In tandem with the Crafting Ideas thread for discussion, this thread is to list and organize requests for Admin ease of access (and player ease of access). Please discuss there, since that's what the Ideas threads are for!
Things we have asked for and recieved!
Dyes!
Helmets
Incense and Smokables
Design Tags!
Attire!
Custom Poses!
Layering resolutions.
Pouring and vessel size!
Brewing moved to main crafting system!
Alternative Noun Additions: Book (manual, sketchbook) - Rack (stand) - Necklace (pectoral)
New Items:
Jewelcrafting: piercing, charm/trinket
Woodcrafting: easel
Tailoring: costume, napkin
Crafting Alternatives and * New Patterns
Alternative keywords for interaction and design off of base patterns.
Furniture
Wardrobe: clothespress
Decoration: lantern, candle, candleabra
Divider: trellis
NEW ITEMS: Sconce, Plaque, Lantern, Safe, Lockable containers (chest, cabinet)
Woodcrafting
Box: kit
Book: booklet
NEW ITEMS: Birdhouse, Birdfeeder, Journal, Holder (candle holder, napkin holder, etc), Pamphlet (2-5 pages?)
Tailoring
Dress: cheongsam
Collar: gorget
Veil: aventail
NEW ITEMS: Saddle, Saddle bag (saddlepack, saddlepacks), Saddleblanket, Dreamcatcher, Choli, Lehenga, Restraint (restraints)
Cooking
Rolls: bagel
Casserole: terrine
Pancake: waffle, waffles
Jewelcraft
NEW ITEMS: Utensil (fork, knife, spoon, cutlery, silverware), Dish (plate, bowl), Sundial, Hourglass, Manacle (manacles), Spyglass, Watch (pocketwatch), Compass, Knick-knack, Paperweight, Charm (ATTACHable to bracelets, maybe? Otherwise wearable), Token (Example of use: Lover's token, Contest token, Prize token), Barbell
New Ingredients
Plants: Currant, Beet
Comments
Woodcrafting:
book: manual, sketchbook, booklet (or pamphlet, leaflet, something that implies small, cheap collections of poetry or sermons or whatnot that could be handed out)
And all day long
Shines, bright and strong,
Astarte within the sky,
While ever to her dear Eulalie upturns her matron eye-
While ever to her young Eulalie upturns her violet eye.
-E. A. Poe, Eulalie
So, here are my suggestions:
Forging:
gauntlets (move this from the gloves design in tailoring, or just add a stand-alone gauntlet for those forgers that don't know tailoring)
vambraces
greaves
coif
Tailoring:
swimwear (in the past, I've tried to make this but it was deemed too modern, but really, there is -a lot- if way modern things passing through the queue these days)
Jewelcraft:
piercing (we already have stud, ring, and chain designs which can be used with the attire system, adding a 'piercing' design would cover most other instances of jewelry body art)
Slyphe - crafters clan has project 105, I don't know if you can see that, though it's a bit outdated.
Forging: alternative to club (or mace since clubs aren't ever used) to be 'cudgel'.
While it's been brought up a few times, for forging, a way to flag an item as ceremonial/prop would be wonderful, so that we can have non-combat-feasible weapons/armour for roleplay (strips the stats/disables the stats from a piece when customized?).
* Easels. We have paintings, but no easels. It'd be nice if they could be either craftable or purchasable from an NPC.
* Paintbrushes/quill. It'd be nice if they were craftable, but not necessary. Paintbrushes could stand to be added to the Hemlik NPC in Delve since there's nowhere else to get brushes.
* This is going to sound really dumb, but I like the idea of maybe having a flag or something for forgers that'd give them the option of giving the weapon a name. So in the description or something it'd have a line tacked on at the end that'd say 'It is called ______.'
* There's an NPC in Moghedu that sells white quartz, and it's a huge pain just trying to even navigate the damn place just to get it. It'd be nice if white quartz were also sold someplace else that's easier to get to.
* More flowers. Specifically skyheather (that was promised a long time ago when cloudblossoms were made into an item, but never came up), lotus flowers, and bird of paradise flowers.
* Skysilver as a material since I don't think crafting approvers would allow you to use normal silver in place of it.
* More ingredients for cooking. Specifically taro, tapioca, cassava, gelatin. That's all I can come up with for now.
* Chandeliers in either furniture or jewelcraft.
* Have 'stand' be an alternate keyword for the wine rack item.
* Maybe having something for vases that allows you to see what's in it in the room desc like how you can see what items have been placed on top of furniture since if you put something like a bouquet of flowers in a vase, you can't see the bouquet unless you probe the vase.
* The ability to stick small, live animals in craftable cages since we're not allowed to design, say, a birdcage and describe the birds as moving around inside. Or, y'know, can just change the ruling and be strict about what kinds of animals can be put in a cage. >_>
* 'Pen' as an alternate keyword for the cage item.
* This is not necessarily a crafting thing, but it'd be nice for luthier and ventier if there were commands and messages for when the instrument is PLAYED. So for instance, PLAY FLUTE would give a message. Or maybe even something more specific like PLAY SOOTHING MELODY WITH FLUTE. Not necessary, but it'd be nice to give instruments a little something more to them than just being props, and for those of us who are too lazy or don't know anything about music.
* Sheet music or folders in woodcrafting.
* I'm not sure if we had whales before Kelsys exploded, but it'd be nice if we could have whales to use as cooking ingredients. >_>
* If possible, make 'pond' an alternate keyword for fountains.
* Make 'chaps' an alternate keyword for gaiters.
* Make 'mirror' or 'compact' or both alternate keywords for the handmirror item.
* A deck item that's separate from the Tarot deck item in woodcraft that'd allow us to make decks of cards. Purely aesthetic, though.
* Make 'plushie' an alternate keyword for the doll item.
* Going off of previous requests for forging, make various armor parts separately craftable. Gauntlets are already in tailoring. Make greaves/sabatons as alternate keywords for boots. Pauldrons. Tasset as an alternate keyword for belts.
That's all I can think of for now. God, that was long. >_>
Plushie's pushing the modernity line. Yes plox for more forging items. >>
Also, if the choice is going to the public paths in Enorian naked because that feels more 'fantasy' or 'realistic' than wearing a bikini and the other choice is having a bikini item even though it might be considered a fairly modern invention, I'd still pick the swimwear.
Really, Aetolia crafting has gotten super modern during the last two years. I see crafted stuff all the time that doesn't feel like it'd fit a gothic fantasy world at all, and swimwear seems like a pretty minor infraction in comparison.
It might not even be a problem at all to most people, it's just something I personally started to notice after playing Achaea. We have more freedom in what to do; they have a stronger vision of what they want their setting to be. I sort of wish I could have both.
Just because something dates back to the mid 1400s does not mean that it automatically should be present in a fantasy setting. To me, a billiards table is as jarring as many other items, even if the first one ever was constructed in the fifteenth century. The question is about whether that particular item fits into the game's overall setting, and to me, the definitions of game's overall setting has been steadily becoming more and more blurred. There exist some really questionable outliers in the crafting system. I am not saying that this is necessarily a problem, just that I personally feel the thematics of Aetolia are generally not being enforced by the crafting community. If a builder tried to put some of these items on their mobs or in their zone or whatever, they would probably be told 'no' but crafters get a 'yes'.
What I want is for the administration to set some sort of standard that people would be expected to adhere to: either it is okay to have modern props (of which we have -a lot- already) or it is not. If it is not okay, then write up some sort of post about it, pay a bit closer attention to the crafting queue, and maybe even consider unapproving designs. If it actually is okay, then write up some sort of post about that too, be more generous about which patterns/item types that are allowed, and let the playerbase enjoy whatever the playerbase might enjoy, whether archaic, modern, or in-between.
I'm fine either way. I'm pretty fine the way things are now, too, so don't take my posts too seriously. I just felt the subject might actually be worth discussing since we're looking into expanding crafting items/references anyway.
Mm. We might need an entirely new thread for this discussion.
However, something we as a community could do together is organize what each city has to offer both culturally and technologically that's cannon and submit it somewhere (perhaps the official wiki? Forums work too I guess) as the standard of where Aetolia currently is. Then we'd have a point of reference of what's possible and be able to direct where we're willing to go from there. Although I guess the crafter's clan might already have something like this in their clanhelp. I don't know as I've never been apart of it but it'd be cool to have as it could be applied for things beyond crafting like mini-events or more.
Unfortunately, unless it goes to Becue (and waits for someone to feel masochistic enough to jump into that shell), the ruling usually happens by whoever's experienced and online, so it's never going to be consistent. Because it's not consistent though, "X exists so why not Y" is never going to be a good argument. For evidence of that, I point to the few sex toys that have gotten through the queue and haven't been nuked (because they were subtly written and lucky with approvers) not being sufficient basis to allow more of them.
katana nodachi wai wai wasabi baka desu
I like fedoras, okay? Leave those out of this.
-slinks back into her corner-
Masks should have a 'half-mask' acceptable reference, since 'half mask' is wrong and bad.