Sentinel Previews

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  • SlypheSlyphe Member Posts: 617 Immortal
    Serrice said:
    Would these abilities be essential to our offense to the degree that losing them would make a Sentinel unviable? Say, in the unstable ground during a leyline?
    They will not be necessary for most fights, no. There's a lot of added utility from the abilities involved in Woodlore, and some abilities relating to ambushing that could be useful.

    Kiyotan said:
    Are the changes to Woodlore going to necessitate a change to the artifact huntsman's pouch? 
    Possibly. We will cross that bridge when we get there!

  • XonXon Member Posts: 18
    Sounds interesting. 

    Though I must admit I am a bit worried about the overlay modifications too
  • SlypheSlyphe Member Posts: 617 Immortal
    To clarify a bit, our main issue with overlay isn't so much the afflictions provided that are being used, it's the sheer size of the pool itself. The important afflictions that we see Sentinels routinely using, and that are effective in their kill methods, will be sticking around in one fashion or another. As it stands, the class having access to venoms, overlays, and resins - each with unique effects and names - is a daunting prospect.

    Seir
  • NolaNola Member Posts: 688 ✭✭✭✭✭
    This is exciting.
  • SeirSeir Seein' All the Things Getting high off your emotionMember Posts: 992 ✭✭✭✭✭
    Slyphe said:
    To clarify a bit, our main issue with overlay isn't so much the afflictions provided that are being used, it's the sheer size of the pool itself. The important afflictions that we see Sentinels routinely using, and that are effective in their kill methods, will be sticking around in one fashion or another. As it stands, the class having access to venoms, overlays, and resins - each with unique effects and names - is a daunting prospect.

    That was basically my concern and it looks like it is being addressed. Thank you! Shrinking the overlay pool would likely be good in the long run since there are a great many that we do not use. It'd be nice to shrink it down for the effective ones like Hypo, Indifference, and Impatience.
  • RammusRammus Member Posts: 48 ✭✭
    edited December 2012
    Oh geez.
  • MastemaMastema Member Posts: 298 ✭✭✭
    We can only hope.
    Carnifex failing since 2011. Fixes coming Soon ™
    Haven
  • AngweAngwe I'm the dog that ate yr birthday cake Bedford, VAMember Posts: 978 ✭✭✭✭✭
    edited January 2013
    Ooh! How about an ability to move silently in outdoors areas, or at least in jungle, forest, plains and valleys?

    Edit: I mean something like a variation on the Stalking racial, a conditional sort of stealth to compliment the Sentinel's ability to hide and lore of being a hunter at home stalking their prey in the wilds.
    Post edited by Angwe on
    image
  • AngweAngwe I'm the dog that ate yr birthday cake Bedford, VAMember Posts: 978 ✭✭✭✭✭
    Slyphe said:

    The legacy spear and axe weapons have been removed and their associated abilities merged into their current weapons.


    So, does that mean that dhuriv trip will have the stun of woodlore trip?
    image
  • WildfireWildfire Member Posts: 1
    Hey I have a question. Will artifact bows be able to shoot the Sentinel bolts?
  • SerriceSerrice the Black Fox Member Posts: 1,229 ✭✭✭✭✭
    IIRC, no. In fact, from what I heard, Sentinel crossbows won't even be the same as the normal crossbow pattern we have currently.
     
  • SeirSeir Seein' All the Things Getting high off your emotionMember Posts: 992 ✭✭✭✭✭
    WRISTBOWS
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