Holy Wars are broken, mostly because there's no 'war' part involved at all. Either changing the mechanics or simply returning to the days of only the Divine being able to start/end wars seems like a good plan because right now they add nothing at all to the game. People don't even care about defending their religions and essence in terms of 'resource' is just neverending.
Essentially, war is being declared and as soon as it starts instantly surrender. All that happens is that the defenders have to spend a crapton of time raising new shrines. There's no glory. No conflict. Nothing. And it sucks.
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Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
Sometimes being on the other side of the spectrum doesn't really fit in as a reason. In the case of the last one, my character had no idea why it suddenly popped up, other than knowing that there has been some personal feud between Slyphe and Moirean. Even though it wasn't her decision to make, that right there, to her, seemed like a very poor excuse to drag everyone else into it. Even when asking, my char wasn't given any reasons for why this was happening, only responses saying "I just follow orders."
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
This was just one of a long string of holywars surrendered almost instantly. I have no idea why Moirean started this war, there was no post to the order or really anything beyond the public board, but this particular war obviously brought nothing to the game except shrines to raise for Slyphe's order. My main issue is that this is a long-repeated pattern. So far, Iosyne's order has been in a number of holy wars, and I think only one or two were actually fought to the end. I'd give exact numbers but for some reason, the 'searchnews' function does not work for the politics board.
It seems to me like a small ratio of holy wars are actually fought until the master shrine is defiled. They seem to take away more from the game than they add. At least they do for me.
EDIT:
I realize I sound a bit selfish in this post. But if you take a moment and think about how many hours of enjoyment and thrilling action that holy wars has brought to people in Aetolia and compare it to the amount of frustration, disappointment, and sheer boredom (often associated with raising shrines), then it seems reasonable to pose the question of whether holywars are serving the function they were intended for or not.
I don't think any of the comments in this thread so far were rude or personal. Most people seem to agree that the system as it is does not contribute to the well-being of Aetolia, although I think we all have a bit different reasons for doing so. I've yet to see a single person speak in favour of the current system, much less anyone exalting it as the epitome of fun, challenging, and intense gaming experiences.
This is not why we can't have nice things.
Holywars have been a failure since they were implemented. There's been the occasional good one, but really for me they just ruined order conflict.
And it's not like the old system was great.
Problem is that there are so many projects the devs are working on, so suggestions to fixit need to be easy or it'll just be shelved.
Making them god only limits conflict to active god orders, and still does nothing to address the imbalance with stronger orders vs weaker ones. Sure, the strongest order must win, but it needs to be fun and also to reward strategy more.
That said, nobody likes holy wars. I had a -blast- in the one I fought in for @Haern, right up until our Champion threw in the towel. But, then again, I'm pretty sure I'm the only one who was having a good time. The fights were one side utterly annihilating the other, and our side couldn't hope to keep up with the shrine destruction, so nobody wanted to keep bothering.
I actually begged for the instant surrender, because Holy Wars were setup in such a way that you could troll another order. The problem is no order is going to declare a war they're going to lose - and yes, when Iosyne's order consolidated all the PK'ers into one order, this is exactly what was expected. There isn't another Order in the game that can stand up to Iosyne's - you have too many PK'ers. Bloodloch is already the largest org in the game as a result of vampires being the focus of advertising - now you've taken the largest org and consolidated most of their fighters into one smaller org. Life side's PK'ers are spread too thin. Now, if we could do order alliances? Eh, maybe that would fix it.
I hate Holy Wars because they're about who can grind the fastest and who can find who - in the last war Dhar won, Lucus killed like 20 shrines before anyone realized he was Dharian. We were really careful not to let him get caught because no one was looking for him.
Also, when Belgarion was declaring those Holy Wars, Dhar said 'ok, they've had enough' and stopped him from declaring his next one. I think part of the issue is that -one- person can declare the war. Perhaps make it a three person command of the three highest ranked members.
Also of note, in the old system, orders could decline a Holy War. Now, they can instantly surrender. The difference in this and the old one is that this one at least inflicts some damage with the instant surrender (you get essence, shrines are destroyed) as opposed to before when all you got was a politics message saying 'Such and Such has declined the Holy War'
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I know Raz has a better handle on the pools, but it's happened multiple times in Aetolia that a bunch of people quit at similar times and then a side is left with just a single active god.
If the attacking/defending of shrines could be made a 1-2 person thing, perhaps by greatly rewarding or even requiring that multiple shrines be hit at the same time, then being outnumbered by the bigger order will have less effect. They'll (probably) still win, but at least the fights will be more fun.
Edit just to clarify:
The bigger, stronger order -should- win. I'm not advocating mediocrity enforced by code. I'm advocating making it possible to have fun while losing, and also possible to achieve something by losing slowly.
See, this is how I felt about the aforementioned Order War, but the darn thing started at 3:00am my time, and ended at 5:00am, so we never even had a chance to surrender. I don't think anyone in the Order was even awake for it.
In the end, it still didn't resolve anything, and poor Tina spent a day replacing all the shrines.
The resource loss was minimal, ultimately, and I'm sure you were left with a kind of "yay... essence?"
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
I do agree though that there's a lot of revamping to do in order to give them any real merit. I certainly don't think there should be an "insta-surrender" option though. Even putting in a time frame after the war starts where it -has- to go would be better than nothing. An hour? Two hours? Just something. As it was, even Chakrasul didn't surrender until Slyphe's order was standing at her master shrine. That was pretty epic. She was around, she could have done it sooner, but it was so much better to walk in and go, "Oh haidear Chaky" as she lounges on her throne in wait. :P
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine