I think the idea of race-based RP is super fun, but it is fairly under-developed in Aet right now. However, I think fleshing this out could provide some really nifty cross-org and cross-alignment potential for interaction, another level of politics to play at and more engagement and support, especially to new players looking for interaction and information about roleplay.
RACEWHO - Shows who is online from your race
RACEMEMBERS - Shows a list of all the active members from your race
RACE SELECT <race> - For endgamers, picks which race they align with. This is a PERMANENT decision and can only be changed through a long quest line and/or interaction with gods.
RACEINFO - Shows some basic info about your race
- Government style
- Current leadership
- Racial home/base/outpost (see more info below)
- Allied factions (tie-in potential with the faction system)
Each race would be somewhat similar to houses in their mechanical structure, with the following basic features offered:
- Chat channel
- Bank account
- Player editable HELP scrolls
- Player editable projects
- Ranks to earn --> These ranks could be done by favoring and/OR (more fun!) earned through the faction system
- Leadership (see more info below)
- Home/base/outpost (see more info below)
- Credits gained through purchases (MAYBE, not vital, but could be a nice way to encourage activity)
Each race would have its own unique style of leadership. Some examples (all totally made up right now and obviously stuff that could be improved) include:
- Imps: Meritocracy-based Impire (highest ranks, determined by either favors or faction points) become governors
- Horkval: Matriarchal hive council reporting to a queen (eg similar to packs, with each leader on the council)
- Kelki: Theocracy, with Slyphe appointing leadership?
- Trolls: Family clan-based thing?
- Grecht: Commune, with regular temporary leadership elections
- Etc
Each race would be given a basic outpost/home. This would be a moderately small building with the same expansion costs of a guildhall/house building (ie no wilderness fees). Expanding this out would be one higher-level goal for those interested in racial leadership to work on.
- There could be race-based quests inside the racehall.
- Toss a NPC or two into the racehall. Let them teach racial languages.
- Have all NPCs in the racehall only speak the racial tongue to really drive home the race-home point. Also, it could be a good place to visit for those wanting to learn a language through listening!
- Have an NPC or items to interact with to get IG lore about the races - origin stories, fables, etc (you could hold a bardic or two with this as the theme to get players to crowdsource writing these, as well!). Finding out this kind of info in game is just so much more immersive and fun than reading a help file.
Anyways, just some thoughts. I think this could be done with minimal coding investment (mostly just a lot of copy/paste of house code), but it could also offer a fun new level of play and interaction, giving people another aspect of things to RP, more people to interact with, maybe add a bit of politics and intrigue (not all drama and politics is bad!), and could be a fun tie-in when the factions system come out.
Comments
You just want to officially be the Queen o' Imps, @Moirean. Admit it!
Do love the idea though. Some races don't have many Active characters and I do miss racial rp at times. Besides, everyone Always uses aetolian (or to some extent, albedi), but you almost never see a bunch of Grecht hanging out, talking their native language just for the fun of it.
And just Think of the conflicts that could arise! For examples, the Rajamalans and the Xorani starts hating on eachother and a minor war breaks out between the races. The Rajas hire the Trolls to get more muscle, to which the Xorani answer by allying themselves with the Humans and Dwarves. And so on and so forth! Omg, would be so much fun!
It would very much depend on the implementation, though.
In all my time playing IRE muds, I've seen quite a lot of great racially related rp, and almost none of it has come from the race clans which have been created by players to bring the races together (the single, short-lived exception being the lycan clan for about an 8 week period, in Imperian, but that was mostly due to a single player's vision, which turned stale quite quickly).
I'm all for it if it comes with real, coded and event driven reasons for races to want to return, regularly and often, to their racial home(s), and to put aside their guild, city, theological and ethical differences, at times, to mingle and maybe even work with, others of their race even though they might be enemies at other times. I'm always all for muddying the waters when it comes to the old, tired conflicts.
Ultimately most players, pvpers or just rpers, want new, interesting and evolving conflict. Because a pvper that hates rping, still gets bored of fighting the same handful of people every day, and an rp-only-er gets bored of the same rp. For the majority who sit somewhere in the middle, variety is even more important.
But if all it is is a bunch of glorified racial clans, then meh. Please spend the precious coding resources elsewhere and leave this for a day when it can be implemented properly.