So we've got mortal builders and the liaisons. Each of these are responsible for the development of our beloved game in their specific areas. So, with that in mind I thought why not the creation of a new role that people could fill on an ad-hoc basis, just like a liaison or a builder, but, with the responsibility of creating events.
"But!" I hear you cry. "People would do stuff to benefit themselves/metagame/favoritism!"
Not the way that I have in mind. Basically the entire thing would run on the same principle as the liaisons. Any event that an "Ev-co" has in mind would have to be submitted like a liaison report. It would then be open to further input and critique from the other Ev-co's and the Divine. It would then be furthered and the event staff would work on it or it would be voted down.
Obviously any candidates would have to have a record clean of metagaming or whatever. And the position would require monitoring to be sure that people adhered to secrecy/no-favoritism rules.
I thought I'd put this up for general discussion because I think it would take some of the burden from an already overburdened pools staff, and, also increase the output of events and RP for the players as a whole. I know several people, including myself, who would jump at the chance to do something like this. It doesn't require the sacrifice that becoming a Celani entails and gives our wonderfully creative Aetolian populace a further output for their desires.
Anyway. Discuss!
Comments
Nothing is going to get better. It's not.”
― Dr. Seuss, The Lorax
If something like this were to feasibly work, I'd say it should be closer to how Guides and Builders are handled. There shouldn't be any public knowledge of who these "Ev-Co" people are, it should be as secretive as who the Guides and Builders are (if not MORE, cause really...some people in those roles aren't great at keeping secrets anyways). They should only collaborate with, and report to, the Divine, and they're the only mortals who should see the progress of the events that they're writing.
I mean...it could either be in an event-writing role (which gets handed off to the Divine, who then runs it...which isn't ALWAYS ideal for the event-runner), or a more expansive role with MAYBE some kind of shell for the Ev-Co to step up into for the actual event-running itself (to help with mob-possession, room emotes, etc).
All in all, it'd have to be HEAVILY watched and micromanaged, at least for the first few batches of small events until things get in full swing. I like the basic idea you threw out there, Oh Benny Boy, just not quite fond of how much player participation is being suggested.
Players are kinda dumb.
-----------------------------------------------------------------
(The Front Line): Daskalos says, "<-- artifacts."
I do realize this was meant as a way around losing your character, but there are things that honestly should only ever be handled by the volunteers. This is one of them. You'd only be increasing their workload by making them oversee potentially stupid players.
Mobs have a sort of RP log, that volunteers animating them can check for consistency. It only shows one side of the convo, (the mobs says, and I -think- emotes) but it helps with consistency in speech mannerisms and attitude. Honestly, with the turnover rate in the Divine in pretty much all the IRE games I've played, consistency of mob animation is not a problem limited to player volunteers.
When animating a mob, it isn't too difficult to switch off its wandering flag. Mob sits still till volunteer is done abusing it.
The primary purpose of the Imperian version of this program is to encourage 'livening up' the world with small mob-to-player interactions and small scale events. They occasionally provided support for larger scale, admin-run events, and could pitch larger events. Larger events had divine oversight and support.
As for metagaming and all that, any player in any volunteer position has the capacity to abuse it. There is a reason for the application process. Most players are decent people. Some aren't. Most get filtered out by the application process. The worst that can happen with someone abusing a volunteer spot like this is a minor irritation followed by them being removed from the position and punished for their stupid behavior.
Overall, I really dig this idea in any game. Players are a lot more aware of the general feel of small-scale RP situations and personalities than admin types usually are and their involvement in bringing the game to life is a good thing with very minimal risk.
I've never been a fan of the idea that you shouldn't do something on the basis that one jerk might screw it up. With that line of thinking, let's not have city treasurers, or really org leaders of any kind. They have the capacity to trash years of hard work pretty quickly and no amount of punishment after the fact can really -fix- what gets lost. It's not terribly hard to minimize risk, and a weird unfortunate bit of RP in the grand scheme of things isn't a terrible mess to clean up.
Admin volunteers definitely make mistakes, and sometimes even innocent ones blow up into great big ones. In this case, I think (as you said) the risk of weird RP is certainly outweighed by the potential benefits.
It's delightful when the game comes alive around you.