The Luminary may deliver a wide range of afflictions, as detailed within
The shield you wield affects both the damage of the attack and the speed
at which you attack. Therefore, you should always use a buckler for all
affliction attacks, and usually a tower for limb attacks. In rare
instances, you will want to use a tower with overwhelm, but usually the
buckler is the way to go.
You must also have a mace wielded to use the chasten ability in
Spirituality, which can be used off balance after many attacks.
[BA] Smite Does Damage based on your STR.
[EQ] Shine Burn off Magical Darkness.
[EQ] Sear 33% Chance Salves Fail for 30 Seconds
[EQ] Panic Give the Fear Affliction (useful to help escape Death
Tarot by forcing the Tarot user out of your location).
Will also cause any weapons wielded by your opponent
to fall to the ground provided your target has not
GRIPPED or attached a Fist Sigil.
[BA] Smash Does 30% Limb Damage to the targeted Limb
[BA] Strike Gives Paralysis Afflictions. Reboundable.
[EQ] Beckon Bring adjacent players to your location.
[BA] Crush Does damage to any two bodyparts, can be parried.
Buckler Shield - 2.75 Balance - 2% BodyPart Damage
Cavalry Shield - 3.00 Balance - 6% BodyPart Damage
Banded Shield - 3.25 Balance - 8% BodyPart Damage
Kite Shield - 3.50 Balance - 11% BodyPart Damage
Tower Shield - 3.75 Balance - 15% BodyPart Damage
[BA] Judgement See GHELP COMBAT JUDGEMENT
[EQ] Strip Remove a random defense from your target. Always
strips rebounding, and then shield, first.
[BA] Facesmash Strips Blindness, Gives Berserking.
[EQ] Ward Attempt to scare Chaos Entities out of your location.
[EQ] Chasten Afflict with Anorexia, Stupidity, Paranoia,
Loneliness, Recklessness or Masochism. Used by
itself, the affliction is hidden. Used in conjunction
with a balance attack, it is not.
[FR] Battle Afflict with Anorexia, Stupidity, Impatience, Vertigo,
Sensitivity, or Self-Pity. Operates on the independant
[BA] Crash Disrupt your opponent mental equilibrium. No Chasten.
[EQ] Sap Drain 100+10% of your opponents mana. Goes through shield.
[BA] Punch Afflict with Weariness.
[BA] Spiritwrack Automated Angel Battle
[BA] Slam Gives Asthma and Haemophilia. No Chasten
[EQ] Absolve Instantly kills if opponent is below 49.99% mana. Will
strip soulcage first if soulcage is present.
[BA] Overwhelm Give Bleeding, Blackout, and Damage at once. Can
Chasten and Battle afterwards, hidden by blackout.
[EQ] Truth: With Damariel symbol painted, works as an eye sigil.
[EQ] Purity: Does damage through shield, with increased damage
to Undead and Necromancers.
[EQ] Warding: Gives everyone but you fear. Of note, players who are
FOCUSED will not run out of the room. Rite.
[EQ] Hellsight: Gives one random affliction instantly, and if not
cured a new affliction every few seconds.
[EQ] Dazzle: Give Confusion + Dizziness.
[EQ] Demons: Drain Health and Mana randomly. Rite.
[EQ] Force: Make them do your bidding. Like remove armor.
[EQ] Convocation:If they're in the rite, and not massed, you can summon
them to you instantly. Of note, firewall strips mass.
[EQ] Banishment: If Minion of Chaos is gone, will start sending Chaos
Entities back to Chaos Plane.
[EQ] Damnation: Prevents Rebirth similar abilities from working. Will
stop -your- rebirth as well. Hits everyone.
[EQ] Piety: Random chance of preventing movement of enemies.
[EQ] Enflame: Make your weapon set opponents ablaze.
[EQ] Fire: Set your target ablaze.
[EQ] Blindness: Make your opponent blind. Don't ever use this.
[EQ] Shine: Gives random afflictionsdamage to your enemies list.
[EQ] Severance: Try to destroy a Vampiric Minion.
[EQ] Firewall: Sets ablaze and strips mass when passed through.
[EQ] Fear: Non-Sentient animals in your location flee.
[EQ] Lightning: Gives Stun, Sunlight_Allergy, and does damage.
[EQ] Firebomb: Explodes 5 seconds after triggering, will do 1000
damage to you and run the holocaust routine on
everyone else in your location.
[EQ] Heatwave: Gives Damage, Hallucinations, and Berserking.
[EQ] Quicken: Sets the room you're in on fire. Will not spread.
[EQ] Transfixion:Strips blindness if blind, otherwise transfixes.
[EQ] Sear: Stops Tree tattoo for 30 seconds.
[EQ] Firestorm: Sets the room you're in on fire. Will spread.
[EQ] Shadow: Give passive afflictions. Open every fight with it.
Gives Weariness, Blurry Vision, or Disloyalty.
[BA] Shatter Use your mace to do damage and limb damage to your foe.
Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."