I've been thinking, so bear with me.
I'm wondering a little something about how many of the players get involved in actually ICly educating people about afflictions, cures and defenses, rather than instantly going OOC and start talking systems or First Aide.
I remember sitting down, taking my time to help newbies understand the difference between certain defenses, how to build up to a venomlock, how to prevent it. I held classes about it no matter how few turned up, simply to make it more part of the game rather than simple mechanics. I'd encourage them to explore and ask questions to get a good sense of the lore of the game (cause hey, it's a roleplaying game after all). Newbie areas were there to help them understand how to move around, how to quest and minor things like that. After this they got to practice how to function in low areas where the mobs hit harder or even dealt afflictions, like the Beastlord's dungeons, Scidve, Hashan, Liruma. Level 80 was something you really treasured, because it meant you could stop worrying about food and sleep. Endgame gave you something to strive towards, a purpose.
Those low-level areas seem to serve little purpose nowadays, because most people are rushed onwards. The focus, already from the beginning with true newbies, seems to be to reach as high in level as soon as possible, sort of a "Hey, I want to become a super-top-tier-fighter right NAOW!" and people oblige, taking them hunting to reach endgame as quickly as possible.
Now I'm not saying helping people out is a bad thing, but I remember back when I started playing and it took some effort to reach somewhere. Yes, it's good that it's easier to reach, that people don't get discouraged, the perks are great and all that, but what happened with all the other things that people are now rushed passed? Is it really good that people are instantly pointed in the direction of First Aide without any additional IC instructions? Don't they lose out on some important character building if they are 'imprinted with curing abilities'?
I know people like Moirean are doing awesome things with her guild, training recruits in a military fashion. It's awesome and makes one feel like it's more than just turning on a system and start hitting things.
I sat down the other day with a newbie (really wish I had time to do this more often), explaining all there was to know about defenses and why they were any good. Had a really good time too, especially explaining why being deaf and blind were good things!
So, my questions are, how many of you do things like this on a regular basis? How many of you feel you might be stepping OOC a bit too readily? If a newbie starts asking about system things, is that your cue to move OOC completely or do you still try to juggle it ICly? What do you think are the pros and cons of each of these methods?
Comments
I agree with you in regards to power bashing though. I personally feel that newbies should not be power leveled at all until they've reached a certain level of understanding. Alts, veterans, or people generally familiar with IRE muds? Sure, if they ask for it and you're willing but everyone else ought to go through levels 1-50 at the very least on their own or with people in or near their tier group because that area of the game teaches you a lot about our mud and what to expect later on.
The quests and stuff slow down significantly after level 55ish. At least in complexity and variation for the ones I've discovered. Then picks up again around 77ish. So if you make them skip 1-50 and dump them at 70ish where power leveling becomes harder, you're essentially dumping them in the deep end without teaching them how to swim. What's worse is that depending on where you go, that deep end might not be calm waters but a typhoon of sorts in terms of mob complexity and difficulty.
As you gradually progress through each area, you're introduced to new mechanics, afflictions, and challenges/puzzles that reveal things you can or need to do in order to progress and understand the more complex stuff that comes later, from "turn rock" to "climb chute" or "put x in y". (This is also why I love that the Admin have redone the dialogue and quest systems since some of these lessons are obscure and or hidden. Like for some places, the answer/hint is in the room description!)
To have a newbie skip over that knowledge cheats them and ultimately us all in the end. Since you've rocketed them to a higher level , they've lost a large incentive to explore the area due to the XP no longer being ideal. Which means the quests & lessons the newbie area provided are lost to them and thus making the puzzles/challenges of their current level area that much harder to do on their own. So on and so forth building unnecessary frustration and what not that could've been avoided if they just leveled normally to begin with. (Admittedly this isn't such a big deal in the grand scheme of things, especially considering the meat of the game isn't in exploration or questing.)
An alternative to power bashing, what I used to do as HoN or novice aide back when I was interested in that sort of stuff, is chaperone and instruct where applicable. Guide them to "important" quests so that they learn how to play both the game and class.
I made a monk alt (Kharon, before the days of Ashura monks existing). The guild was full of strong pvpers, who gave me a enough ooc suggestions that I was able to make a workable system (three macros which cured the last three afflictions that were given, in order. Nothing special, but it was workable and better than most other systems out there at the time).
They then taught me to fight. One guy would randomly find me and attack me. If I wasn't shielded, he'd keep attacking me and sometimes kill me. Another would make me attack people and watch the fight, giving me tips mid fight - sending tells like "left leg now. Hit anything else until I tell you and I'll kill you myself."
Of course, the game back then wasn't particularly RP focused, but there was a distinct line between OOC and IC. Aside from specific system advice, the rest of it was, while not RPed out in detail, certainly in-character enough not to break immersion, and loads of fun.
A few months later went back to my main and did my best to hunt down the people that had griefed me in my first year of mudding. Sweet, sweet revenge