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Illusions were more or less removed as a combat possibility when aff_view was introduced.
My question is this: Why do you focus so much on breaking systems instead of learning how to use the -skills- to win? I know if I, as a living, breathing person, ate raw organs I'd die. It doesn't make sense.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Arbre-Today at 7:27 PMYou're a vindictive lil unicorn---------------------------Lartus-Today at 7:16 PMoh wait, toz is famous---------------------------Karhast-Today at 7:01 PMYou're a singularity of unicorns awfulness Toz
Someone powerful says, "We're going to have to delete you."
@Daskalos, I do both. You're only complaining/hearing complaints about one at a time. Technically people are complaining about both but in separate rants. IE this is the big thing right now about me. Before it was retardation/still is retardation. Before that it was carnifex fighting. Before that indorani. Then before that luminary/lycan. That's part of my time investment motto. I put in the time and effort to not only learn classes but to see ways to one up other people's systems. That way I have a tactical advantage. You wouldn't start a war right now, china v russia and give russia spears. You both want your russian soldiers using better guns. If china has more soldiers and better guns, you're not going to win it. IE, if I have better knowledge of my class v your class AND I know how to break or disorientate your system, then there's no way for you to win. You'll need to counter with getting better knowledge or a system that doesn't get disorientated.
Halp, I'm trapped in a quote box. I'm going to say this, and again, don't take offense because if you feel like people are ganging up on you, this is why: You were a Luminary until they nerfed Luminary. You were an Indorani until they put a hard timer on pit. You were a Carnifex until they nerfed Carnifex. Now you're a Mage using retardation, which everyone agrees is a) almost impossible to fight in and b) multiple classes in the game cannot fight in due to inability to track\stack afflictions in it. Additionally, you rely on 'tricks' to kill such as the slice\herb thing.
You have a history of playing classes that need a nerf, and whoring out -one- thing until it gets nerfed, and then you move on to another trick. You've never stuck with a class post-nerf, and so a lot of people don't want to fight you, because there's no challenge in fighting someone who's going to just use cheap tricks to win. What you've done, time and again, is no different than old Luminaries who would turn on 3 different forms of passive curing and spam JUDGE TARGET until it went through due to passive curing. It wasn't skill that let those people get kills, it was luck. You do it now in retardation, you turtle until vibes do something such as a double break and then you go to town.
These days, it's absolutely backwards and behind the times to expect players for a game to sit and spend hours upon hours coding stuff and doing groundwork just to get to the core gameplay. Games have progressed and evolved and we as players expect to be able to get in, play, and then spend time improving to become a super GREAT player if we want. Having to invest that time just to play, period, is an outdated game design. It seems IRE wants to stick with it, and that's their prerogative, but I personally don't want to invest time in games that make me spend hours doing stuff outside of the game, like wrangling with some third-party coding client, before I can even really get to experience it, and I'll just move on.