Thought I'd copy this little line over to its own post to get more discussion without derailing rage.
There are two major limiters for getting into PK:
Coding your own system and Firstaid being useless beyond a bashing/entry into combat tool.
This is limiting to the PK community as a whole. I don't see why we can't have customizable, server side curing that isn't terrible. This would relieve a lot of stress for "established" PKers in upkeeping their systems as well as cutting out 90% of what PK teachers have to teach, coding for curing. If the players only had to focus on how to kill each other rather than why their system can't keep up with affs, we'll get a better quality of PK, and it'll be easier to balance classes, artifacts, stat scaling, and the combination of any of those three items combined.
It might make PK meh for a time, but that would only emphasize the weaknesses in the offensive design of our PK system. If having ideal curing makes PK fall apart, that means we are sorely lacking in creative and tactical attack mechanics.
It would, because we do, but heavily implementing better, more challenging and more fun offenses really can't happen on a large scale while systems are a big deal, since it just widens the gap between those with good code and those without.