I agree with a lot of what @Sryaen said. The points ended up not being fully balanced. There was a lot of freedom granted to everyone involved in planning out the games including how they would award… (View Post)
Want to chime in on @Legyn's idea and add that after reading more on what's been said it's not the ministries I like and instead the fact that roles exist for non-council citizens to hold and have so… (View Post)
Unpopularly I like the ministries because I see them as an opportunity for individuals to go through bursts of activity and make something unique out of them. It's rarely going to be something sustai… (View Post)
I would love to see alternatives provided for characters that choose to exist outside of the primary conflict system, I've always thought this would enrich the stories in the game. I can see a creep … (View Post)
I haven’t been logged in for a minute, but after reading and comparing attitude and approach to other text games that have a higher focus and standard for Rp and story telling, I can only conclude th… (View Post)