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Arbre-Today at 7:27 PMYou're a vindictive lil unicorn---------------------------Lartus-Today at 7:16 PMoh wait, toz is famous---------------------------Karhast-Today at 7:01 PMYou're a singularity of unicorns awfulness Toz
@Toz you hit the nail on the head and lets be fair the class is not going to improve much either unless it gets made better at afflicting and deathlore gets gutted. I tested a ton of the skills today with Mastema and Chelsea, and honestly I am shocked at the state of the class, how did Templar get made so incredibly powerful and its counterpart made so badly. The class has no synergy, no real affliction pushing ability or a decent instant kill. Then you can not raze slash and even if you gain soul there is nothing you can do with it.
What it needs is a bit of Templar spit & polish so the class can pump out afflictions for those who play as "speed knights" and an alternative limb route on par with other limb classes for none speed knights. Then use soul to bolster the class with bursts of limb damage (with hammer) or bursts of afflictions that hinder tree or focus (with polearms) at set intervals of soul 10% 20% etc.
I was going to get it as a second class but I would rather not waste my cash on credits.
Abhorash says, "Ve'kahi has proved that even bastards can earn their place."
Remove the penetration issue so they can gain soul faster, give them double hammer hits to limbs and speed it up from 1/2 sec for hammers or more. Those hammers are slow as all hell.
I hope you guys get something now rather than later or your guild as going to keep slipping into the abyss (pun)! I watch novices join Bloodloch get your class and quit within a day or two to join other classes due to the yawn that is the Carnifex, which is sad as I know people genuinely like the rp behind it.
I do not play currently because the class is utter crap. I have watched as people just quit weekly now because all it gets is nerfs and ignored. We are told nonstop sure it will be soon... it has been almost 2 years, and all the class has got is nerfed and told "yeah we will fix it". Just speed it back up, fix the soul issues and give us double limb hammer attacks please. I am so sick of helping novices for hours on end like I am a slave to the company, only to see them go "hey screw this, I am going <insert class>" It is depressing and honestly I am on the verge of quitting Aetolia out of frustration. And I don't want to quit but its on the table.
ON A SIDENOTE: please could an admin put this in a new thread so we do not take over this one, pretty please.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
(The Front Line): Daskalos says, "<-- artifacts."
It gets no better at tri-trans with weaponry as well.
and people wonder why I said something on the other thread about the new Artifacts they have time to create. I mean think about it this way... This was posted on facebook. *** Aetolia has just released 13 new artifacts - part 1 of their new artifact batch! We still have over 20 more new artifacts to release over the next few weeks....*** Now each artifact would take a few lines of code to put it into the game, if there are over 20 more artifacts that have been put into the game then that is roughly 40 to 60 or more lines of code that was added to the game for these items. These lines of code could have been better put to use to updating Carnifex/Teradrim skills or any other mountain of bugs that are currently in the queue to be looked at and fixed. This is my rage right now.
I am not the best to explain this but in layman's terms in order to gain soul we are required to use polearms with at least 160+ penetration, which means we lose speed and damage on the weapon when its forged. Now this equates to a few things. Firstly we require speed to afflict (we are an affliction class)so having to put everything into penetration to gain adequate amounts of soul means we are now very slow and can not even begin to afflict. Secondly by hit rebounding just once we lose an attack and 2-3 soul. To regain that 2-3 soul back again requires that we hit with pole spinslash twice in a row without missing at all. By which time we hit rebounding again and/or are forced to strip it in both cases losing that 2-3 soul all over again.
This a dumbed down version as I am not a liaison so you are better getting Toz or Moirean to answer it fully. I can only explain it from my perspective.
What I can say is this if I hit you with pole spinslash once I get one soul, if I am luck to hit you again straight away I now gain 2 soul, if you have somehow lagged out and I get a third hit in I now have 4 soul total. It is that slow and every time I hit rebounding or get hindered those 8-9 seconds of collect turns back into 1 soul. I hope that makes sense!
Again I suck at explaining things so ask questions if need be.
Deathlore============================ - The soul drain from Soulthirst is now modified by the penetration stat. * 135 penetration will equal what the drain was before, so more or less will change that. * I'll be keeping a close eye on this and making changes as needed.