Now that the Shattered Souls event is (mostly!) concluded (the latest events post will be up later today), I wanted to put this together to share some thoughts and also solicit some feedback and opinions. This is one of the most insanely elaborate events I've ever been part of - but also by far the most fun I've had since coming to Aetolia. First off, I hope you all enjoyed it too!
Before I go into any details, I want to rave about the team and dole out some credit where it's more than due. The amount of work and dedication that went into making all of this happen is astonishing. In particular I want to thank @Razmael
(Gaming, Hardcore, lore genius, and king of feature creep), @Keroc
(the war, and the brains behind all of the Bard things), @Wyatt
(the builder of Portent and the hand behind a million other things), @Raah
(The mind behind Yanai's ritual and the Djeirani play), @Ammerie
(my partner in crime for scripts, helps, posts, and all things purple prose), @Brax
(king of ideas, master of style scrolls and other content, and hype man extraordinaire), and @Haelra
, and @Izana
for much of the supporting RP throughout.
Onto some fascinating facts:
- We originally began conceiving this event before the Aechros event had finished. We knew that Year 500 would need something special and we wanted it to be big.
- Nobody but Raz/Keroc/myself knew about Niuri's return or much of the Varian story until a week or two before the event got started. It was a big surprise for the team!
- The planning document for this event is currently at 40230
words. For a comparison, that's around double the Fragments of Time document length.
- The Arborean race was not originally planned, but was born via an impromptu conversation between @Razmael
, and myself.
- We considered a number of Elder God concepts before settling on the final five. Some of these found their way into the lore regardless!
- We were still adding additional skills and functionality to Gaming up until hours before its release.
- The premature Portent deathsights were definitely not intended. (@Elene
this is for you).
- The (now infamous) beetle charm was not a planned addition, but a spur of the moment idea that we decided to keep throughout the subsequent Elders as a hint to their nature.
- Four different people wrote lines for the play, and it was performed by seven people all working together.
Now some of the challenges:
- Length. Originally we had allocated a month for all of this, but it became very clear even before the war ended that to properly do the Elders justice, they needed more than 1 or 2 days to settle in. I think we found a happy medium with each of them having a week, though this also had the side effect of making the event feel formulaic at times.
- Timezones. While we had one or two Elder God appearances during EU-favourable hours, a majority of the event took place late at night. This is an ongoing problem that I would like to solve; in this instance the volume of work and preparation involved made it very hard to find extra time for off-hours eventing. I think in the future this is something that we need to account for from the start, and I hope to deliver on that next time we do a large event.
- Pacing. The feedback I've seen has swung widely between 'this is too much' and 'please give us more ASAP'. I'm interested to hear some specific thoughts on this in particular!
I think that's about everything I wanted to cover, but I'm excited to hear your thoughts and comments, and I'll be happy to answer some questions too!