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As a Luminary, you have access to a wide range of abilities within our
guild skills of Illumination, Spirituality, and Devotion, as well as a
wider range of abilities through Survival, Vision, Weaponry, Tattoos,
and the various herbal concoctions of the realm.
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[EQ] Uses Equilibrium [BA] Uses Balance [FR] Uses Neither
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--[ Illumination Defenses ]--
+--------------------------------------------------------------------+
[FR] Nightsight Grants you the ability to see in the dark
[FR] Enflame Your weapon will set your enemies ablaze.
[EQ] Fireblock Stops a single instance of being set ablaze.
[EQ] Lightshield Reduces magical damage type.
[EQ] Warmth Grants the Insulation Defenses (Caloric Salve)
[EQ] Shine Passively attack your enemies with your Light.
[EQ] *Rebirth Grant Life anew upon Death.
* Your angel will fade automatically upon death, even if you rebirth,
and you will need to resummon the angel and reactivate any a
applicable skills.
--[ Devotion Defenses ]--
+--------------------------------------------------------------------+
[EQ] Bliss Grants Toughness, Fitness, and Resistance Defenses.
[EQ] Inspiration Increase your Strength by two points.
[EQ] *Well-Being Prevent HungerSleep Increases
[EQ] Focus Make your immobile. Focus again to become mobile.
[EQ] *Damnation Stop StarburstRebirthSoulcage et cetera
[EQ] *Banishment Banish Chaos Entities once Chaos Minion is gone.
[EQ] *Piety Random Chance of stopping movement against enemies.
[EQ] *Pilgrimage Other Luminaries and teleport to you.
[EQ] Sustenance Fills a bowl with manna, which ceases hunger.
[EQ] *Warding Everyone but yourself runs in fear.
*Rites are not portable, and only work int he room they are placed in
--[ Spirituality Defenses ]--
+--------------------------------------------------------------------+
[FR] Summon Create a Spiritual Mace to Smite your Foes.
[EQ] Call Call your mace back if you've lost it.
[EQ] Aura Give yourself a magical shield.
[EQ] *Care Your Angel will heal your afflictions.
[EQ] *Empathy Your Angel will heal your health.
[EQ] *Mindread Listen in on tells coming into your location.
[EQ] *Watch Your Angel will report when an enemy comes close.
[EQ] *Trace Your enemy will alert you to your target's movements.
[EQ] *Corporality Blocks BlackwindLightformMistform
[FR] Symbols AB SPIRITUALITY SYMBOLS for more details on this.
*These abilities place a heavy drain on your angel's power.
--[ Survival Defenses ]--
+--------------------------------------------------------------------+
[FR] Insomnia Keep yourself from being put to sleep
[EQ] *Metawake Wake Instantly from sleep.
[EQ] Clarity Block the first instance of mental attacks.
[EQ] Breathing Block Asphyxiation attacks [Hold Breath]
*Actively drains mana.
--[ Vision Defenses ]--
+--------------------------------------------------------------------+
[EQ] *Vigilance Alerts you to hypnosis attempts.
[EQ] *Treewatch Alerts you to movement in the trees.
[EQ] Deathsight Lets you know when people die.
[EQ] *Skywatch Alerts you to movement above.
[EQ] *Alertness Alerts you to movement in adjacent locations.
[EQ] *Telesense Alerts you to mindlock attempts.
[FR] Thirdeye Gives you room locations on WHO List
[EQ] *Hypersight See the actions of cloaked persons.
*Actively drains mana.
--[ Tattoo Defenses ]--
+--------------------------------------------------------------------+
The following tattoos simply work once activated, until they fade:
Mountain Passively restores endurance.
Owl Passively restores willpower
Boar Passively restores health
Moon Passively restores mana
Moss Passively slows down bleeding amounts.
The following tattoos work only after touched:
Starburst Instantly revives you from death, with no defenses.
Book Gives increased experience gain.
Flame Instantly erase a single binding
Wand Fully fill your mana.
Crystal Fully heal yourself of all wounds.
Mindseye See and hear through blindnessdeafness.
Bell Alerts you to phased players in your location.
Tree Cures an affliction.
Chameleon Change your name on the WHO list.
Shield Grants you a magical shield.
--[ Herbal Defenses ]--
+--------------------------------------------------------------------+
Skullcap (Smoked) Gives Rebounding Aura
Skullcap (Eaten) Grants Deathsight Defense
Echinacea (Eaten) Grants Thirdeye Defense
Cohosh (Eaten) Grants Insomnia Defense
Pear (Eaten) Underwater Breathing
Bayberry (Eaten) Gives Blindness
Hawthorn (Eaten) Gives Deafness
Kola (Eaten) Wake quicker from sleep.
Sileris (Applied) Block fangs of serpents and vampires.
Speed (Sipped) Increases dodge rate, prevents aeon.
Levitation (Sipped) Hover above the ground.
Venom (Sipped) Reduce venom damage
Frost (Sipped) Reduces thermal damage
Caloric (Applied) Prevents cold based attacks and reduces
cold damage.
Vigor (Sipped) Gives 5% health back based on damage
done in criticla strike.
Mass (Applied) Prevents forced movement attacks.
--[ Ascendant Defenses ]--
+--------------------------------------------------------------------+
The following abilities are gained through raceskill points by those
who have achieved the 99th circle or higher.
[EQ] Heatsight See hidden players.
[EQ] Listening Listen in on conversations in a set direction.
[EQ] Pacing Run alongside mounts.
[EQ] Hide Conceal yourself from prying eyes.
[EQ] Hover Gives levitation defense.
[FR] Warmth Reduces BluntCutting Damage
[FR] Chemelon Same as Chameleon Tattoo
[EQ] Stalking Increased movement speed.
[FR] Gripping Prevent weapons from being knocked from your hands
[EQ] Flight Fly above your location.
[EQ] TremorSense Detect underground movement.
--[ Ylem Orb Defenses ]--
+--------------------------------------------------------------------+
Red - increases damage against denizens, and reduces damage
done to you by them
Green - increases the effect of the vigour defence by 25%
Blue - grants the shell defence while active
Yellow - increases experience gain
White - increases ylem gain from killing eld
--[ Other Defenses ]--
+--------------------------------------------------------------------+
WEAPONRY - Parry Block attacks to the parried limb.
RESEARCH - Disperse Immediately writhe free of attack.
AVOIDANCE - Dodging Dodge attacks.
--[ Enchantments ]--
+--------------------------------------------------------------------+
These enchantments are available in various shops and will assist in
combat and defenses.
Brooch of the Underking Gives the deathsight defense while worn
Earring of Allsight Gives the mindseye defense while worn
Resistance Rings 4 Available - Electrical, Cold, Magic,
and Fire. Reduces Damage from those
sources
A lunar eclipse medallion Blocks astrological effects.
A runed rainstick Increased endurance regeneration
A dreamcatcher Increased sleep benefits
Necklace of Purity Passively cures afflictions.
Gem of Negation Cures all affs, strips all defs.
Fist Sigil When attached, prevents your weapons
from being knocked from your hands.
Monolith Sigil Prevent portals and other teleportation
abilities in your location.
Firelash Ring Destroy Icewalls.
Element Crystal Summon an elemental to assist you.
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Message #17059 Sent By: Oleis Received On: 1/03/2014/17:24
"If it makes you feel better, just checking your artifact list threatens to crash my mudlet."