Click on any of the images above to jump directly to information about that race
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There are a range of races players may choose to play as in Aetolia, with each race offering unique cosmetic and minor utility benefits to your gameplay. For a new player, your racial choice will be an aesthetic one - the statistics which determine how much mana, health or damage you have are determined by something else called
statpacks, so feel free to pick a race which appeals to you visually or creatively!
All novices can change races and statpacks as many times as they wish before they reach level 30. To pick a new race, merely REINCARNATE INTO <statpack> <race> - for example, REINCARNATE INTO STABLE IMP. After level 30, you only have one more free reincarnation, so feel free to experiment before making your final choice!
Once you reach level 99, you ascend your mortal race and become a mightier being, known as a
Tekal. Tekal are stronger and more powerful than the normal races, and can eventually ascend into the final, "end game" races of
Azudim,
Yeleni and
Idreth, based on what forces they embrace in the process (Azudim celebrate death, Yeleni celebrate life, and Idreth reforge their very bodies, outside of any divine power).
HELP RACES: View all of the races and their utility skills at a glance.
HELP RACESKILLS: Read more about each individual skill.
HELP REINCARNATE: Reincarnate into a new race.
STATPACKS: View all of the statpack choices available.
HELP TEKAL: Information about the transcendent race of Tekal.
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OverviewStatpacks offer a very versatile way to select a variety of attributes, known as
stats for short. Each attribute augments one aspect of your gameplay, letting your tailor your character to your preferred gameplay: you can make a character who hits quickly or does a lot of damage, or make a "tanky" character who withstands a lot of damage.
StatsEach attribute has a number, showing your relative power in that category. 10-12 is an average number for a new player, with 14-16 being an exceptional number for a particular attribute.
Strength (STR): This stat increases your damage done with most physical attacks, including many weapon attacks.
Dexterity (DEX): This stat increases your damage done with some specific attacks, as well as increasing the rate at which you dodge blows.
Intellect (INT): This stat increases your mana pool and the damage you do with most magical attacks.
Constitution (CON): This stat increases your health pool.
To learn more about which statpacks are best for your class of choice, check out the
Class Guides section of the Newbie Forums!
Picking a StatpackAs with races, you are allowed to charge your statpack as many times as you like before level 30 - simply REINCARNATE INTO <statpack> <race>. It's highly suggested that you play around with statpacks before leaving the newbie areas, to ensure that you get a feeling for what stats you like highlighting in your character's build.
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ATAVIAN
OverviewThe Atavians are a humanoid race, with lightweight bones and magnificent, feathered wings, descended from an ancient, bird-like people known as the
Atav. They are visually very similar to humans, coming in all shapes and sizes, and their wings are seen in a wide range of hues, with the most traditional coloration being ivory or brilliant white. The racial home of the Atavians is the
Aerie, a remote village tucked away in the Vashnar mountain range.
Racial SkillsAtavians learn the following skills:
-- Level 1: Flight. Using their powerful wings, Atavians can fly up from the ground when outdoors to access a sky-version of each room.
- Level 25: Hover. Hovering grants a defense akin to the levitation defense, preventing an Atavian from falling into certain types of pits.
- Level 50: Air Stability. This skill passively stops an Atavian from being blown around while flying.
- Level 75: Blood Regeneration. This passively regenerates blood levels, a part of health that vampires can drain and, more importantly, a resource vampires need to monitor their own use of. This skill can be useful for Atavians who choose the nightstalker class.
RoleplayAtavian have a diverse range of roleplay choices, with players able to highlight their racial feature of wings and flight in many ways, such as through emotes emphasizing the movement of their wings, or through stories about their love of flying. Atavian are amalgamated very heavily into modern Aetolian society, opening the door to virtually any backstory you may desire, although some players enjoy emphasizing their connection to the race's home in Aerie.
Sample VisualsHere are some pieces of artwork, both from Aetolia and from player-submitted art contests, to help you visualize what an Atavian looks like.
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DWARF
OverviewStaunch and stout, the burly dwarves are a nomadic people, with their ancestral home lost in time before memory. Today, dwarves can be found in all corners of Aetolia, with members of the race favoring every sort of lifestyle from a solitary monk's meager means to a rowdy, pub-crawling soldier's fortune. Several racial villages have been established across the land, such as
Khauskin and
Tainhelm, with the communities springing up around lucrative mining deposits. Physically, Dwarves tend to be short and strong, with a heavier, stocky build and a penchant for sporting luxurious beards and mustaches.
Racial SkillsDwarves learn the following skills:
- Level 1: Alcohol Resistance. Dwarves are innately the proudest, strongest drinkers in Aetolia, able to drink more alcohol than other races before they experience its dizzying effects.
- Level 25: Improved Forging. A race with a love for fine craftsmanship, dwarves can produce higher quality forged weapons, making this an ideal skill for someone interested in being a merchant. Some Dwarves consider becoming
Carnifex or
Templar knights, because of this ability to produce fine weapons and armor.
- Level 50: Endurance Regeneration.This skill passively boosts the rate at which a Dwarf regains endurance, allowing them to continue hunting and fighting for longer periods of time before they must stop to rest.
- Level 75: Rock Harvesting.Using their racial connection to the earth, Dwarves may pluck stones from the ground which can be turned into ink (used for making tattoos, painting golems and marking Luminary shields) by someone with the rock crushing skill.
RoleplayLike all races, Dwarves come in a range of personality types, with each character having their own unique quirks and interests. If you choose to play a Dwarf, you have some heavy racial features to draw on to help you when crafting your character's roleplay: Dwarves have a reputation for loving alcohol, being keen on forging and other types of crafts, and the race also has a strong connection to the earth and rocky parts of the land. You can highlight these traits to create a character who is naturally drawn by his love of forging to the
Templar class, or one who follows his taste for fine ales up to
Spinesreach, or even one who embraces the earth fully by learning the ways of the
Teradrim. A dwarf can be a good choice for a comical character, due to their short height and tendencies for booze, or they can be an excellent option for a stoic, stalwart character who is adamant in their beliefs.
Sample VisualsHere are some pieces of artwork, both from Aetolia and from player-submitted art contests, to help you visualize what a Dwarf looks like.
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GRECHT
OverviewBat-like humanoids, the Grecht hail from an Empire in the distant
Dehkay Plateau far to the north of mainland Sapience, although small splinter communities exist elsewhere, such as the village of Arget Massai atop the
Siroccian mountains. While Aetolia is still learning about this reclusive race, recent envoys have revealed that the main Empire adheres to a militaristic caste system, overseen by an Exarch. Physically, Grecht tend to feature large ears, angular features and have dark skin, ranging from pure black to greys and browns, with leathery flaps connecting their arms to their bodies, which give them a limited, soaring sort of flight.
Racial SkillsGrecht learn the following skills:
- Level 1: Soaring. A variation on actual flying, this ability launches a Grecht into a sky version of a room; after a short time he or she then automatically lands back on the ground.
- Level 25: Air Stability.This passive skill stops a Grecht from being blown into another room while flying.
- Level 50: Nightsight.This skill lets a Grecht see during the night, allowing him or her to look into adjacent rooms even when dark.
- Level 75: Lunar Regeneration.This skill passively regenerates a Grecht's health and mana when the moon is in the sky.
HELP ASTRONOMY details more about the movements of the moon.
RoleplayThe Grecht race is rich with roleplay potential, with an entire plateau claimed as their racial home. A range of backstories and character types can be pinned to these origins - from warriors to priests to rebels to hunters, nearly all character concepts can fit well with the Grecht race. The physical details, such as the ability to soar, open the door to fun physical roleplay ideas and give players lots of ambient emote potential.
Sample VisualsHere are some pieces of artwork from Aetolia to help you visualize what a Grecht looks like.
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