We all love our Havens and sometimes we wish we could drag more people up to RP in them just so we can show them off (don't lie, I know you do) so I figured we can just all show off our Havens and see what everyone's got! Obviously, if it's something super secret and mysterious that will expose too much of your character more than what you're comfortable with, then feel free to just.. not.
First, this is Orisae's Haven. I don't play her anymore but I still love her Haven. It's basically a cliff on Polyargos (or some other island) with a submerged cavern at the bottom with a shipwreck that I had been RPing her slowly repairing.
[Spoiler]
HAVEN RETURN
As you focus on your haven, the faint sound of seagulls and crashing waves can be identified coming from the fierce maelstrom winds that churn about your form. The storm continues to build with you as its source, overwhelming the senses and mind with half-remembered glimpses of the ocean as seen from foot beaten paths along cliff tops and sandy beaches. As suddenly as it has begun, the struggle ceases and the welcome sight of an endless horizon greets your eyes as you slowly open them, the salty scent of the sea air filling your nostrils.
A rocky cliff overlooking an ocean.
Patches of sparse grass and tough shrubs dot the rocky slope leading up to the edge of the cliff. At the top, the stone levels out into a wide, flat shelf, making the sudden drop-off readily apparent. At the edge, the stone cuts sharply away underneath, the platform hanging suspended only by its connection to the preceding cliffline. Far below, the dark, roiling sea crashes against the sharp rocks at the base, a fearsome end for one unlucky enough to fall over the edge. The expansive waters extend far past even the best eyesight, racing the skyline in a mad rush towards eternity. You see a single exit leading down.
A half submerged cavern.
A steep slope of damp rocks and jagged stone walls provides a slippery path down into a cavern worn deep into the side of the cliff. The heavy scent of brine, varying levels of near below freezing water, and the constant cut of piercing wind fills the area with a brisk chill could easily set teeth chattering within minutes. Other than what can be allowed from the entry path as well as opening of the cave, there is no lighting and stumbling into one of the many impressive stalagmites and stalactites is a constant threat and possibility. Just by the mouth leading out into the endless sea and covered in numerous layers of salt deposits and barnacles, the partially-submerged wreckage of a wooden ship appears to be slowly under repair. You see a single exit leading up.
When you go IN-
A dilapidated grand hallway.
Haunting creaks, broken boards, and faded velvet-lined walls are all that remain of what had originally been a grand and lavish hall. Cold and drafty, many doorways lead into similarly broken rooms, each filled with heaps of collapsed furnishing that might have once been called richly crafted. Shards of mirrored glass and crystal, in various unfortunate shapes and sizes, litters the ground while empty frames hang crooked on curved walls. Small windows line the right wall, though they do not provide any lighting into the interior of the ship. Instead, a velvety blankness is all that can be seen beyond the heavy glass, indicating total, subterranean darkness. On the far southern end, the hall looks more put together, as if someone had been working on restoring it to its formerly decadent beauty. You see a single exit leading south (open pine door) and east.
When you go South- (Warning SPAMMY)
A dimly lit chamber.
Spiced incense mingles with the heavy mixture of vanilla and floral that wafts about the air pleasantly to greet the occupants of this room. Dark walls of stained wood grain line the inside while tall windows, decorated heavily with beautiful and elaborate tracery of black painted iron, stretch from the ceiling to the floor and span across the entirety of one of the walls. The translucent glass, a smoky amethyst color, allows for only dim chilled lighting to be cast around the room. A long wide desk carved from dark cherry has been carefully set in front of the windows, its surface an organized mess of reading material, blank scrolls, inkwells and numerous violet candles. In a matching style, a bookcase has been set into the corner, completely filled to the point where a good many books and various colored inks have been kept in somewhat scattered piles and stacks around it due to lack of room on its shelves. Some long forgotten stacks have even begun to serve as useful surfaces for other odds and ends such as combs, handfuls of coins, and even a small empty birdcage. An enormous canopy bed takes up a majority of the remaining space, heavy black velvet tied back against the tall heavy pillars. Easily seen through the under layer of sheer charcoal gossamer curtains, the mattress has been covered with fluffy pillows, a thick black feather comforter, and a pile of other comfortable blankets folded at the foot to create an inviting sanctuary. A dark stained oak desk is here, a sturdy oaken box with a stylized tree, a dark, iron-plated harp, a glass and wood statuette of Slyphe, and a vase of red and orange flowers atop it. A black leather armchair rests here, looking comfortable. Rivaling the height of a troll, a beautiful mahogany wardrobe stands here. A medallion of hematite and sankithakt has been set here. There are 15 magically-preserved letters here. There are 4 letter bearing the Spinesreach flags here. A worry stone, worn smooth by constant rubbing, lies here on the ground.You see exits leading north (open pine door) and out.
And the room to the east is yet undescribed but you get the idea-
A ballroom full of broken furniture.
Colours swirl and shift all about you in the void. You see a single exit leading west.
[/spoiler]
And then we have Piper's haven. She doesn't have a custom haven return but her haven is one room and described-
[spoiler]
An ocean of soft, green grass.
As far as the eye can see, there is nothing but green lush grass and commonly seen flowers, mostly dandelions, providing a brief burst of color. The terrain is that of gentle, rolling hills that kiss a cloudless blue sky holding up the searing sun, providing the entire area with the constant light of daytime. What it lacks in eye catching excitement and objects to catch your attention it more than makes up for in peace, warmth, and quiet. There are no obvious exits.
[/spoiler]
Doooo it! I want to see your Havens!
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Wield Haven
Showoff Haven
Beam
Inc Haven
[spoiler]
The edge of a jungle clearing. (The Havens.) (13918)
Moving out of a thick, vibrant dream of green vines and strong, dark trunks, this area slowly begins to rise out of the cloying, close darkness. It thins out, into a clearing where sunlight filters through a tangle of vegetation, to a floor padded with the debris of an ancient jungle. Off into the distance, a hill of sharp rock rises from the soft loam. Large and foreboding, it stands feet taller than the average house, a wide cavern opening in the front.
You see a single exit leading in.
A brightly lit cavern in the jungle. (The Havens.) (21835)
Descending a few feet into the side of the hill, this cave provides a broad, natural theater for occupancy. Vines and mosses from the jungle beyond the cavern creep into the entrance, forming a natural carpet that descends several feet into the room-sized cave. The floor is littered with debris, various bits of rock, bone and broken branches scattered about. Sunlight streams into the cavern from its entrance, illuminating the whole of the cave in its natural glow. A small, carefully concealed trap door has been built into the floor at the far northwestern corner of the cavern. A sturdy iron forge stands here, cold and dark. There are 2 beguiling ouroboros here.
You see a single exit leading out.
You unlock the down door.
You open the door to the down.
A candle-lit chamber of ocean hues. (The Havens.) (21836)
A comforting feeling of privacy pervades the area. A steep white-oak staircase terminates in a bedchamber designed with relaxation in mind. Each wall is awash in a sea of blues ranging from the light green-blue of sun drenched inlets, to the dark midnight blue of oceans deep. A resplendent floor of gold-laced, sand-hued tiles creates the lush feel of an ocean retreat. Standing at an angle in one corner is a short, white-oak bookshelf, various literature stacked on it haphazardly. A myriad of tan candles stand at each corner of this space, their sizes varied and placement haphazard, giving out dim lighting. An unadorned, white-finished vanity is here, a snowglobe depicting Shastaan atop it. A white vanity seat has been placed at it. A thin, floor-length mirror stands like an easel here. Regal in its simplicity, this white-oak canopy bed sits along the north wall. An unembellished upright piano stands at an angle in the southeast corner of the room. A small sign indicates that LIBRARY CATALOG will list the materials in this library.
There are no obvious exits.
You close the door to the up.
You lock the up door.
[/spoiler]
A gutted shack amid endless jungle
You find yourself in the midst of a clearing in an unknown jungle, the scent of exotic flowers and decaying plantlife wafting on the rare breeze. Monstrously large insects whiz to and fro in the still, humid air surrounding what was once the ruins of a rusty shack. Stale water pools amid the mud and the rotted planks of wood that hint at the legacy if a floor underfoot, and what walls remain of the place are rotted and weathered. Likewise stained by rainwater and other, more questionable fluids, a makeshift table sits in the center of the destruction, the tattered remains of leather restraints still clinging to the bloated wood. Beyond, the jungle is an imposing and an ominous presence, teaming with life both seen and unseen. The hunting calls of predators and the dying cries of prey fill the air, accompanied by the constant song of exotic birds and a strange drumming in the far distance, evidence of other folk somewhere in this place. Always, you hear a chanting in a guttural tongue that seems to surround this clearing, the exact direction somehow impossible to discern.
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
Tallying them up, though, I've had roleplay scenes in 16 of them and several are just for the aesthetics of moving around.
[spoiler]
44825 eleanorhaven1 A desolate junction
45097 eleanorhaven4 Zenith Street
44851 eleanorhaven9 A moonlit rock spire
50989 eleanorhaven26 On a precarious ledge
44848 eleanorhaven6 An endless library
48894 eleanorhaven16 Within a vaulted library
48895 eleanorhaven17 Deep in a labyrinthine library
48897 eleanorhaven18 A distant corner of an enormous library
44867 eleanorhaven2 A narrow back alley
45251 eleanorhaven3 The "End of Time"
45824 eleanorhaven10 A narrow, rickety hallway
45825 eleanorhaven11 A disorderly private room above the bar
44847 eleanorhaven5 Azimuth Lane
44849 eleanorhaven7 A dusty hollow
44850 eleanorhaven8 An ethereal whispering forest
46560 eleanorhaven12 A windy tower filled with machinery
46561 eleanorhaven13 A room of confusing mirrors
46782 eleanorhaven14 Shifting red sands
46867 eleanorhaven15 A well-appointed tent
49021 eleanorhaven19 Zenith Street
49022 eleanorhaven20 A spacious, opulent parlour
50142 eleanorhaven21 A descending earthen tunnel
50143 eleanorhaven22 An immense, grassy cavern
50144 eleanorhaven23 Beneath the boughs of an underground orchard
50145 eleanorhaven24 A tiered garden with spiral irrigation
50146 eleanorhaven25 A sprawling, lantern-lit vegetable garden
51269 eleanorhaven27 A shaded forest path
51270 eleanorhaven28 A creaky riverside distillery
52874 eleanorhaven29 A long, rickety pier
[/spoiler]
My first-person Haven entrance:
[spoiler]
A sharp pain knifes down the length of your spine before arcing through the rest of your thin frame. A howling wind can be heard, gathering force until it drowns out all surrounding sound. As your bones break, there are a muffled series of snaps that reverberate up through your hips and shoulders, and as you begin to fall, your flesh simply dissipates, blasted away in clouds of fine black dust. After a moment, your entire body has come apart, and blackness overtakes you. Slowly, the howling wind subsides, and your vision returns.
[/spoiler]
My third-person Haven entrance:
[spoiler]
Abruptly, Ashmer comes apart, his flesh blasted away into fine black dust by an unseen wind. There is an audible series of pops and cracks as his bones break, and before his crumbling form has even struck the ground, he has vanished entirely.
[/spoiler]
My lonely little Haven room. I have plans, but Raceskills are way more important right now:
[spoiler]
At the edge of a shattered plain
Dark spurs of basalt jut from the broken ground of this vast plain, clawing at the dark, clouded sky in cloven points. You stand at its very edge, closed in on the west by a towering labyrinth of the same cracked stone, and the wastes themselves stretch to the horizon in every other direction. Fine ash intermingles with jagged gravel underfoot, and above, the sky is a roiling mass of dark, seething clouds. The light from some unseen source tints everything a deep, dusky indigo, variegated to purple where the hazy horizon meets the charcoal sky. To the east and south, the land is shattered, the ashen soil slashed in long ravines and littered with sharp-edged boulders. To the north, the labyrinth falls away, trailing into the same broken ground. An enormous peak rises contemptuously from that ragged horizon, its shadow cast across miles of the shattered plain at its feet.
[/spoiler]
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
[spoiler]
A frost covered grave.
An unnatural darkness has fallen upon this area, sheltering everything but a solitary grave and the
snow surrounding it from sight. A small orb like light circles the tombstone, causing the shadows
to distort the inscribing on it. When the light reaches the front of the tombstone and the shadows
disappear from text, it becomes legible for a brief moment. The inscription reads 'Draiman'. A
jagged black ring lies here. A pool of water is all that remains of this sprite. An ebon ring, set
with emeralds, lies here. a black ring lies here, carved with flames. A black ring lies here, shaped
to resemble an icicle. There are 2 arcane black rings here. Its ophidian pupil gazing skyward, a
diaphanous all-seeing eye earring is here. A lightning bolt puzzle ring of magnetized iron is here,
shimmering softly. A multifaceted ring of translucent, caliginous black obsidian is here. Resembling
a frosty arrowhead, a silver icicle knuckle ring is here. Radiating residual heat, a two-tone ring
of melted gold is here. Left here is a black cloak emblazoned with a silver star. Resting on the
ground is a fist-shaped sigil.
There are no obvious exits.
[/spoiler]
Lately it's just used as a graveyard for faded enchantments because I'm too lazy to sort through them and give them to a humgii thing (cube? w/e) and Rashar's sprite (that hasn't decayed in like 3 months and has become like a permanent fixture and I'm strangely ok with this).
the way she tells me I'm hers and she is mine
open hand or closed fist would be fine
blood as rare and sweet as cherry wine
"The smell of dusty fur, sweet smoke, waiting and patience, a thing that time cannot kill. The moth that candles won't burn."
[spoiler]The meadow of memory at night.
The entirity of this small meadow is blurred and obscured by the sort of mist left by a light rain, though there is nothing wet about the surroundings. Ambient light diffuses downwards, possibly coming from the moon or stars, illuminating the clearing but not penetrating into the thick trees that encircle it. At the very center, a shadowy illusion shows two log benches beside the remnants of a campfire. Seated at one and frozen in place is a teenaged girl, Sarita in her human body. At her side is a rajamalan man who appears just a few years older. He too is frozen, mouth open in conversation and showing the distinctly pointed fangs characteristic of the Consanguine. A third bench set across from the incorporeal ones is solid, offering enough space for two or three people to sit. Tiny flames circling its form, a miniature fire elemental spins slowly here.
You see a single exit leading north. [/spoiler]
i am rapture coder
i am rapture coder