ANNOUNCE NEWS #2132
Date: 5/31/2013 at 1:53
From: Oleis
To : Everyone
Subj: Brief Combat Messages
Howdy, all.
We've just laid in place the framework for a system that will hopefully make your combat coding even more flexible. Combat messages are usually great depictions of thrilling action and gruesome injury, but they can be awfully hard to parse important details from in the heat of battle. With our new system of brief, standardized combat messages, similar to the affliction system, we hope to make that process a bit simpler.
CONFIG COMBATMESSAGES will show you your options. You may see only the brief message or see both the brief description and the more florid prose originally written. Additionally, regardless of your use of the combat message system, Aetolia will helpfully provide a GMCP message containing the name of the skill, who performed the skill, the target (if any) and the message typically associated with it.
The system is only currently in place for a small portion of the combat messages, but a successful trial run will end with the conversion of ALL skill-related messaging in Aetolia, and all the upcoming revamps will use this new system. Be sure to check out CONFIG COMBATMESSAGES and HELP COMBAT MESSAGES if you have any trouble, and always feel free to message me.
Oleis
Penned by my hand on the 12th of Severin, in the year 392 MA.Liaison round is now open too with additional reports!
ANNOUNCE NEWS #2133
Date: 5/31/2013 at 3:26
From: Nalus the Liaison
To : Everyone
Subj: Liaison Submissions
Hello everyone!
We are starting a new round of liaison report submissions, so please, gather your thoughts and suggestions on tweaks and changes to your skills and submit them for discussion. Please consult HELP LIAISONS for information on how to prepare your reports, and do not be afraid to approach your liaisons if you have questions.
We have changed the maximum number of reports each person may submit to 6 for the round, so please keep that in mind.
Penned by my hand on the 13th of Severin, in the year 392 MA.
Someone powerful says, "We're going to have to delete you."
Comments
[spoiler]yes, I am aware there is a way to code around that possible oversight[/spoiler]