Just like Slyphe, I'm also excited to give some teasers to the upcoming changes we have planned for Aetolia. This thread is just a small preview of two upcoming research trees we will be releasing in the near future -
Communications and
Espionage. To keep with the mystery factor of unlocking trees, though, we will not be revealing any individual abilities of course!
Espionage will add an all-new spy mechanics system to cities, which will have various success or failure rates depending on their current detection levels. Spies will be able to perform minor information gathering actions early on, with the ability to sow some real chaos at the higher research tiers.
Passive: The passive for this tree affects the detection level of a city's spies with each subsequent level.
Communications will be an interesting mix of utility and ease-of-use upgrades with the intention of improving organizational communication in various ways. A city who unlocks and levels up their Communications tree will see some serious advantages on a tactical level as well as providing some very cool benefits to their economy, particularly player shops.
Passive: Focus in on a particular set of commodity production, boosting that set by 2.5% per rank in Communications.
As always, these previews are subject to change and tweaking as we continue development and move closer to a release date. I hope you enjoyed this little taste of what's to come!
Comments
Those look awesome, but I have a question - will more ways to secure ylem be forthcoming? We're having trouble maintaining four trees as it is, and I'm sure the other cities are having the same problem.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
We will be replacing these eventually, yeah.
I know where Daingean is coming from, for a long time we've been told 'you don't skulk around in shadows and spy on people, because that's artifice'. The two Illuminai guilds are still kind of sketchy on the Syssin, even though many of us (myself included) have the class. It just kind of feels rough, because you don't want to deny someone being able to play the game in a way that they enjoy, especially in these two guilds which are smallerish and you don't want to run away a good player over it, but at the same time, the guilds -should- be against it because of previously established RP.
Did that stream of consciousness make sense at all?
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I actually enjoy the flavour that Syssin-lighters bring.
At the same time, some of those Syssin abilities have very interesting messages if I recall - swirling in a vortex of light, using mirrors, et cetera. Everyone has artifice in them (the great artifice, anyone?).
I don't have a problem with intelligence services, and actually had started one last time I was Vanguard with some divine support and a few mobs in place, and I was Damariel's OH at the time. At the same time, I wish I could turn the Luminaries into the anti-Syssin that serve sort of the same role, and we've talked about taking the guild in that direction some, since we can lightform, angel mindread, et cetera now. It's just something to look into.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."
I dunno, isn't this sort of thing exactly what makes roleplaying fun?
You HAVE to have espionage, or you put yourself at a disadvantage. You hate espionage, giving you a nice bit of cognitive dissonance to deal with IC.
I'm also going to second what Razmael said, that the spy mechanic for the upcoming Espionage tree should not bear any resemblance to Artifice or by extension the Shadow sect of skills.
Personally, when I envision this, I see something more closely related to the spies in the Sid Meier's Civilization games. More intelligence-focused as opposed to raising new moral questions. Sabotage, confusion, disarray, etc. Many of these things are in the same vein of abilities that a city like Enorian would already utilize against their enemy - using lightform to spy, angels to mindread, telepathy to infiltrate, just to name a few.
To play devil's advocate for a moment, even the holiest of nations still had to get their dirty work done somehow. To say that no corruption exists anywhere in your nation would have you living in a serious state of denial, or otherwise engaging in an intricate layer of lies yourself. And that is in itself a very interesting line of RP to pursue, in my opinion!
The Academic Quarter will no doubt be booming with lore reads in the future that discuss the scientific and planar nature of ylem and its presence within our world.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."