troop classes with varying advantages and disadvantages over each other, and at least for the duration of the event Juxa will also possess troops that must be killed by players (as she is not likely to have PVPers of her own to get involved!)
Unit orders will be on a delayed system; using say or tell, you can issue orders like 'march to v1234', 'charge to v5678' or 'dig in' to troops, and once per in-game hour all orders will be executed at once. This is intended to try and limit the flaws of the old war system in which massive groups of players would camp on troops for hours at a time, waiting desperately for the chance to issue orders without being killed.
We also intend to trial concepts like using engineers to dig pitfalls and build fortifications, and there will be a PVP element in that troop morale will rise and fall if allied players die or kill enemies within their sight. Supply chains may also make it into this trial, but it's possible that they will prove too time-consuming to finish in a reasonable manner.
I'm very excited to see how this pans out, and I hope everyone will enjoy it; criticism, discussion and concerns can be aired in this thread. If strange things begin happening with Juxa Steelhew's forces ingame, you can likely blame it on being modified and converted over to the warband prog from their special snowflake troll_squad prog.
Thanks for reading!
Comments
This may be asking for too much info, but:
1) How do cities gain troops? Do we purchase them, and if so, are their maintenance costs? I ask because one of the things I hated about the old war system was that the cost associated with it was such that you were almost afraid to spend city money. Things like the University and Temple District in Enorian wouldn't of happened under the old war system, and I'd hate to see us slide back in that direction.
2) Will we gain 'troops' based off of territories we control?
3) Do you plan to tie comm production into this?
4) I like the turn based system -- would it be possible to leave a queue of commands? One of the other things about the old system was grinding was required. If, say, before I go to sleep, I could pre-program the next 10 hours worth of commands, that would be awesome.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
If you do tie in commodities, can I suggest some sort of 'commodity treaty' function between orgs? Different parts of the realm have different comms. Ice, for instance, isn't in the south. It would be impossible, again as an example, for Enorian to hold the Tundra for a long time. Spinesreach simply wouldn't make it possible, most likely. I'm not going to lie, because of the way the continent lies out, I'm a little worried about how comm stuff could possibly work. All that being said, thanks for answering the questions! My mind is just running through the possibilities.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
I think the plot between Juxa Steelhew, and the citys is quite good. I know am new around here, but I have beenreading up on the events of past and know a little about the blade she has from those posts. I think this is going to be a good plotline for sure.
Thanks
Kevin/Kalvin
Edit: Also I'm curious what duiran's troops will end up being if they're being drawn from surrounding/allied areas.
Also, will you guys be introducing something like the old school war banner that I used to have, and I know Dask had one too. It gave troops being led bonuses and stuff. If not necessarily in the troop bonus category, maybe it could give bonus to comm production or something like that if you guys decide to tie it into comm production. It could even be something limited so that it doesn't affect all the territory/troops, and just do the production/troops in your area/room.
I'm really excited about the resurrection of some kind of war system. If you guys do it right, it'll be immensely fun. Hell, I enjoyed the old one, when I wasn't having to camp troops and fight crazy odds lol
I remember, involve me and I
learn.
-Benjamin Franklin
i am rapture coder
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
We could always raid Dolbodi/Salma and press-gang some of them into our army. Or we could form the Duiran (French) foreign legion: promise a bunch of crooks sanctuary if they fight for us, then give them crap weapons with inadequate food and pack them off up north to kill trolls.
Edit: APPARENTLY THE FILTER DOESN'T CATCH THAT WORD.
I might be reading this wrong, but it sounds like troop generation is based on what territory you hold? That sounds like a really unbalanced snowballing. Whoever captures the first village instantly has the leg up and the gap in potential troop size would only widen. I might be reading that wrong (the screen on this laptop is really jacked up haha).
I was totally wondering about warfare when this stuff started and was asking Ferrik to check out our comm productions. I tried to recruit some troops just to see if I could for RP purposes, but this sounds way more extensive than I think any of us imagined - what an amazing turn of events! I hope the event is still going on when I get back, because it looks awesome!
(clearly Aetolia loves me, because pretend war is the best bday present ever :P )
I remember, involve me and I
learn.
-Benjamin Franklin
And a question: Is Bloodloch going to end up somewhere on the faction list?