yeah ok, i'm pretty new on the scene and I am sure it's probably been spoken about before, but why isn't there a Bloodlochian monk guild, I mean, I'm no expert on Lord Ivoln and his tenets, but the whole strength and purety in undeath seems perfect to apply to a monk guild, and Enorian has the Daru, so why not something for the undead? and surely I can't be the only person who loves the monk class and loves being undead....not that Gwaed wants to return to his previous state anytime soon, was just curious, and curious what everythin elses opinions on this were.
0
Comments
1. The admin is cutting down the number of guilds to keep the playerbase from being so thinly spread out over them. We're going to see fewer guilds, not more.
2. The monk class (not to be confused with zealot) is neutral. You can hold it regardless of where your character is in the game. It may be a bit harder to get apprenticed, but I'm guessing the accessibility of the class might be on the admin's agenda somewhere. Until then, you can always be apprenticed while living and just retain the class after going undead.
Anyway, undead monk guild will likely never happen because you can just be a Monk in the Teradrim or something with multi-class. Just adopt the roleplay that you described for yourself.
-----------------------------------------------------------------
(The Front Line): Daskalos says, "<-- artifacts."
Also lets not forget that currently there -are- some undead monks on the Shadow player side and they do use Kaido :P. Guess that pretty much disproves that theory.
He's not a part of Duiran and we don't go after people just for doing business in Duiran if they're not enemied. If that was our policy, we would've enemied Menelaus, Moirean, and anyone else that has frequented Duiran despite being a part of the other tether. He's not in Dion, but if he wants to come and fight you guys, we're not going to say no. It's very different than actually having a Templar as a ranking member of Bloodloch as they once did. :P
Go give Atrapoema a firm finger wagging. He's the one doing it, but don't expect him to care.
It is a matter of idealism and pragmatism. There are many parallels that could be drawn with real-life conflicts, but I always felt that real-life parallels are utterly irrelevant because we're all playing a game for our own enjoyment (and realism is not always enjoyable). Having someone of a specific class fighting for another organization than your own isn't suddenly the end of the world. I would say 'deal with it', but on the other hand people seem very adamant about maintaining balanced sides during conflict (the point of tethers is to restrict classes in order to maintain group balance, no?). Someone being the wrong class for the side seems like a passing phenomena, though; there are simply so many incentives to join a city that I doubt this will become a problem that requires hard-coded checks and balances to regulate.
-----------------------------------------------------------------
(The Front Line): Daskalos says, "<-- artifacts."