How does conflict start now?
I haven't actively pvped since the days the bahkatu still lived in Ashtan.
I've fought in wars, holywars, group pvp, loci fights etc since then, on and off, but rarely ever as a pvper fighting single enemies around the world just for the hell of it. The reason? Basically because I stopped maintaining my system and got out of the habit.
Now, I'm enjoying Aetolia again AND have a good system (thanks to Kaeus). But um...
The game has changed. Before, if I felt like a fight I just had to wander around outside spinesreach, talk smack at NoT, or basically just breath funny in the wrong (or right) place.
I kind of don't know how to get into a fight anymore. How do I make an enemy?
I could make up an rp reason and challenge an org, maybe pick one like the carnifex that I know has decent people in it that will play nicely about it all, but I'd rather ease into a bit slower than that, hehe. I've still got lots to learn and relearn before a move like that is anything other than suicide.
So what's up in the game these days? What do people do for a fight?
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Joining lesser fights is probably where you'll find most of your activity, but you can always be old fashioned and enter an enemy cities sewers to yell things until someone comes and fights.
Sect is about duelling? I think I misunderstood the description of it, I thought it was something along the lines of occasionally being open for random ganking while bashing.
Thanks for that one, I just read the help file. Sounds like a tense place to visit.
I'll start with picking a few fights in the traditional way, and with the HG. Fracture and sect can wait a little while.
You said: "People are a lot nicer." Kikon said much the same to me earlier when we were chatting about the loss of NoT as a general "talk smack and pick fights" meeting point (blender/food processor/melting pot?). He said lots of people have grown up since those days.
It'd be nice if, in the future, devs considered adding place(s) where people of all sides were encouraged to be without pvp being the immediate goal. A place where arguments can start and roleplay between sides (or factions?) progress into pvp. After all, what's the point in having a more mature playerbase and not capitalising on it?
It's pretty hard to pick fights anymore... I could do some of the stuff I used to do, but it just doesn't work anymore. Go find a nemesis and fight them. (I'm waiting on you, @Kikon, to finish that system!)
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Done responsibly, picking fights like that can be a positive experience. Isto was good at it, working in a little rp at the same time.
While @xiuhcoatl describes taking it further than I could feel comfortable with, he did state that doing it repeatedly isn't nice for the victim (meaning he does actually care a bit about people's feelings) so compared to some of the assholes of earlier years, he doesn't seem too bad. And really, there needs to be a bit of that sort of thing going on when there isn't anything else happening, otherwise things get boring.
I was in a guild once where the GM oocly asked a known active PKer (griefer by today's standards) to target his guild for a while. He wanted an enemy for the guild to unite around fighting and learning to fight. This sort of thing can have its place if not taken too far.
That all said, it's never okay to employ that logic on newbies. Our goal is retention and there's no way we can advocate harassing someone new to the game in that manner. Introduce them through group or organization centered conflict and allow them to make the choice to participate - they are far more likely to come back and try again if it's presented as a way to elevate their experience.
There are remarkably few good conflict arcs that begin with someone butchering a newbie's mount.
Part of the problem with conflict, as I see it, is the fact that there are far too many 'safe' places now. As an example, a player recently slew another's mount. He even shouted about it, taunting the other. He's also attacked me several times unprovoked. Every time I go after him, he map paths back to his home city and then goes to his haven and will sit there for hours or until I logout.
I've done my fair share of PK over the years - I used to sever Vampire's minions (who were known to fight) to start fights with them, or banish entities. I'd break into vampire houses and then sit there (alone) until people came to evict me. Even now I'll raid from time to time just to put a bounty on my head so people can come try to kill me. I drag along novices and such to lesser because it's a good introduction to combat in that there are no consequences.
One thing I've noticed, that used to spawn a lot of conflict but it's because of this 'never lose' attitude that players have, I remember 'back in the day' you'd have a young person being bullied by a bigger player, like Xiuhcoatl described above, and as a result, you'd have a bigger player come to the young players aide and champion him in a duel or what not. The problem nowadays - and this is why I believe conflict has dropped off - is that the bullies won't go for the champion, and will outright refuse, because all they want is to kill the easy to kill player. They don't want the challenge or the risk to their ego that they'll be on the wrong side of deathsight. I think the reason PK has dropped off is a lack of maturity amonst the PK'ers - a lot of the older PK'ers just don't care anymore. Look at Kylan and Saybre as examples. They -can- PK, they jut choose not to. Searoth was the same way. He got to a point where he got tired of dealing with the BS and lack of consequences for people doing dumb stuff and then being perpetually safe. It's why I'm glad custom wings rooms are no longer a token item.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I remember playing Ecikoria and getting repeatedly defeated in duels, because she's stand up for what she thought was right, go out and slam down the gauntlet and get crushed, but that's what it was. She was respected for it, even if she died. Now people seem to care too much about being seen as a loser.
I've tried to initiate duels on several characters even when it was stacked WELL against my favor. I don't think anyone's ever taken me up on them, before. Usually I just get taunted or put down gently in a patronizing way. Very sad.
People get so excited when something happens, that they all want a go, so small-scale is impossible and the conflict is ruined.
That said, we had a conflict thread just recently, do we really need to repeat it all again already?
It does boil down, in the end, to a feeling that we need more stuff to fight about.
Quite a few of the headaches you described wouldn't be there if people weren't as bored.
I'm not trying to blame everything on the game or the devs or whatever - but I do think that more optional stuff to fight about on a daily basis, both as orgs and as individuals, will improve everything.
I always felt that if the system was less of a 24/7 affair it wouldn't have been so bad. And maybe something to give troop strategy a bit more depth.