Opinion: Cure the Stack, or Cure the Worst?
I was curious as to what the forum goers thought when it comes to deciding on what to cure, with consideration for the built-in curing orders. I've dealt with random orders and pickable orders but not the static order seen here, so I thought I'd call on the more experienced.
Option 1 would be just cycling down your priority list and picking the top item to try to cure.
Option 2 would effectively be going through which afflictions would actually be cured by each action and picking the most dangerous one.
If you could, please explain your preference. Also, feel free to recommend other options, if you have them.
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Comments
Nah, I disagree on the bit about paralysis. It is too potent of a venom considering what it does (it stops most if not all offensive and defensive skills while making you vulnerable to things like impale). You don't want to be paralyzed any longer than you have to in my opinion. The longer you're paralyzed, the more time you're giving your opponent to recover and add on top of that while leaving you still unable to retaliate in some truly meaningful way. You shouldn't willingly give your opponent that kind of edge (time) unless like your class gets some kind of benefit from being loaded up or a defense to quickly reverse that or something.
Paralysis > Kelp Tree > Goldenseal Tree > Bloodroot Tree > Ginseng Tree > Bellwort Tree > Ash Tree > Lobelia Tree should work just fine as a base in my opinion. Then add special conditions for certain afflictions to move up or down your list based on what you 're currently afflicted with, your class, or your opponent's class.
I think that's it for afflictions you ought to be worried about moving around outside of the static order. Disclaimer: This is all for strictly eating. You should be using tree/reconstitute/focus whenever you are able on top of this order.
Sensitivity is part of the kelp tree so you'll be okay. :P